Content: Guild Wars 2 - End of Dragons
Summary: Using a zipline dismisses Necromancer minions, requiring them to be re-summoned
Typically, minions are preserved when a player state changes (e.g. mounting, transforming, assuming a disguise, controlling a ballista, etc.), unless and until the player changes maps. Ziplines break this consistency, with Necromancer minions becoming de-summoned. This is particularly nettlesome in maps like Echovald Wilds, where frequent zipline travel is a key characteristic of the map's vertical design.
Please persist and restore the state of Necromancer summons through zipline traversal.