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Bella Rikka.2387

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Bella Rikka.2387's Achievements

  1. If no one has told you yet, you can craft Essences of Luck with a level 1 Artificer. Train as an Artificer by talking to a Master Artificer in any major city, save your luck, and craft blues into greens whenever you get this daily. You will need the lucks for many things! Just saw that Linken mentioned this, so kudos! I also like to make masterwork items with cooking, which so far has counted for the daily as well.
  2. I literally never looked at that before. Thanks for the tip, for future reference! Still, the Search bar should provide links with actual content containing the keywords.
  3. I've parked alts at several locations just because of the repetitive nature of the daily system now. Vexa's isn't possible, no, and I frankly can't be bothered with that place unless someone is willing to get some gold to port me. As for the motivation for the list of dailies, it seems to me that whoever was involved with putting that list together looked at a spreadsheet of how frequented specific content has been, and picked the least frequented. They didn't seem to consider that it wasn't frequented for good reasons. Vasburg Armory, for example, isn't terrible, but isn't fun after the first few times (especially because the last runestone is a drop that gives some people grief). Under the old system, there were days when the daily RNG just wasn't doable for me on a work day because it was too time consuming. Sometimes I just didn't feel like doing 3 of the dailies available. It is nice to have a system now that is easier to complete - please don't change that, Anet! But the lack of variety is definitely causing a loss of interest.
  4. Thank you! I have been wondering for the last year when we would get skins for the Mech. People who insist that it won't happen don't seem to consider that we have multiple skins for the Jade Bot, and the Mech wouldn't take much more. Ranger pets would be pretty complicated, by comparison. Even just the ability to customize the size of the Mech so that it isn't 3x the height of my poor Asura would be nice!
  5. Just replying here to repeat that using the search function in the forums didn't bring up any threads about this at all, including the post by Rubi from 3 hours ago. I didn't see that post by Rubi, Velox, until someone posted it in my thread for that reason. I'm certainly not going to come to the forums and start scrolling through different pages, hoping to come across what I should be able to find with the Search box. Or Google.
  6. Thank you for linking that! The search function for the forums literally came up with 0 results, and Googling for it came up with nothing. It's no wonder that people don't participate in the forums more! 🤣 Do you know what the exploit was/did?
  7. I will go and test this, and return with an update! Update: I tested a commune in Dry Top and one in Silverwastes, and got the same error message. My guildies also tested their home instance communes and got the same error. I think it is official that creating charged quartz crystals with hero point communes is broken.
  8. Agreed entirely. It needs to be fixed, considering that they've clearly been doing a lot of work on rift events in the open world. The raid/strike mechanics being forced into open world content was a massive failure in EoD, and they apparently have not learned from this mistake. At least the metas are better, though! Agreed again. Unavoidable tedium is making the game more of a job than a fun way to unwind from a full-time job. The incessant conditions that last way past the point of killing things, mobs that aggro from miles away, and this nonsense are all reasons why I've been playing about half as much since the launch week of SotO. Anet, I'm going to drop this here and continue to drop it everywhere I can: Please stop catering to the top maybe 5% of players and start thinking about the 95%! Yes, we need challenging content. That does not mean making everyday open world gameplay a nightmare! This is something I experienced as well, although it was in Amnytas and Skywatch. Then, at other times, it's not an instant down. No one seems to have a clue how to respond to this mechanic, and two stacks are certainly not intended, I would think. There are already an overwhelming number of horrendously intrusive pop-ups and audio dialogue that can't be turned off. We don't need more of this clogging up our screens because of broken mechanics. Fix the issues, and please, Anet, give us the option to turn off ALL POPUPS!
  9. I just tried to use my Krait Obelisk Shard hero point commune [Edit: to create a charged quartz crystal] in my home instance about 20 minutes ago, and got the error message, "That content has been temporarily disabled. Please try again later." I went to Lornar's Pass to try the hero point commune at the Durmand Priory, and got the same error message. Is anyone else having this issue? If it's not just me, I'm guessing that fixing the hero point in the patch notes has broken all of them? I'm certainly not going to jump around all over the world trying to test them all.
  10. Just came to check in on the thread, and to provide a tentative update. Having the extra choice has helped immensely with being able to actually complete the dailies on work days. It is still frustrating that we're locked in for the entire week into whichever game mode was chosen, which they will hopefully fix soon. It would be nice to be able to choose WvW dailies on days off, as I used to. As it is, I can't do them every day, so I have to stick with PvE.
  11. I was going to start a topic on this, so I'll just piggyback on this one. Pinches of Stardust are inconsistent. Static charges are consistently gathered from the magic motes in Skywatch until you hit the 100 cap. In Amnytas, only 1 in 10 map IPs I've been in have given Pinches of Stardust from the floating magic motes. To be clear, I am not talking about event rewards. Those are a completely separate issue. Since there seems to be no word from Anet yet on whether this is intended or not, I've reported this multiple times as a bug. In the last week, I've only managed to find two map IPs that were giving Stardust from the magic motes, and the maps closed not long after I arrived. In order to find out if this is somehow tied to events, I have done bastion events and the meta on two accounts, then tested to see if the magic motes would reward Stardust. They did not. Either I zoned in to a good IP, or changed maps and got lucky. So, Anet, are you going to give us the ability to gather Pinches of Stardust from Amnytas magic motes as we can get Static from the motes in Skywatch?
  12. THIS. The chat bubbles need to die! We barely have a way to see where the Skyscale is aiming as it is. When chat bubbles pop up, you can't aim, you can't see the magic motes (I call them cotton candy) that you're trying to collect. This is invasive, and the fact that finishing the story doesn't disable this ridiculously irritating feature is ridiculous. Please give us the ability to disable comm chatter entirely! No one likes this after they've completed the story, and some even find it incredibly irritating during the story as well!
  13. I'm so glad that they told us we can put them in the bank! Who would have ever figured that out?! So, Anet, are you going to give us another bank tab on the house to store the 19,500 Essences of Despair, 7,200 Essences of Greed, and 3,600 Essences of Triumph we need for leggy armor? 🤣😆😵😭 It would be nice if the Triumph dropped a bit more, so converting them would be easier. Either way, looking forward to this update, and hoping it will also include Jade Runestones and A.S.S.s!
  14. It would be nice if daily objectives gave some kind of description, as they did before. Just did 5 rifts in Sandswept Isles for the daily and weekly achieves, and got 0 credit for the daily Kryptis bounty achieve. If this needs to be done in the new maps, maybe the daily should tell us that. So, Anet, is the Kryptis bounty designed to be done only in the new zones? Because this confusion is ridiculous.
  15. Another 'mini-dungeon' that is an incredible time hog, for sure! At least it wasn't bugged for me, but I spent over 20 minutes with Blish HUD and Taco markers looking for just one totem! Then the mini-bosses are scaled way up because of the masses of people. There were tons of people in map chat and whispers ready to quit the game over this horrible, not relaxing daily issue. Some dailies are easy, which is great! But when they're bad, like Zen Daijun (Spirit Vestibule) and Valdhertz Crypts, they're bad enough to inspire people to want to quit playing the game entirely. I used to enjoy my daily routine before work. Now, I'm so stressed out from this that I never want to do them again. Why does it take 2 weeks to fix this, again?
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