There is a major disconnect, as admitted, with the philosophy of the balance team and the philosophy of the player base. This essentially means that you do not have a product. This vision should align with the majority of players. The philosophy taking place tomorrow is a failure in understanding the Guild Wars 2 community as a whole.
My playgroup and I are really at a loss for words. To know that I gave up Engineer because a particular developer didn't like "kits" or because I always thought we were a joke, "Purity of Purpose" is actually all TRUTH. My feelings were dead-on. I switched to Warrior and now I'm in the same boat. It's a really unfortunate turn of events.
Players seem to expect some very basic things from the balance team:
-acknowledge feedback and use some of it every now and then; the profession forums are full of neat ideas
-replace old class design/traits with new ones, especially ones that are underutilized
-bring overbearing skills down and bring underperforming skills UP
-far more frequent changes to trait-lines etc
I don't hear people from the rooftops saying they want homogenous professions. What's the point of professions at that point?
There needs to be a fair amount of bridge-building after all of this.