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Adinga.4738

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  1. Hi, I've reported this bug several times in-game over the past year or so, and nothing has been done to address it. Sometimes, on Herald, when you press F2 without Facet of Nature active, the game seems to register the key press twice, immediately activating the True Nature skill right after activating Facet of Nature. This is instead of just making True Nature available for activation and pulsing its passive effect as it should. Here is a video. There are 3 casts of Facet of Nature/True nature. The first and third (0:07 and 0:18, and 1:23) work correctly, the second (at 1:01) shows the bug. This happens to me often during strike challenge modes (though it happens in all parts of the game), leading to a loss of quickness uptime (often pulsing no quickness at all at the start of the encounter because I lose out on the energy upkeep cost for true nature to activate Elevated Compassion, messing up my entire subsquad's actions for the first 5-10 seconds) and less boon extension & upkeep cost than I should get with the key presses I'm doing. It messes with my management of energy to pulse quickness in general, on all forms of quickness herald, since I'm sometimes counting on 2 pips of energy degen from it, and instead it blows true nature immediately and I'm now down one facet to get to the upkeep threshold for Elevated Compassion. Herald at its core has 2 grandmaster traits centering entirely around upkeep management, while this essential upkeep skill has been bugged like this for over a year. It's a crucial problem for the specialization. Please take this seriously and fix it.
  2. Because the announcements said they would include all current expansion stats and you'd only have to do extra for future expansions (post-soto ones). he lays it out pretty clearly in the OP.
  3. Yeahhh more than one specification in these announcements makes it fairly clear that some kind of disconnect happened between the people who do the announcements and the people determining what actually gets put into the game. The reasonable resolution is to refund players who were expecting what was very clearly promised their crafting expenses, or grant them access to the soto relics through the legendary (though I doubt that's possible).
  4. Still can't buy the axe. I have arc logs of at least 40 kills, plus all the ones while arc was down... almost all have been daily kills. If 25 deathless clears are required for it, Anet needs to convey that. I feel like they would have by now, if that's all the issue is. I've submitted one or two in-game bug reports and just opened a ticket. Seems this isn't a priority for them.
  5. Having the same problem combined with the issue where consumable items (like mist potions, utility items, etc) show up in my salvage lists, since EoD's release.
  6. yeah all consumables are showing up. my mist potions if i salvage rares, superior sharpening stones if i salvage fine or masterwork, etc.
  7. This bug is STILL present and occurring at Harvest Cascades and Immelhoof... Not enough players play Lake Doric to create another instance without the bug, so this is a progress-blocking bug on multiple achievements. How have they not fixed it if it's been around for this long?
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