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Shinja.3451

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  1. Yeah wvw archers look like they came from the same hell in that topic XD as do rogues with invisible blinding magic field when you use a burst ability
  2. I just realized that anet took away the quickness of the banners in wvw to give resolution, heee are you kidding, it was a harmless build, which at most accelerated the golems and little more, what the hell does anet have with my rare builds?, it is that the unfortunates did not leave any option XD
  3. You've said it, all you have to do is say it, they're clowns balancing the game... (the rest of the post was something I wanted to mention, but with what you already wrote it's superfluous, I'll leave it anyway for the haha) Well, just looking at the axe abilities in pvp and wvw (casi mvm) it's obvious that something is stupidly wrong with the balance team and not to mention the other weapons, but this one is too obvious. They raise the cd for no reason, they lower the damage when it is already considered a damage-only weapon, they take away all the duration and stacking of blessings and conditions that it had, which they had stupidly added for the same reason that it did not work totally fine, the traits that affect it are nerfed and for the stupidity of anet it buffs other builds that completely counteract the purpose of the weapon, making combat practically impossible, bravo anet it is understood that you know how to balance the game, 10/10. Anyway, that's what happens when you make a pvp oriented game, with your strong foundations for pve and then hand it off to a bunch of incompetents who balance it according to the pve they came up with instead of balancing the pve to the game already established. This was translated horrible XD
  4. Runes of the thief and Sigil of Accuracy After the last patch I had to put on some marauder and runes of the eagle, got pretty bad for a melee damage build while anet kept buffing other things for no reason when they were already broken, It's absurd that with the warrior you have to adjust the build so much just to reach that % of crit, just play A/A and die seeing how your eviscerate doesn't hit critical, is deflected due to weakness, fails due to blinding or because the enemy knows how to walk and dies even more when you finally hit something and do mediocre damage, that is if you are not interrupted by a random cc of the thousands that should not be there, about all those of distance and even more of areas to distances.
  5. Finally someone mentions that axe isn't quite right, literally all of his abilities are melee damage and not even close to the damage that other ranged and area stuff does, what ruined him the most was that they increased his cd and removed any additional functionality that his abilities had, a total disgrace on the part of the balance team and to be said to be a balance team while it goes on like this for so long.
  6. The changes to the sword have been the best in years, since adding the final hit of the 1 chain to add bleed, however the warrior still needs the following on the sword: A buff to bleed damage somewhere. Remove all the nerfs that were added to it, it is not understood why they nerfed it in the first place, for no reason and without seeing it in action before. On the playable side, it was understandable that Final Thrust was the last hit in the chain and that skill 3 had a different functionality than it does now, which is just dealing damage, which doesn't make much sense, since being a weapon of conditions or even hybrid, more so if it was full hit damage, skill 2 would still be incredibly clunky, the chain wouldn't generate enough adrenaline to use the burst skill, and skill 3 would keep delaying until it drops the target to 50% health, this is more of a design flaw than anything else and a complete lack of traits to power up sword use and bleeds. Another thing, if anet reads this, they can improve the animation of the sword in the charrs, they twist too much and it even seems that they hit with their heads, maybe that's why they do so little damage XD The description of Flurry seems to be bugged as always, even more so with a certain trait.
  7. I mentioned it many times in the game and in the Spanish forum clarifying that, protection is directly 50% more health and HEALING, something that anet seems to ignore, even more taking into account what they already mentioned in this forum, the time of protection activity increased absurdly, before in specific builds it was 30%, now there are builds that directly have 100% or practically whenever they need it. In terms of base health and healing/survivability, the warrior got worse in absurd ways while anet improved this in other professions in equally absurd ways, forgetting something they are doing right now, improving party play, it's kind of silly because they themselves were those who made such a mess, adding base builds that are capable of accumulating absurd times of blessings, when before the blessings to have 100% activity required everyone's collaboration, something that should be like that again, no matter how much it hurts to those raid and pve elitists, it was always a bad design, it was always against the original design of the game and it was never fun to vomit blessings that for some reason, despite early complaints about this, anet kept doing it the same way. I would only add group protection to the defense banner and another personal one that already exists, call me crazy, but the rest of the professions have serious balance problems, many of their abilities do a thousand things and it seems that the warrior is heading towards it, making it even more disastrous and incomprehensible the balance of the game. such incomprehensible as the translation of this by google XD
  8. It's world vs world mixed with translation errors and bad grammar XD
  9. It's funny, it's possibly responsible for those nerfs... it's not that I wanted to kill the anet ones, they're like candies when you see them in WvW and more in a group, I mentioned the build in another post, A/A as you can imagine and well, it's not that I'm friendly with those from anet at all, I also mentioned the reason for that in another post. Taking into account that I go full berserker, with thief or eagle runes, A/A + greatsword, Strength in bot-mid-top, I never found the nerfs that they put into many things justified or logical, such as the change to the axe trait . I remember once mentioning why the last attack of the chain of the sword did not cause bleeding and they added it, also that the damage of the axe was absurdly low for being only a weapon aimed at doing damage and they increased the damage, I miss that developer , it gave nice stuffs, those of now seem to want to destroy all the builds that I used and I only have this one left XD
  10. That Harbinger is broken, yes, that the DE is also broken, yes, there are many broken things in this game, the issue is how to nerf them, anet has no idea, why do you? Just say how you would nerf the Harbinger without sending it to the trash instead of discussing what is more broken What I would do, which is basic to balance something, but it seems that anet does not know it or does not want to, what do i know, is to nerf something by 10% and if it is not enough another 10% and if you go too far you will buff it by 10 %, that's all, it's that easy to balance a game by numbers, because anet can't, I don't know.
  11. You caught me, I haven't played regularly lately, it only occurs to me that you changed a trait or noticed some details, how hitting higher level enemies causes your attacks to have a chance to be deflected as if you had Weakness, is all I can confirm.
  12. It would not be the first time that the wiki erroneously joins things between game modes and gives wrong information, luckily you have the wiki in another language "Roulade résistante - Guild Wars 2 Wiki Français (GW2W.FR)". On the other hand, I never saw in WvW that it had a base duration of 3 seconds, only 2 seconds and I played quite frequently, so if I can tell you that it has always had a base duration of 2 seconds in WvW, now that anet makes unknown changes and that the wiki sometimes doesn't log them either is true. Yes, many of us want anet to clarify some things, like why it balances the game so badly, giving preference to some professions and builds...
  13. Asking for clarity from anet is already absurd, I already mentioned it or it was translated horribly wrong, Resilient Roll has always lasted 2s in WvW and PvP, it is the wiki that shows an erroneous value, instead of paying attention to the wiki you could take a better look at the numbers of the game itself, the only wiki that shows the correct duration is the one in Français at the moment. No Lan, it's not a conspiracy to nerf the warrior, although anet has been known to make unmentioned changes.
  14. It shouldn't be a problem for anet to put the spear as a ground weapon for the warrior, the thief has the staff grip modified anyway in case someone hadn't noticed, most likely if they do they will end up reusing animations and effects as usual and in a bad way, in a very bad way, it will not be sheathed, if I am watching you, bladesworn...
  15. I don't know if I got to publish it or I was lazy in the world to translate it, but the warrior drags the "design error" that basically consists of developers trying to innovate and end up ruining other parts of the game, for that reason or you hire the most trained and competent in the world to make and add major changes or you end up with the random mess of numbers that is gw2 right now, dragging thousands of "design error" because they don't fit the "new" things added. No, there isn't the most capable person in the world to make such changes either, or yes, maybe, maybe an AI, or maybe it bugs the game even more, who knows... XD
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