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iosifd.1563

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  1. Not on the fly, just like a setting in hero panel or something selecting to cleanse damaging condition first, non damaging, conditions that have the biggest stacks or even the longest just a few examples I can imagine.
  2. Nawh, they were insight no aegis no blocking no dodging just miss for no reason.
  3. kitten are people always like this on here? XD But yeah legit, i dont see nothing wrong with it keep that good old chill effect just no movement speed debuff
  4. Whats up with this why do some of my skills miss even if i dont have blind it always happens to me in the most convenient moments like in wvw or pvp playing warrior when am about to axe throw someone or use ram with my engi I just miss? No blindness or anything, has anet mentioned this or even acknowledged this bug? It seems to mostly happen to ranged attacks
  5. Because if its soft I think it should have some work done on it lol, first of all it legit just stops you in your tracks even if you have stability kinda wild imo, not to mention it literally stops you from dodging too like a hard cc stopping you from doing actions, it even stops you from doing some skills not sure what other classes have this problem but i know when you get immobilize on holosmith and use holo form skill 5 you legit cant use it counts as jumping, also why cant i turn around on my own when in immobilize but can select a enemy and swing at them i face them now or even about fa
  6. I've always wondered whats the point in cripple when chill exists its just way better out of the two the movement speed slash and skill recharge delay is insane especially in competitive game modes, so what am I advocating for? For chill to have its movement speed effect to be completely removed and just have its roll to slow down enemy's skill recharge would be more healthy instead of just having two conditions that just do the same thing but ones better why not separate them even more?
  7. I mean true, but I'd rather just throw ideas and hope a dev looks at them or something, it can be better ngl, I'd rather have more control over what condis i want to remove not the last ones all the time
  8. Would be pretty cool ngl if i have more control over my condition cleanses, how many times have you cleansed that cripple or 10 vulnerability stacks only to feel your body being melted away by 8 stacks of burning or even bleeding oh the sadness, I think it would be way better to have a settings for condition cleanse to always target depending on your preference non-damaging or damaging conditions first hell maybe even have it target thee ones that have the larger stacks first would be pretty sick if you ask me.
  9. Ah just realized title should just be chill rework
  10. I've always wondered whats the point in cripple when chill exists its just way better out of the two the movement speed slash and skill recharge delay is insane especially in competitive game modes, so what am I advocating for? For chill to have its movement speed effect to be completely removed and just have its roll to slow down enemy's skill recharge would be more healthy instead of just having two conditions that just do the same thing but ones better why not separate them.
  11. Because if its soft I think it should have some work done on it lol, first of all it legit just stops you in your tracks even if you have stability kinda wild imo, not to mention it literally stops you from dodging too like a hard cc stopping you from doing actions, it even stops you from doing some skills not sure what other classes have this problem but i know when you get immobilize on holosmith and use holo form skill 5 you legit cant use it counts as jumping, also why cant i turn around on my own when in immobilize but can select a enemy and swing at them i face them now or even about fa
  12. Heya, was just wondering if anyone else was having the same problem, the skill says its a blast finisher but, when you go into beast mode with turtle but you can't blast any fields!
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