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Shiv Deeviant.8072

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Everything posted by Shiv Deeviant.8072

  1. Possible fix would be that when the bar is filled completely the Peitha Meta Fail timer just disappears.
  2. Had a recent Heitor Meta where we failed at the Beacon Escort phase... because we finished filling the bar with less than 1:30 on the clock. The Phase has an internal cooldown when the event meter tops off to make sure folks get their participation, but if that countdown is greater than the meta's "Peitha's Camp overrun" countdown timer, the meta fails anyway. Caused a bit of a sour finish on this latest big map-wide push.
  3. Running my usual Dragon's End Meta, had an instance that ruined the run when after the event Clear the Temple of the Fallen Fa became stuck in the wall at the bottom of the stairs and wouldn't continue the escort, bricking the run. I was worried that that might be the case when I saw Fa fighting enemies (specifically a Brandscale) near the edge of the potted garden near the bottom of the stairs (that he's near in the image). After the end of the event, he suddenly wasn't at the potted garden anymore, instead now with the rest of the escort npc's stuck in the wall. Other players in the meta professed that this very same thing had happened to them in other runs. Image link provided for posterity. https://imgur.com/a/YJOLcQX
  4. Ran a Dragon's End Meta today before reset and had an issue where Soo-Won's Break bar would appear and no amount of CC would break the bar after 60% was reached. So we got ONE break in, then after that no further Defiance would break. Still managed a success, but it was certainly stressful. Another player in my squad mentioned that it had been bugged in the same manner yesterday.
  5. But... one of the earliest vague builds for the core guardian was to just spam justice of cooldown with the Zeal boost. Sword/Torch was one of the earliest condi DPS specs specifically FOR the burning that it did. There's a reason why all Core Guardians HATED running Molten alliance with burn-proof charr and blind-proof dredge. Guardians have run Burn since the beginning, it was their THING, whether from light or fire it's the BRAND.
  6. I think that most of this is super interesting and should be a good addition to gameplay. The Firebrand nerf/redesign has been a long time coming and is fair. Most of these updates appear to be reigning in a lot of the excesses of the various classes. Though there is one change I'd REALLY like to see: An update to the Vindicator Master Traits. As it stands, there is only one 'right' choice, as there isn't a lot of synergy elsewhere, Angsiyan's Trust is never a pick, and Reaver's curse is just lesser than other picks, only the vigor buff makes any sense for the flavor of the class. I'd love to see Reaver's Curse lose the target limit, which would raise the cap to a max of 10 (20 stamina with the current math) for Vassals dodge and be THE pick for zerg-type situations but still situational enough that you wouldn't likely see too much max capping on it all the time. Angsiyan's trust should be something like 'Gain/grant 1 endurance whenever you give an ally a boon' or something like that with a miniscule cooldown to keep it from going too crazy. Just stuff that would actually work in specific situations.
  7. Weighing in here. A lot of these ideas are super interesting! Some ideas (some cribbed from ideas already presented): 1. EM deals an attack based on Legend, even if you are just adding a second Song of the Mists attack that's a great double-up in my opinion. This would give extra functionality and turn EM into a great endurance gain for Alliance jumpers. 2. Drop EM entirely and buff the Master Trait line of Vindicator Traits: Move Reaver's Curse to Center spot and remove the target limiter, ensuring that Boon Bunnies have better boon extension time. Make the New Reaver's Curse Spot something like Sigil of Stamina, or give a strike buff for every enemy hit for raw dps builds. Viktor track can remain the same as that Vigor buff is a good option for solo or target poor environments or just swap it for something like Engi Purity of Purpose on Condi Cleanse. 3. Have Energy Meld be an Upkeep skill and swap the Master Trait line in Vindicator to affect what it does: Archemorus Counts kills for a strike bonus that lasts for a set time after drop or explodes in true Archemorus fashion (Though honestly that should be something like a rework for the Elite for Lore Flavor). Imperial pulses boons. Viktor adds Conditions to your attacks based on Which half of the Legend you are channeling (Archemorus: Burn/Vuln, Viktor: Chill/Bleed) or pulses heal/cleanse. That said, Loving the spec overall, just wish it could have that LITTLE bit more to push it over the edge for a good rotation and feel!
  8. Throwing my two cents into the ring: In all honesty the only thing I don't like about this is the Scrapper well changes to ground targeting for all game modes. I understand that it's probably too good in WvW zerg functions, but it's just so unique and fun for PvE! I'd hate to lose the great functionality while running mobile sections of Raids or Fractals. I just feel like it would get rid of one of the most unique things about the scrapper, running a PBAoE support build similar to to old Double Dragon Ele builds from GW1 without the animation jank of a bomb kit twerk. I'd HOPE that this functionality got split for WvW so we could at least try it there first before expanding it to PvE or PvP, because it really feels like the mobility of it is only really a problem in WvW. Everything else I'm super excited for, though! Interested in seeing the Quickness options for WvW get limited to Firebrand, Harbinger, and Warrior (though my Herald cried a little and my reloading shouts Bladesworn cries a smidge, too). I understand and accept all of these changes with the exception listed above, and am interested in seeing how it affects the game!
  9. Minor note for time stamps and what not, I always run my meta in the two hours before server reset, not sure if that matters.
  10. Noticed today and on Monday an apparent bug with Squad's in which suddenly it shows half the squad as offline and then kicks some or all members of the squad out of the squad. When this happened on Monday (8/15) it also removed my tag from LFG such that other players could not see it. Today I had a mostly full group already when it happened five minutes before meta start just after I had sorted everyone for boon distribution. We scrambled to get everyone back into competent squads and still managed to get to the final boss, only for the bug to happen again at the 60% phase change, at which point there wasn't any real way to get everyone back together again. Thankfully we still managed to split into relatively equal boss groups but this caused a LOT of confusion for a bunch of people and all the players who were kicked then couldn't see my squad markers. As the commander of the meta, it was VERY stressful.
  11. I too have been seeing this, but with an extra caveat. When running in Drizzlewood Coast, I've begun seeing random overlays on the screen, like a lighting texture has a bad link or something. Suddenly my entire screen is filled with a texture pack for an... airship? I think? Maybe? Link is a screenshot. This would change if I look away, and then back when I look at a champ. It was really weird. It procced with this champ and the Iron, Flame, and Ash Tribunes past Wolf's Crossing before I just gave up and stopped playing.
  12. Like... it looks like a texture for a hairstyle. Green outlines and everything.
  13. When I select a character in Bjora Marches, an odd half finished background appears with no character model (same foreground, though). I can provide a screenshot for context if requested. It's very odd.
  14. As stated in the Topic header, I'd love to see all instances of Luck up to Exotic get their own spot in Crafting Materials so Players can more easily focus on collecting and not accidentally consuming luck for the Gift of Research.
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