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gerberlyfe.9736

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  1. Aurora and Vision keep LWS3+4 maps populated. Keep them the only legendary accessories. It's a wonderful journey to get them.
  2. Bad thread. The problem isn't "muh ambiguous theoretical minorities that we must protect!" The problem is that the only danger in GW2 is ground pads.
  3. Like evolution turning everything into a crab, I have always suspected that power creep would eventually turn every class into a scourge. I find it really depressing that group content is going the same way, just a phalanx of boons doing a rotation without even looking at other players, just standing on the tag. It's not even fighting at that point.
  4. 80% of the squad being reduced to a boonb*tch upkeeping like 1-4 boons is such dogsh*t. I guess it's great for the tagalong wenches who don't want to actually fight. Not so great for actual players.
  5. You will get ONE guild as an anchor point. Everything else will shift around you like sand. FOREVER. What do we gain? A player across the whole game can be recruited into a guild one month later on reset, instead of requiring server transfer. No more perma dominant servers, but they will of course be replaced by perhaps even more vicious elite alliances. What are the consequences of this? Guild slots 2-6 will be useless for WvW players. Guild slots 2-6 will be an insulting tragedy when those relationships are shattered every month. Zerg mains will no longer have a stable population of roamers to chill with off-hours. Ever again, ever. Zerg mains will no longer have a stable population of secondary guilds with known commanders to run with. Ever again, ever. Roamer mains will never have a stable population of known zerg guilds to hot join. Ever again. Ever. Players who don't interact will the guild system will NEVER have any stability whatsoever. Guild Leaders now have the tyrannical and actually crazy power to take away the ONLY stability you have with a single click of a button, to throw you into the trash. YOU WILL OWN NOTHING AND BE HAPPY. You gain nothing from Restructuring. NOTHING. Your opponents already cycled through. If you had a bad matchup it ALREADY cycled away. If you wanted diversity it ALREADY cycled in. The only thing this restructuring has done is shatter everything except a single guild that you can cling to. You will never recognize the roamers again. Every month they will be genocided and replaced for no reason. You will never recognize any other guild ever again. Every month they will be genocided and replaced for no reason. You will never be able to maintain a Discord list of secondary guilds that you run with over months and years. Those relationships are shattered and nothing equivalent will ever form again because secondary guilds will shuffle away after a month. Every month they will be genocided and replaced for no reason. There is nothing to be gained whatsoever from restructuring. It is a perpetual genocide of WvW. It is structurally guaranteed to turn you into a slave to your guild leader, and to turn every single other person in the entire game into a hostile and foreign stranger. You will never recognize another player for the rest of your career. Every person that you encounter or DM, even if they are temporarily aligned with you, will be genocided within 30 days, This is a monumental crisis and must be stopped immediately. ArenaNet, you must CANCEL WVW RESTRUCTURING. DO NOT DO IT. It's over for WvW. ArenaNet destroyed it.
  6. Put a target cap on all bubbles and walls and limit them each to 5 or 10 projectiles denied. Why does aegis block only one melee attack but then a bubble blocks infinite projectiles? it makes no sense and it's not fair or fun. It shouldn't be omega aegis designed only to immeserate and obsolete entire weapon types and classes for really no reason. You could still get strong value if there was a reasonable cap of 10 projectiles denied. There is no other effect in the game that has infinite effects like that and the fact that they bubbles are naturally chained together gives zergs an intrinsic and unnecessary advantage over roaming builds and allows harassment of spawn etc. Often off-hours on my roaming ranger or deadeye, a group of maybe 10 of a larger server can just infinitely harass my spawn because they have access to an uncounterable trump card for many roaming builds. Infinite projectile denial has no counterplay for most mesmer, ranger and deadeye roaming builds and other builds for no reason. Just abolish it.
  7. I'll let the pros hash out the details, it's jsut when skills on my bar turn into blue squares it becomes unplayable and the high population moments when it happens is exactly when a wvw map queue prevents a client restart to fix it.
  8. Every 50v50v50 3 way in center castle, textures start to fall out of RAM and are replaced with BLUE EVERYWHERE. The longer the fight goes, the more textures fail. Trees, skills, icons, the map, anything and everything starts to turn blue. Why does GW2 still cap at 4GB ram again?
  9. They changed the title of my thread but actually it's even WORSE. "Into the Spider's Lair" the brand new meta is ALSO broken. It says says "Zakiros is vulnerable" But a lethal red haze still surrounds the entire citadel.
  10. The map meta "THE FANGS THAT GNASH" is completely broken. It says to assist by joining Frode or Major Emund -----but Frode is standing peacefully with green tag and doing nothing and the timer is running out. Just like Skywatch Archipelago they launched ANOTHER broken meta! What is going on with their internal quality control?
  11. Yes, but the critical error is that you have to play PvE.
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