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Chase.8415

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Everything posted by Chase.8415

  1. Queueing with someone will cause your partner to have the exact same elo as the highest person in the party. Meaning if you are 1500 and you take some noob wit h you, both of you are treated as 1500 players. This is to prevent boosting and also the main reason why its so difficult to break legendary because when you duo queue the average mmr is so large that yo end up losing 20 points and winning 3-5.
  2. Actually the main drops in leaderboard like that are caused by decay generally, it's why you see large gaps in the minimum rating in US too, like how someone got top 250 at 1430 ish when the rest had to get above 1460
  3. Honestly I feel support is pretty weak the last two seasons, its impact is much less and is also countered pretty heavily by chillmancer with demon queen relic. There are some maps where I feel like support is very overpowered in and I tend to avoid voting for them Revenge of the Capricorn: The bell is just too strong, not being able to win team fights makes it near impossible to win, even if you out rotate. Your best bet to win is to stall bell indefinitely while capping sides, which often rarely works out. It's basically an automatic loss to whoever wins the first bell. Temple of the Silent Storm: Never vote for this map, even in plat people fail miserably at knowing which buffs to prioritize, it's just too risky to trust your own teammates to know exactly what they are doing. Support can be overpowered here by allowing critical buffs to win, or can cause teams to make critical errors like trying to rush Tranquility for 2 minutes while people are side capping the other 2 nodes. This buff is very easily countered, but people hard commit to it way too much. Djinn Dominion: Another map where rotating is very short, giving a slight advantage to support roles since mobility is usually their weakness.
  4. After advancing to the platinum rank this season—a milestone I've maintained for over two weeks, reaching the #70 spot on the leaderboard—I've experienced a profound shift in my gameplay approach from my days in high gold. The competitive scene and my tactical focus have evolved dramatically. Whereas previously I aimed to lead and carry each match, I now prioritize executing the safest and most sensible strategies. This adaptation often involves taking on a supportive role, contributing to my team's success indirectly rather than attempting to outperform the top-ranked players. By acknowledging my limits and focusing on not making detrimental errors, I ensure I'm a reliable team member. For example, while I may not consistently prevail in one-on-one situations, I concentrate on controlling objectives effectively, aiming for neutralization over outright capture when necessary. This approach makes it easier for higher-ranked teammates to lead us to victory. I've learned that not risking unnecessary plays can be as crucial as making bold moves. Essentially, being open to being carried by more skilled teammates when appropriate is a strategy in itself, ensuring I contribute positively without compromising our chances of winning.
  5. Actually there is such tech in the game, its the rating itself. Statistically speaking, the more you play, the more accurate the rating becomes. I can easily solo myself to high g3 and plat on alt accounts, with enough games. Yup, as long as you are not queing during bad times you shouldn't encounter these games where you feel like matchmaking completely screwed you over.
  6. I haven't had much troubles with either as an elementalist, which I feel is the true king of 1v1.
  7. To be fair you can sort of predict when stability is going to be used based off the build you are fighting and in general if you are being stunned, there is most likely going to be a huge burst after that so you need to use stun break and dodge immediately. That works even against plat players, their rotation is rather predictable a lot of times. Top players wont be that obvious, but generally speaking if you're stunned for any reason you need to get out of it as quickly as possible
  8. Some builds are just ridiculously bursty, like yesterday I got spiked for 40k damage from a mesmer in a period of 2 seconds. I got stunned in reaper form, 100%-0 in both forms in that same stun. A lot of side noder builds have too much sustain and damage at the same time, such as elementalist and warriors. Willbenders seem useless unless there are necromancers you're trying to counter...
  9. That's because once you hit 1350 range you will be facing against platinum players and it is essentially a coin flip if you're going to get a fair match or not. If you're lucky, the matches won't be 100-500 but often you can figure out exactly who is going to win the first 45 seconds of the match because of how ridiculous the matchmaking is above 1350
  10. I am a former support player, I have given up on being support in this meta because I feel like its a lost cause because of the large gaps in matchmaking plus the damage output is crazy right now.
  11. Yeah I am shocked there isn't any hard counter, like for example Necromancer gets pretty hard countered by Willbender. It's really difficult for Necromancer to win against that build, regardless of the skill level. I guess warriors have nothing like that, in fact now thinking of it, a lot of builds have hard counters.
  12. Honestly I don't even care if it ends up being a complete stalemate, I just need something that can counter enough to at least decap the point. I can fight 10 minutes with no kills or deaths if that's what it takes to counter the build.
  13. I typically play support, but recently I feel like it is a lost cause because the matchmaking will literally group silver and low gold players in the same match as high g3 and low plat and quite frankly I don't feel like I can carry with support anymore. I have also noticed that a lot of the top players and plat meta involve pushing side nodes, in particular warrior is challenging for me to figure out how to counter. My teammates will literally spend like 5 minutes, dying to said warriors.... Can someone explain to me hard counters to warrior side noders so I can carry my teammates?
  14. Literally every PvP game that has elo based rating has this issue, it is expected that anyone participating in ranked PvP will lose a lot of games until they reach the ratings they belong. Give me one game that doesn't have this problem
  15. Years ago I was following a bot train to farm things and someone messaged me asking if I was real and told me to stop following the bot train or I would be mistakenly banned. At the time, they didn't have their ArenaNet tag so I told them I wasn't botting, was just curious on what they were farming. They then proceeded to turn their tag on, which made me realize it was a game master... so I moved away from the bot train. They then banned every single bot in the bot train. I don't know if they had some AOE ban spell or whatever, otherwise it didn't make much sense to me why they cared I was following a bot train or not.
  16. The main issue with the games ranking system is that ArenaNet needs to periodically adjust the tiers based of bell curve and population. It makes no sense to make 90% of your playerbase in gold and then just even crossing into platinum causes you to be in the top 1% of the game. Tiers should be rebalanced to be like this instead: Bronze: Bottom 25% Silver: Next 35% (up to 60% percentile) Gold: Next 30% (up to 90% percentile) Platinum: Next 9% (up to 99% percentile) Legendary: Top 1%
  17. The issue with this style of matchmaking is that you don't feel rewarded for working hard and overcoming a close match, it wouldn't be really fun spending 12 minutes only to gain +5 rating. It's bad enough you need to be in top 1% just to even exit out of gold, it would be practically impossible to do it with this change. The way ELO systems work is by taking points away from other players, if a close match awards -5 then that means the other team got +5
  18. I mean they pretty much confirmed that the strike missions in EoD will allow you to get an additional 40 mystic coins a month. That means you can get roughly 60 coins a month casually. And since they’ve essentially doubled the coin output in the economy, in theory they will be less valuable and more affordable so if you need them, just buy them.
  19. In Guild Wars 1, you could report people for being afk and they would get dishonor. Because it was abused, was the main reason why its not active in this game, but it was a nice feature to stop afk players back then.
  20. There was a time where ArenaNet asked the community about class based MMR, at the expense of not being able to swap once queue pops. It looked like it was going to happen, but then some streamer and people who misunderstood the benefits, all voted NO and basically that was the end of that. This was the most common excuse, despite them saying they would change the matchmaking to significantly reduce this scenario (at the expense of longer queues). In the thousands of hours of PvP I have played, I have maybe only seen less than a handful where people actually swapped when they had a team like this. The vast majority of players one trick their class and can't really swap, so it doesn't matter you are still going to be stuck with these BS comps.
  21. This horse has been beaten to death a million times, if you keep disconnecting, you are ruining the experience of other players on both ends. Every time this topic is brought up, it's always the same story... some player only disconnects for like "1 minute" and they shouldn't be punished. There is a reason why leavers aren't that big of an issue in this game, it's because it's quite punishing. If you keep dcing, fix the problem or just stop queing PvP.
  22. Oh please, FFXIV PvP is just awful. If you're complaining about how GW2 balance updates are too slow, it is far worse in FFXIV. Expect to not see any PvP balance updates for an entire expansion. Now onto Savage, there really isn't anything difficult with them. This is obvious because they were literally cleared on the first night on release. It is also full of raid wipe mechanics if *one* person screws up. If you get tilted in PvP because "idiots" make mistakes, Savage is going to tilt you even further. The true gem of Guild Wars 2 is that it is by far the most alt friendly MMORPG out in the market. Even FFXIV, which lets you level up alt jobs conveniently has flaws in this regard, if you are doing Savage you have to main a job because the gear drops are ridiculously time gated that it makes it unfeasible to play alts. Their time gating is just beyond stupid, like for example you can buy crafted gear that is basically dirt cheap (like for under 3 gold in this game for example) and the same ilvl gear that drops in an instance is time gated and locked out to once a week, why? Who thought it was a good idea to time gate useless gear? There is no option to gear up alts, except buy crafted gear, that is just dumb. Then when the new raids come out, those are advertised as a catchup raid so you can get into Savage. Guess what? Those are also time gated, so yeah you can't gear up your alts either. The fact that it is the most successful MMORPG right now, I seriously doubt they will fix this issue.
  23. Once you get a high enough rating the bots will go away.
  24. That wouldn't explain why this specifically only happens in spvp and not wvw.More often than not it is an issue with the computer.Most lag is caused by a third party service on your PC doing something in the background. Perhaps you enable something on your PC when you're doing sPvP that you're not doing in WvW. Regardless, open a ticket with support and have them do diagnostics to see if it is something on your PC or an issue you need to talk to your ISP about.The vast majority of network issues are not at the fault of ArenaNet, because to get to them you have to travel through someone else's routers.
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