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Cranberry.5849

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Everything posted by Cranberry.5849

  1. Yes Anet deserves some compliment. I find this expac to be the best in terms of story delivery. However I have to disagree on the Meta being doable. People are frustrated because some including myself had spent more than 10 hours of fail attempts just to get the turtle. Why would the heavily advertised turtle be tied to other 50 random players that I have no control over. Just poor design and forethought in my opinion.
  2. Yes and the fact that we have to risk spending 2 HOURS to just get a good RNG during boss stage is what really pissing me off
  3. Seriously I rather pug doing raids than doing this Meta. Atleast the same 10 players will learn together as we fail and overcome the challenge. For this Meta, another fail attempt means another go with random players. Only thing we can do is to pray to get into an elite squad or something. Ridiculous...
  4. Suggestion 1 Phase (Excluding first phase) = 1 Tail up and 1 Swap up. Thats all I ask. No Rng nonsense
  5. Hello Tyrians! As the topic mention: Should open world meta event be challenging? I have created this post because Arenanet have design the new Dragons End Map to be challenging as quoted by them. "To accomplish this, we challenged our own conventions for creating open world content to provide an encounter unlike anything ever seen before in Guild Wars 2. As such, the encounter was designed from the start to be challenging, but progressively more doable as players learn mechanics and how to handle phase transitions." Personally, I feel that an OPEN WORLD Meta event should be easy and accessible for any kind of players. This is not to say that it should not be fun and interactive. Take Octovine for example, the mechanics of the Octovine is to go on different pathways [North, South, East, West] and each pathway have different mechanics involve. Some players are required to CC the pods, some glides and bomb the octovine etc...). And ultimately we have to kill the boss at the same time. This takes coordination and understanding of the mechanics in order to clear the meta. However the new Dragons End Map not only requires people to understand the mechanics but also requires them to meet the DPS check because of the timer. I have gone on many runs whereby most of the players are able to dodge Suwon Tail/ Waves, Break CC, Kill the Tail. Mechanic wise, we did everything right but still unable to clear it just because we do not have enough DPS. Reasons of why I think OPEN WORLD meta should be Easy and Accessible: 1) You are unable to control the players that you are playing with in an Open World. In Strikes or Fractals, if a player does not meet up the requirements for the challenge we can simply kick them but you cannot kick players off the map. 2) Open World Meta takes too long. Unlike instance content, If you wipe and fail, you can immediately attempt it again. However you need to wait another 2 hours of pre event before attempting the Dragons End Meta again. 3) Replayability of the Meta. Lets be honest, the only reason that most players are doing the meta is because that it is new and for the turtles. Few years down the line, once most players have obtain the turtles and new maps are made, do you think players will risk spending 2 hours to play the meta and end up not clearing it for being too challenging? That is why DS, Octo and Drizzlewood are popular because it is accessible and rewarding. 4) Toxicity in the Community. Players are now gatekeeping other players from joining a squad for the Meta. Some squads asking for KP from raids before allowing players to join. Some even willing to pay players gold for them to leave the map. Is this the type of community we want to build? Finally, I am not saying that Arenanet should not do any challenging content but please keep it in an instance base mode like Strikes or Fractals. If you still persist on doing challenging meta event than you might want to do one that allows the player to create their own private instance like Dragonstorm but please dont lock a turtle behind it =3.
  6. This does not help even a bit! What difference does it make changing the Exposed from 10 sec to 30 sec when the Dragon will just swoop and goes to another side or the tail will appear even before it reaches 10 sec! Which HAPPENS SO FREQUENTLY!
  7. I do not think that a TWO HOUR long OPEN WORLD meta event should be challenging when you have no control over the players that you are playing with. And you need to start back another hour of pre event just to challenge it again if you fail. If you want to make a challenging meta event than make it like Dragonstorm that only last around 20mins and people can make their own private instance!
  8. I would like to compliment Anet for the design mechanics of this Meta. I believe it was fun and well-made [Excluding the wisp mechanic]. The issue is that the meta is ridiculously overtune and the wisp mechanic doesnt help it either. Some first timers who are doing the wisp mechanics will not know what to do and because of that the entire meta will fail. Initially when I first started playing this meta. I heard in map chat people complaining if Anet even play test this meta before they release it. I am thinking "Duh of course they must have play test this! That is what a game company should do before they release any kind of content" But now I am beginning to doubt myself. After my 5th fail in the Meta. I am done. Wasted 10 whole hours in the game with no reward whatsoever. I wont be playing it again until Anet do something about this. To those who did it more than me, clocking more than 20 hours of playtime and still did not get their turtle. I feel you! Don't keep punishing yourself and play something else instead until they rebalanced this ridiculously overtune Boss.
  9. Adding salt to the wound....I understand that this bug eventually need to be addressed but is this really the right time to do that? When the meta itself is so overtuned and with the wisp mechanic of having one player being able to massively impact the win ratio of an entire 50man squad...
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