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Cait Sith.4650

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  1. Terrible premeditated idea. Apologize, remove it, and never try this again. Thanks!
  2. That's another thing that won't happen again. Now it's either outsourced as community-driven content, like Masters of the Arena, or we get nothing at all. Somewhere over the rainbow...
  3. Die a bug or live long enough to see it become a feature.
  4. I agree, I have nothing to add, but I want more people to read this, so bumping it up.
  5. Feedback: definition. Feedback: example. 🤦🏽‍♂️🤷🏽‍♂️
  6. I wanted to emote laughing and crying at the same time, but it's not possible.
  7. https://old.reddit.com/r/Guildwars2/comments/14knbot/if_youre_curious_here_is_the_difference_between/ Every change.
  8. @Josh Davis.7865 @Cal Cohen.2358 @Rubi Bayer.8493 If the stance about listening to feedback is genuine, then the massive backlash in this topic and a poll with a current 82,59% disapproval of the balance patch preview should suffice. Enough has been said already, the changes (total annihilation of the specialization) to Scourge and Necromancer's boon conversion make no sense. Alongside dozens of other equally egregious and pointless changes. All we'll get from this balance patch is long months of course correction afterwards, which can instead be spent actually working on aspects of balance that need attention, like new animations for skills, fixes to bugged animations, underperforming weapons, etc. Stop the homogenization and blatant bias, nurture and promote class identity. If this goes forward, you'll have released two of the three worst patches in Guild Wars 2's history, in the space of 12 months. In case that happens, it won't bode well for you. Still, I have prepared some memes ahead of time. Feel free to use them.
  9. Thanks for sharing your story with us. 😄 Josh Strife Hayes is indeed a good head of marketing for ArenaNet. I think this review made a lot of customers for Guild Wars 2 over the years too. It encapsulates a lot of what you spoke here. I wish you all the best.
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