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White Kitsunee.4620

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  1. Looks like bait but I'll bite. So basically what your saying is you want the combat system simplified with more focus on a couple of key mechanics rather then alot of smaller different ones? So basically what your asking is remove all of the power from traits and place them into weapon and utility skills and then make more of both to increase the variety rather then through augmenting a smaller set of weapon and utility skills. I don't think your proposal would actually fix anything. That wouldn't change how rock-paper-scissors the game can be at times. It would lock Peopl
  2. Is this what you really think? Core is what's keeping the game off the radar.
  3. It's so much more fun and actually leans on GW2's biggest strengths. Instead of conquest which actively detracts from combat. Would massively improve que times too.
  4. Remove 5v5 conquest replace it with 2v2 deathwatch
  5. Pretty sure this game has a profanity filter and iirc it already works on NPCs.
  6. OG mortar also sucked in all ways, so it doesn't really warrant comparison
  7. Holosmith as strong as if is baseline had been the problem since it was released.
  8. Random idea off the top of my head. 1. Turrets no longer auto fire 2. Now turrets can be mounted and the controlling playing can fire them with controls and have a simple rotation. 3. These turrets offer surprisingly good dps and has some protection from projectiles but are stationary and have fairly limited range. 3a. Turrets specialize in burst damage over sustained damage. 4. Turrets themselves can be upgraded by the engineer by using the toolkit auto attack. These ad things like increased stats range and new attacks. However the hp of a turret slowly decays and wi
  9. Key farming is still a thing you can do. Those skins always end up in the black lion statue coin shop. That's the guaranteed but slow way to get them
  10. Like Guild wars 2 as a whole? Like we just had our epic conclusion and its time for something else? I kinda felt this way at the end of Season 4, but now I really feel it. I know there are still alot of loose ends in the story but with the ending I kinda feel like this would be a good time to call it. At least for the story. I don't really want a LWS6. How do you guys feel about the ending? How would you feel if the story took a break for a while. In favor of anet either just doing gameplay updates or working on something else, like another xpac, or a GW3 or a new game?
  11. Theres an old way to do it, its not through the api though. Theres some software that can capture 3D models in games. When i get home ill see uf i cant dig it up
  12. What you see as an iceberg may only be a tiny portion of it's full mass, if you look underneath the surface there's no telling how big it truly is. I wanted to do this in honor of the End of Dragons reveal stream, and I've been working on it on-and-off ever since: Below consists of the Guildwars 2 Iceberg, it contains 8 tiers of increasingly obscure trivia. The Iceberg See how far down you can get!
  13. It's just execution. If well written and executed upon, anything can be entertaining.
  14. Want: PvP to have a staffed, dedicated team applied to it for updates. Don't want: PvP continuing to being ignored.
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