Hello Tyrians! As the topic mention: Should open world meta event be challenging? I have created this post because Arenanet have design the new Dragons End Map to be challenging as quoted by them.
"To accomplish this, we challenged our own conventions for creating open world content to provide an encounter unlike anything ever seen before in Guild Wars 2. As such, the encounter was designed from the start to be challenging, but progressively more doable as players learn mechanics and how to handle phase transitions."
Personally, I feel that an OPEN WORLD Meta event should be easy and accessible for any kind of players. This is not to say that it should not be fun and interactive.
Take Octovine for example, the mechanics of the Octovine is to go on different pathways [North, South, East, West] and each pathway have different mechanics involve. Some players are required to CC the pods, some glides and bomb the octovine etc...). And ultimately we have to kill the boss at the same time. This takes coordination and understanding of the mechanics in order to clear the meta.
However the new Dragons End Map not only requires people to understand the mechanics but also requires them to meet the DPS check because of the timer. I have gone on many runs whereby most of the players are able to dodge Suwon Tail/ Waves, Break CC, Kill the Tail. Mechanic wise, we did everything right but still unable to clear it just because we do not have enough DPS.
Reasons of why I think OPEN WORLD meta should be Easy and Accessible:
1) You are unable to control the players that you are playing with in an Open World. In Strikes or Fractals, if a player does not meet up the requirements for the challenge we can simply kick them but you cannot kick players off the map.
2) Open World Meta takes too long. Unlike instance content, If you wipe and fail, you can immediately attempt it again. However you need to wait another 2 hours of pre event before attempting the Dragons End Meta again.
3) Replayability of the Meta. Lets be honest, the only reason that most players are doing the meta is because that it is new and for the turtles. Few years down the line, once most players have obtain the turtles and new maps are made, do you think players will risk spending 2 hours to play the meta and end up not clearing it for being too challenging? That is why DS, Octo and Drizzlewood are popular because it is accessible and rewarding.
4) Toxicity in the Community. Players are now gatekeeping other players from joining a squad for the Meta. Some squads asking for KP from raids before allowing players to join. Some even willing to pay players gold for them to leave the map. Is this the type of community we want to build?
Finally, I am not saying that Arenanet should not do any challenging content but please keep it in an instance base mode like Strikes or Fractals. If you still persist on doing challenging meta event than you might want to do one that allows the player to create their own private instance like Dragonstorm but please dont lock a turtle behind it =3.