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Campioneri.7601

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  1. Does Heightened Focus work on Dragon Trigger? specifically for the cooldown reset.
  2. Thank you for acknowledging this; it was bugging me way more than it should have 😂
  3. What are y'all on about, condi holo does 36k dps before confusion. Just got buffed slightly too with the pistol 2 casttime reduction. Could it be better? Yeah, it's pretty high effort and could use a minor buff to damage. But it's quite good already.
  4. You owe some sneezes 😂
  5. Please keep handkite spellbreaker in mind with those changes, looks like it will be wrecked by this patch since the Adrenal Health, protection, swiftness, and bonus adrenaline won't trigger. We need more classes able to handle that role, not less.
  6. I rarely do Boneskinner or Fractals so I couldn't say, sorry.
  7. Just for a bit of context and to confirm that it has worked in the last few months, I finished that collection on September 10th with no issues. It's probably only a few of you with this bug, sorry.
  8. Oop, just realized this has been a known bug for a year now. Probably unfixable then lol. Oh well, good luck to the dev that dares tackle this in the (probably very distant) future!
  9. Here's a weird bug I found: Messing around in the character creator, human female. Was using one of the faces added with EoD (The second one in this image, taken from the wiki. https://wiki.guildwars2.com/images/thumb/8/89/Human_female_faces_3.jpg/350px-Human_female_faces_3.jpg) I reached the nose slider and found that the "Nose Length" and "Nose Height at Tip" sliders had switched functions. Slid the Height slider and the nose got shorter and longer in length, slid the Length slider and it got taller and shorter at the tip. Left the character creator and went back in, easily reproduced it. Always does this for this face. Checked all the other EoD faces and a couple of the old ones, doesn't happen for any of them but this one. Functions the same on all classes too. In the process of testing I also found that when using face #1 in the above image (another EoD face) NONE of the face sliders work besides Chin Length, Jaw Width, Head Size, and Head Width. Also always functions in this way on every class. Good luck finding this one in the code! 😛 Character Creator Bugs - Imgur (hopefully this link works, never used Imgur before)
  10. That must be a different problem because it happens to me too on DX9
  11. Hah, welcome to the engi kit mechanic; you'll likely get used to the cooldown over time and just know. I play a lot of engineer and swapping into kits when the skills I need are up has become almost automatic. It's a skill barrier, but it is learnable.
  12. As a fellow engineer enjoyer, I disagree with a lot of what you say here. Holo actually has quite decent sustain compared to a more "squishy" spec like harbinger, dragonhunter, deadeye, daredevil, or any dps elementalist. Big boomer pulses small consistent heals, you can take turret or AED if you need either more pulsing heals or a save from death, and Heat therapy is going about half the time for a little more. It does struggle more than other classes in solo open world because the class has no built-in toughness and Spectrum Shield is low-impact (also inventions, the protection line, is pretty garbage right now), but in a raiding scenario it's actually pretty good. I wouldn't turn down a buff to the quickness duration on scrapper, but if they decreased it any more qrappers would just take fewer gyros and more damage skills and continue using all gyros off cooldown. Just take more boon duration if you need more stability in uptime, the meta build only takes 34% which gives plenty of room to take more diviner's pieces. You say the dps is "meh" and "far from what it used to be" when as of right now scrapper has a higher bench than it ever has (36k) while still bringing lots of self barrier and group superspeed. I will say I really miss the 15% damage to barrier conversion in PvE, because since this change scrapper's got terrible sustain in solo situations and does better against open world champs on a condi build than it does on power. This is honestly silly on such a power-focused spec, and I wish it had that barrier buff back (my suggestion would be if you took the top grandmaster that no one uses you get a 200% barrier buff instead of the current 15%; it wouldn't be as good as it was but it would be more balanced). Regarding mechanist, I think this is a good change. If people want to do good damage on engineer, they can go scrapper, holo, or core, all of which do over 35k. If they want to afk while doing their daily strikes, they can play mechanist, and still probably get near top damage in the average PUG. I'd be interested to hear what your other ideas are for changing the public's opinion on the class, but I think specifically nerfing their dps when the player is at range and has abandoned their jade tech pal is a good way of doing it. Cheers!
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