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Raz.9170

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Everything posted by Raz.9170

  1. I've been testing this too with a triple monitor setup can confirm. D912pxy is my current go-to. Scaling on a single ultrawide monitor also doesn't work. And we're not the only ones with this issue. It seems that with the development of the DX9 renderer the devs used for example Nvidia's NvAPI and followed Nvidia's best practices guide. https://developer.download.nvidia.com/whitepapers/2010/SurroundBestPracticesGuide.pdf
  2. Thanks for posting that, now my tests make sense. I have tried modifying the client's memory addresses, I was able to move elements to reposition the UI but that caused the game to crash now and then. In the meantime I have learned that the game modifies the UI's bounding box according to data provided by Nvidia's or AMD's surround/eyefinity setup. At least that happens with the DX9 renderer. The DX11 renderer doesn't do this, I hope it will in the future. So even if anyone had an actual 48:9 monitor, the game will spread the UI accross the whole screen unlike when the same resolution is achieved with three monitors. Lucky for me I have a virtual gaming computer running on my server and I stream it to my laptop. By attaching three dummy monitor cables I configured Nvidia Surround to serve a single ultrawide virtual monitor instead of three virtual monitors. So when I stream to my desk with Moonlight or Parsec I end up with the same resolution as before, except with the game's UI centered on my screen. Here's my server with a few monitor emulators plugged in Picture of the UI centered on my ultrawide monitor The map is useable now The only problem I need to fix now is that my 3840x1080 resolution consists of 1280x1080 segments, which as you described does allow the UI to fit properly. Ideally I should have two 960x1080 segments and a central segment of 1920x1080 in my configuration. I guess I'll look into that now.
  3. @Fire Attunement.9835 is there a possibility that you could check on this issue internally? Characters in the selection screen are zoomed in Map is very impractical because of this scaling bug Loading screen is scaled properly I don't want to create a hook or modify memory addresses but I might have to as the game is very hard to play in 32:9. In the meantime I have gotten rid of my 48:9 setup so I can't go back to that for the expansion.
  4. Hello, I recently upgraded my 48:9 triple monitor setup to a 32:9 monitor. Scaling of the character in the character creator and cinematics is not working properly. HUD elements are not centered either. All of this works in 48:9 resolutions so I am guessing that this is an oversight on part of the engine team. Can support be added for 32:9 super ultrawide screens too? Thanks!
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