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Hpez.2908

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Everything posted by Hpez.2908

  1. Is there a way to turn-off the green tint applied to the entire screen when you enter Harbinger Shroud?
  2. Turtle is still bugged isn't it? (randomly stops attacking)
  3. I've searched around and found that a lot of people are having the same issue as me on DX11 for months. I just find it really odd that it only started to do that for me after the last update. Been always auto-minimize with alt+tab with the taskbar visible before this.
  4. Does the taskbar show when you alt tab from GW2 with DX11?
  5. After the July 19 update, the game doesn't minimize anymore. It stays up when you alt+tab, and it doesn't even minimize when you press the Show Desktop button. Anything happened? Edit : Disabled DX11 and it's behaving normally again but I"ve always had DX11 beta activated since it came out. = /
  6. How naive of you. What do you think the player-base had been doing the last few months? This is not just about the preview. It's about the patch overall reflecting nothing along the lines of what they have said previously of actively listening to the community. 3 months from now, another patch may come. The cycle will just continue. We'll see a set of notes that have changes based on who knows what.
  7. TLDR version : We heard you and we'd like you to know that we care. Oh... and we're not doing any form of revision and pushing through it anyway.
  8. Any idea if there's a certain guild or group that does this map meta on a regular basis? Need the event for the ascended backpiece collection but can't catch anyone doing it for weeks. = /
  9. I'm honestly expecting them to reduce the skill cooldown reduction of Fervent Force. I hope they won't since I'm really enjoying it. Not sure if my overall DPS is comparable with that of Soulbeast but I'm spamming skills like mad.
  10. Made a slight edit. Given that the sigils are not on cooldown, how often do enemies get interrupted? I'm more concerned if they have some CC immunity preventing the CC skills to not actually take effect and not activate the sigil effects.
  11. The 2 sigils basically provide effects after interrupting / disabling a foe. Are they supposed to activate each time you hit an enemy with Hammer (pet unleashed) S3, S5 and exploding spores given that the sigils are not on cooldown? Wondering because I don't see enemies get interrupted that often even if I'm already spamming those skills. I still see their skills with AOE indicators being used even if I use knockdown or daze inducing moves. I'm assuming there's some form of CC immunity timer for enemies.
  12. They're adamant on maintaining the 5% number on "healing" traits since they just nerfed Untammed strike heals from 10% to 5%. The issue with Impact Savant is that you also take a vitality hit on the trait and barrier only lasts for a few seconds. 5% straight healing is better than 5% barrier generation.
  13. They forgot this I guess. Time to bench Scrapper and play something else for now.
  14. Sad. I'm in the same boat as you. Really liking the keep on hammering the enemy to stay alive style and then this nerf drops. If barrier generated is permanent then 5% would be acceptable, but nope, barrier only lasts for 5 seconds anyway. If you need to avoid some mechanic, it's really hard to get a respectable amount with just 5% now.
  15. Impact Savant was necessary for the scrapper playstyle and one of its core mechanics . You need to be constantly hitting and rushing to keep barrier up because the class is squishy without it. You still get demolished quite fast from hard hitting enemies because you can't face tank them and while evading, you don't generate barrier. Barrier only lasts for a few seconds too.. so yeah. This nerf was just random and suddenly reducing it to 1/3 is no joke.
  16. Sigh... just when I was enjoying playing power scrapper already, this nerf happens. Did not expect this one bit.
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