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NumNums.7935

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  1. They cannot and shouldn't balance core to max boon dps/gameplay since a new player going from lv 1-80 most likely won't have this mastery expecially if they decide to play the game in order of story.
  2. I know you can copy equipment tabs already to other tabs, I think it would be okay to just have those links work in chat correctly. Which they might I have just never tested it. Then you would just paste build into chat and equip template into chat.
  3. There's a solution for qol in this game, don't buy bag slots bank slots or any of it, and tadepost all items you get for gold. Then when you aspire to craft a legendary or something trade post buy order the mats. You can survive with 500 slots across all 5 character slots (100 slots each using 20 slot bads) when it comes to legenardiers or ascended crafting if you have 250+ of the ascended mats your good. You got gold. The only part I hope anet changes in their current monetization is the way they market or lack of marketing loving world as separate products to someone who is freshly buying the game. I think collection version should of costed more but included lw in it. My friend was pretty upset when he found out that after buying collection he didn't actually own the whole story journal and had to buy them separately with gems.
  4. Npc marriage is better in fan fiction than if it was implemented in game. Player marriage i could see that working, similar to other mmos they could monetize it and even give you a promise/marriage item that acts similar to portal scroll/ teleport to friend but it takes you to your spouse.
  5. As you do world completion/ general exploring the hearts you complete become vendors since launch they have been designed to usually offer gear that is equivalent to the zone you are completing. As you hit certain levels you get level rewards that contain gear in the higher levels 75-80 these contain exotic pieces. After lv 80 as you explore those zones you will find even more vendors which will contain gear to start you off. The issue is players expect to be at their best right away, well if you want that then level up crafting and you can achieve that easily. The games crafting system is not complex. I just don't see how there is a gearing issue when you really only need to do it once for each build you want to go for. I think when players hear horizontal progression they get the wrong idea that there should be no progression. It just means that the cap is low and easy to obtain and you never have to worry about your gear being worse than it currently is or not perform the same in newer content. (No ilvl treadmill)
  6. The game throws gear at the player while they are going thru story or just playing. For bersker armor I recommend to my friends to get a set of exotic from the Grenth vendor in core tyria https://wiki.guildwars2.com/wiki/Keeper_Jonez_Deadrun He sells a full set of berserker exotic for just karma. If a new player plays the game and just pays attention to what is offered or even looks at the achievements they will see the game gives so many ways to get gear for very little cost. Yes this is how the devs intended it. Thats why its this way. For the newer stat types that released with expansions or in living world it makes sense that they require living world to get.
  7. Here you go: https://wiki.guildwars2.com/wiki/User:Tanetris/So_You_Want_To_Gear_a_Character If your going condi get yourself a cheap set of rabid then progress into vipers (exotic or ascended) if your going power well your in luck berserker is actually cheap. Diviners pretty cheap, harriers not to bad. Anything that improves your character such as working towards certain stat types, runes, sigils is progression. It doesn't take long and from that point on yes its 100% horizontal progression where your like me with boxes and boxes in your stash of stat selectable gear but you have legendary armor and weapons but are to lazy to vendor or salvage. So when I see posts like this and knowing I'm lazy af I just have to think why... If you need gear join a guild ask around people will help you.
  8. Stat progression is not just level and quality. Stat progression is also in the Stat type you are going for. Thats why some Stat types are more expensive/ harder to obtain. I think people are to quick to rush gear onto a character to meet a meta build they found online. (If your new just gear with what you can and progress to the build over time)
  9. If you read my other comments you'll see i want pve to play more like pvp. I think pvp is where this game shines and the boon balance there is exactly what pve needs. More time focused and purposeful application.
  10. I agree but also disagree to an extent. Fb should be reworked to have to pay in dps for the amount of utility it gets OOTB. That being said I am not apposed to players having access to boon variety and feel some specs need to be looked at to have a little more boon variety added to their kits. I just feel that the application of them should be significantly reduced fb should only be able to apply quickness in 3-6 sec intervals every 20-30 secs that would make the player have to think when should I apply this to maximize the benefit. All specs should be like that. Edit: a good idea for fb would be if you enter tome 2 or 3 you get a cleric stance that reduces dps by x% and increases incoming heals by ×%. (That is heals to self only and a trait rework could share that out) Then if you enter tome 1 you get the opposite effect.
  11. Tbh i don't see that as a bad thing if it makes the gameplay more engaging. What's the point of diversity if its all just boon spamming and sustained dps. I think condi/expertise needs to be discussed aswell because its a big contributer to this spam support/ off cooldown gameplay that is happening.
  12. I think intensity is less of an issue to me, its more about duration. Similar to cc boons should have very low duration and supports would have to learn mechanics to understand best time to apply boons. I main a celebrand and 100% quick, fury and might is a joke/easy to maintain while i spend most of my time in time 1 and are unless players start forgetting they can evade or I need to give Stab resolve and vigor or top up heals. It would feel better if there was a cool down on my quick/might providing skills and reduced fury time on symbol so that I had to plan my offensive for boons for the right moment.
  13. I think I wasn't clear enough with my opinion. I think the issue is boon duration being to long. I understand groups will go for boons but max might, fury, quick and alac should only be available during small burst window making boon application more strategic and rewarding instead of just always being applied 100% of the time. It will open users up to understanding fights better booning right before break bars to maximize damage at appropriate times
  14. Items will normally say that they are only part of an item collection if that is there only purpose. You can always type ingame /wiki name of item (shift click item) It will open wiki page for more info on item.
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