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jpsssss.7530

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Everything posted by jpsssss.7530

  1. switch staff to pistol/dagger
  2. ok but we have to remove ambgushes from Mirage, longbow from ranger, the whole berserker and spellbreaker elite specs, stealth and shadowsteps from thief, anything that's not an elixir, turret, or the flamethrower kit from Engineer, and double the energy costs on all rev weapon skills. /s (satire for those that miss it)
  3. I know Rangers have often griped about pet AI in the past. Well now we're get punished when the mech doesn't have ranged and decides to move to hit something outside of literally 2 steps away. Those of us the prefer range need an alternative to mashing F2. If the mech is going to be bad if it's not next to me, WHY ISN"T IT JUST A GYRO WELL? Why not give a mode that's a "stick to player within X circle and only attack if foe is in range,"? Be better Anet.
  4. Why is the Firebrand heal mantra still only healing for 200 in WvW?
  5. The grass in this game has already been given enough brain damage! It doesn’t need more!
  6. Simple solution: give a few tickets for capturing objectives and some more for holding per tick (a couple if you contributed to capping and more if you actively defend) scaling by size and upgrade level of objective. Basically instead of making it so you have to zerg WvW for 40hrs per week, you have to actually actively play WvW.
  7. Good Idea-ish. Basically if you aren’t a large guild, your guild won’t get much in the way of these rewards. Small roaming guilds that cap camps/towers while the blob guilds bash their heads on T3 keeps are just as important to overall PPT.
  8. The reason why thief alone had 100% agency and no other class does is because all of their defensive tools have either a limited duration or some level of counterplay, which stealth had neither. DE was able to permanently stealth very easily. While revealed is a mechanic, DE has the capability to remove that one piece of counterplay. So in short it basically had an unlimited duration on its big defensive tool which gives it pseudo invulnerability, the ability to withhold important PvP information like location and skill animations, and also a target break (which can happen on dodge for some reason), all with no counter play.
  9. Someone said it perfectly earlier "I loved having 100% agency over my own survivability". No other class has that, so why should thief? As a non thief player who despised the infinite stealth, I do take deference with some of the changes. removing stealth on steal AND heal while also removing a CDR trait without any repayment of cooldowns is pretty bull kitten imo. Basically, if DE wasn't able to abuse stealth having 100% control over survivability at 1200 range it may have been left alone.
  10. Why nerf mech when they SHOULD be uplifting every underperforming spec instead?
  11. SA rifle is still a thing. You just can't abuse infinite stealth any more. If anything its way better at 1v1s rn because you can get 3 initiative for dodging?
  12. In terms of WvW it probably needs a nerf. It gives harbinger the option to rock 4k armor and have permanent protection, drop a condi every 3 second or 2 with antitoxin runes and have -30% condi damage taken.
  13. I love how warrior has to take 2 whole traitlines, 3 utilities, and their elite skill, with a specific weapon to achieve the same quickness as FB with the FB trait line and 2 buttons.
  14. Ah yes the feature from GUILDS in GUILD Wars 2 should be worse than free seige especially after GUILDS invested in the upgrades to be able to make them and pooled together the extra resources to make them, which is more than superior. Yes its less supply, but it takes more upfront cost to just get the blueprints...
  15. Now you know how it feels to not just have a get out of jail free card to abuse baked into your whole class. There are definitely other ways to survive as a thief, especiall dd...
  16. I hate to say it but the extended stealth abuse was probably the reason for the changes. Fighting a deadeye in WvW isn’t fun, even if you’re also playing a thief. I will mention the two people that play deadeye a ton in my guild switched to Malificent 7 and say they never run out of initiative. edit: I do think the deception trait removal was horse kitten though. Any non elite spec skill should have a CD reduction trait.
  17. In WvW and PvP: simultaneously essential and the most boring weapon in existence.
  18. Wow just when I thought WvW couldn’t be dunked on any harder… I don’t play dungeons because they’re boring and have essentially no rewards.
  19. Well I think you missed the point of the low APM mechanist builds. They were originally meant for someone with a disability and cannot play regularly, while also wanting to raid and not be dead weight. In fairness some of the low effort mechanist builds have a buttload of work behind them.
  20. You wanna know the secret? step 1: Play a hammer herald. Ranged damage and permanent swiftness. Also have a defiant stance. step 2: follow a blob. EBG is your best bet. step 3: there is no step 3. Just repeat step 2 until complete. People who only play WvW do not get 30g/hr… we’re really lucky to see 1g/hr… how do you think we feel when we see griffon and skyscale?
  21. The nerf to rise was done as it created up to 5 minions and in a blob you always get the 5. The thing about skills in GW2 is that they all have a hard target cap of 5. So basically for every minion hit, it was an ally not hit. Also when they die, if you trait for it, you make a stinky poison field and start chucking poison and weakness like its candy.
  22. Can we just get a new skill on sword 3? In PvP/WvW you might hit 1 or 2 of the projectiles on a skill that roots you for the animation…
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