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Monchichi.9301

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  1. The rifle needs a bit more clone generation and needs alac on the ambush. Rifle 2: Rifle needs more clone generation. Give 2 a flipover skill that clones the clone. Or see suggestions for skill 4. Rifle 3 is either boons or a heal, but healers need to do both. Have the boons proc when the skill lands, explode after for more healing if needed. Give it a longer cooldown or something if the flipover skill is used if we need to be punished for using it. Rifle 4: Rifle needs more clone generation. Add a second phantasm on skill 4 like the other two-handed weapons and speed up the animation/cast time. Shorten its cooldown as well. Greatsword phantasm CD is 12 seconds and staff is 15 seconds, why is rifle 20? Because of the CC? It won't be used for that as we'll need it to spam clones for shatters. Maybe have it do some kind of boon instead since it will be spammed. Rifle 5: Pretty good as is, but would make downed autoport. Ambush: Give alac on ambush when traited. Fury already comes from Rifle 3 or shatter F3.h Or just give mirage alac on all ambushes when traited. Or give rifle the ability to copy the extra ambush boon from the extra weapon and give scepter AOE quickness so you can either have rifle/staff alac or rifle/scepter quickness.
  2. Suggestion: I would love to see a list of clickable emotes we know. It's getting hard to remember them all.
  3. Why?!?!!? What did Yaks Bend do to deserve this?
  4. I'm stuck on this same spot. You can buy these on TP? THANK YOU.... I was doing the astral masteries to get the recipe.. was going to take half the day.
  5. Support is telling me I have to make a box;. They said that's what other people stuck on this step are having to do. Which means I have to do the Astral masteries to be able to buy the recipe. And I've no idea what it costs to make a box. The only recipes I can buy from the NPC use a mystic clover. This is horrible. The map literally closed on me right after the meta and I'm completely borked. Why does a story step require an item that needs mastery to craft if things don't go perfectly? This is horrible.
  6. The reset made it worse. I am now stuck on the Use the motivation to enhance the Heart step and have no motivation. She didn't give me anything. I can see she has recipes, but the one for the gizmo I need I can't even buy.
  7. Was given a gizmo to get a tier 2 rift, went and drew one out, then the map closed. Gizmo is gone. Tried restarting the story again, but can't get another gizmo. Can't get a tier 2 rift. Stuck on the story step. Someone else on the map also had no gizmo and couldn't get the tier 2 rift. Tried for 45 min to find a tier 2 rift, but can't find one. No idea where they come from or where this gizmo comes from. Still stuck. Trying to redo the story step before Mabon's Fate and hoping it will reset.
  8. So I could do thunderclap > blast gyro > shredder gyro > throw mine > rocket charge > eletrowhirl to get 5 quickness procs about every 20 seconds? Then do function gyro > throw mine > rocket charge > electrowhirl and get another 5 about every 25 seconds? That seems like I'd be well covered for quickness with a pretty simple rotation if quickness duration is long enough. Hopefully they don't give us just 1 sec each proc.
  9. I think a short range AOE daze on f5 would also be better than just the spinning blades. Or give it a blink/jump back and leave the spinning blades where you were.
  10. I do usually find it by the name/guild tag. But I have to hover over the mechs to see the names. I just wish mine was easier to spot.
  11. I had hoped the hide other people's effects option might make it clearer. But I still found myself standing next to the wrong mech during a meta and had trouble figuring out where mine was. They all look exactly the same. Is there any way an indicator arrow/light/glow could be put on them that would only be visible to their owner? Maybe this could change color if we are too far away? I think that would make the issue of needing to keep it close much clearer. Otherwise, I expect I'll be wondering why my mech's cooldowns are longer for quite a while before I realize I'm standing next to the wrong mech. I've tried using personal target, but for some reason that falls off.
  12. Open world cvirt is great. I use a mix of cele and rampager to get to 100% crit (60% from gear) and most things die before they kill me. The blades fill up really fast vs groups, and F1, F2, rain of swords and the elite is a lot of burst damage even though it is condi. But I use F4 and F5 a lot for survivability. And I don't really do much champ or bounty solos. Just mainly metas, bounty trains and random achieves. I think mirage is better solo vs very strong enemies. Taking away the block on f5 may change my OW playstyle quite a bit. I'm not sure how it will play after that or if I will still like it.
  13. While qdps herald will be able to swap between impossible odds and rotating hammers, which will give quickness and dps. But we'll be missing a lot of boons from herald, and this doesn't give us any more flexibility. And while in Glint it's going to be very awkward as we need to maintain two skills to keep pulsing quickness but we'd also want to use consumes for dps. I think it will be more awkward on heal herald. You have to maintain bubble in Ventari, so you can't do much else. And you have to swap out to get energy back, but what if that's when you need the bubble? I just think we need more tools in our toolbox. Maybe we could give a burst of quickness when we use energy and pulse when we maintain -6 energy. Or a burst of quickness when we swap legends with the -6 pulsing. That would give a bit more flexibility.
  14. Changing the spamming of gyros for quickness out for the spamming of finishers doesn't make qscrapper any less spammy or more reactive/flexible. We'll have to take utilities that have fields and finishers and use them every XX seconds just like we're doing now for gyros. And leap finishers are horrible in most fights. People are already yeeting themselves off platforms because they forgot to swap out rocket boots, so I don't see builds that intentionally slot in leaps as workable in some places. What scrapper needs is multiple sources of quickness, so it can be more flexible with what it slots in and what it uses. How about tying it to toolbelt skills. Using a toolbelt skill every XX seconds might be spammy, but at least you can use anything you want for the toolbelt skills. Or maybe keep it on superspeed and also add it on blast finishers. The you can take a mix of gyros and blasts. Or make it on any finishers at all, whirls and projectiles too. I think any of these options would lead to a more natural/fluid playstyle for both qdps and qheal scrapper, much more than juggling fields and some finishers but not others. Please reconsider.
  15. The cd starts off saying 11, then goes to 14 and counts down from there.
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