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Finding Sanity.1283

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  1. read it all. interesting what goes on most ppl dont know about.
  2. i'd help work on the map making/world building for free =) cant wait to see the future Cantha
  3. I play with settings on low, except player textures, and native sampling. But whats funny is if i go to the most of the old maps from the core game, my fps is like 50-80. Which it will dip during events and stuff as expected but its still visually tolerable. but in pof areas, its like 15-32 and in the single digits during bounties (which i could write a whole page on the ridiculousness of spell spam on bounites and events..), & certain areas with alot of architecture or in the new windswept guild hall. I thought maybe its because less people are on the old world maps. Or they just haven't updated the hardware for the pof servers to handle the load? Although my video cards are like 9 years old, I still have a new 256gb samsung SSD and a 2.8 oc'd to 3.2ghz i7 930 cpu and 12gb ram on win10. I havent had a problem til hot and pof xpacs. And wow, swtor, eq2, blade&soul, was fine last time i played them a year or so ago. I made maps using the unreal engine/UED as a hobby back in the early 2000s for unreal tournament 2k* games and there was a little trick you could do that would put an invisible wall up basically, between really open areas or areas that had a lot of animated textures, static meshes, mountains, or just clutter. And it sorta obscured stuff further behind it from your video card having to render it all in the scene. Ive always wondered if mmos utilized similar things in their map editing software. Sometimes you can notice this if you go in a far corner away from everything (like the edge of a map) and look away from the center of the area (into nothingness..) and if you have your options window open you'll see your fps go really high when you look away and go back down when you look back towards the map. This works if you look up at the sky or down at the ground too while zoomed in 1st person if you dont have your settings on ultra. Also if the game crashes, the Guild Wars Game Client will not end in the task manager, and I cant force End it. It usually takes it 5-10 mins to close on its own, or I will reboot, which is quicker to get back in the game. Which sucks keeping people waiting on you, or missing out on a bounty or something because I can get back in quick enough. All threads I find on this subject are dead ends/redundant and unresolved.
  4. I had to log in to comment on this because I notice a bunch of new people and possibly old players that are oblivious to what content they have played and gw lore. Im no lore genius, but I played gw since Factions came out. and Gw2 since beta. First off Cantha felt like home to me. Here's the wiki so I wont bore you with my explanations of the place. https://wiki.guildwars2.com/wiki/Cantha & https://wiki.guildwars.com/wiki/Cantha I found it the most enjoyable content to date. Which is Including gw2 (but pof was/is interesting so far because I think Nightfall was pretty cool). Seems we've almost come full circle on the lore aspect of the game. And have pretty much covered all of Tyria, 3 fold.. and somewhat backwards, Which always made me anticipate that Cantha would eventually make a return. As for Humans, it would be kinda off topic to make an expansion based around a different race since gw is so human dominant. Although they wasnt the dominant race to start with. To people saying they need to explore more of the Norn or Charr, We've all been all over Ascalon, Elona, all of Tyria for going on 2 decades with only a brief layover on the Canthan island. Theres no more to explore with the Charr, we know their story, where theyre from, what they do. Theres not much else to know. Other than Rytloks time in the Mists to become a Revenant, that was kind of random. Maybe we could all go to the Mists and have the best of both worlds?The Norn, we had Eye of the North in gw1 which Norn'ed me to death. Then as a playable race in gw2 and learned more about Jora, Eir, Braham, etc. Theyre pretty much the dwarves of the shiverpeaks now. What we dont have or havent had much interaction with (although a few quests and interactions in gw2) are with the Dwarves. But according to lore, only the stone dwarves would be around in the current timeline unless the asura had some waygate to send us back in time. Which anything is possible in the world of game development. Monk and Ritualist class lore has barely been touched on like most elite specs, But there has been nods to the history with certain class specs and books or npcs here and there as of late.TBH im quite sick of risen, undead, elder dragons, branded, destroyers and mordrem. The Balthazar fight was at least a nice change back to the good old days of fighting a singular antagonist boss. (Abaddon, Shiro, or even Kanaxai ) Although, fighting his herald and himself many times throughout the story was redundant and annoying. I do miss the world bosses in gw1 with the glowing aura based on their class. So yea. Give me Cantha, monks, rits, slums and sewers, asian culture, dark gothic atmospheres of Echovald Forest, moody music, statue blessings, some dragon moss, kirin, Am-Fah to kill with a stack of rice wine red bean cakes with a modernized Shing Jea boardwalk and Canthan New Year and i'll die totally satisfied. :)
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