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Luijtjuh.5964

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  1. There's no way they're porting GW2 to Unreal 5, it's simply too much effort with too little gain. To be honest, Unreal doesn't lend itself very well to MMO's out of the box. I say that as a professional UE5 game programmer myself. Given the fact they're looking for animation and narrative programmers, I believe you can rule out any GW3 development, as those roles would only be brought in a lot later in the project. That leaves a new IP, or some mobile spin-off as most likely scenario.
  2. Part of the issue here is that the in-game cursor doesn't scale; it's basically a fixed pixel size. Back when I played at 1080p, I would rarely lose my cursor. After I switched to 1440p and 4k it suddenly became a huge issue because the cursor would be physically smaller (because of higher pixel density) and therefore a lot harder to spot. This basically negates any legitimacy in your argument, as not all players are playing the same 'game'. You shouldn't be punished for playing at a higher resolution, or conversely forced to lower your resolution settings to be able to locate the cursor reliably...
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