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Morde.3158

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  1. lets here less mobility for harbinger and less healing and still shroud is 10seconds. I wonder how other professions will just run me down me down this expan for this reason I don't play scourge. Seems like I will be playing Core/Reaper for the next few years or maybe not.
  2. I would like to report the voracious arc will sometime port you or performs a leap and will randomly perform dare devil staff 5 about 3 or 4 times and sometimes does not do anything no daze or damage. The blight thing isn't so bad but taking damage in shroud makes even taking the elite not worth it. I find myself in duels doing better outside of shroud than going in it. I would suggest letting us use utility skills in shroud or just let us absorb damage like normal shroud and leave the blight as it is. this elite vs other elite is still the same old necromancer struggle as power, you have to
  3. wrong they reverted mesmer changes before
  4. Nothing auto beat anything unless you practice, sure they are good and bad matchup as one would expect from a MMO but...an unexperienced ranger won't win automatically against a ranger..actually the very opposite would happen. Now you have wrong opinions on both sides : Necros thinking that every ranger won the match solely because they play that class...and Rangers thinking they should win always against necro........players on both sides refuse to admit that you need to practice to beat anything and outside extreme cases you mostly always lose because you get outplayed well said.
  5. Ranger does not auto beat Necro, Ranger used to lose against anything until it got buffed starting with the longbow buffs. What game are you guys playing and how long have you been playing it?
  6. Damage: 1,210 (3.0)? looks like it to me
  7. "Base damage" doesn't exist in GW2 aside from life siphon effects. Well, condition damage as well. ok what? lol
  8. I cant see the point of reducing scale of all skills across the board the base damage is still the same everyone will do less damage but the skills that hit like a truck will still hit like a truck compared to others. Just play the game so you can see what needs to be changed and stop changing and nerfing things that don't need to be changed
  9. Anet removing something that power necros needed to feel close to the other classes was doom! Doom is my friend friend vs spammy classes like thieves,mesmers, in fact all of the other classes are spammy compared to necro. I guess its too op for necro to be able to have counter play in shroud? what a joke. I really hope nobody is complaining about this skill I took a month break from this game and I come back only to see that its only going to be more boring thanks.
  10. They said it in the last balance news the same one where they talked about scourge what are talking about lol
  11. We've been thinking about death magic for a long time already and seen that the traitline wasn't up to work for the necromancer's defence. We've decided to make the defensive aspect of the shroud less awkward opening way for specializing in defense. Soul comprehension is now replaced by lich's mantle. Lich's mantle: reduce all damage by 50% while in shroud.Shroud no longer naturally mitigate damage by 50%, you need to to take Death magic for that.Putrid defense now reduce damage taken by 1% per different condition on the attacker.Armored shroud now also grant 90 point of toughness while out of
  12. We've been thinking about death magic for a long time already and seen that the traitline wasn't up to work for the necromancer's defence. We've decided to make the defensive aspect of the shroud less awkward opening way for specializing in defense. Soul comprehension is now replaced by lich's mantle. Lich's mantle: reduce all damage by 50% while in shroud.Shroud no longer naturally mitigate damage by 50%, you need to to take Death magic for that.Putrid defense now reduce damage taken by 1% per different condition on the attacker.Armored shroud now also grant 90 point of toughness while out of
  13. We've been thinking about death magic for a long time already and seen that the traitline wasn't up to work for the necromancer's defence. We've decided to make the defensive aspect of the shroud less awkward opening way for specializing in defense. Soul comprehension is now replaced by lich's mantle. Lich's mantle: reduce all damage by 50% while in shroud.Shroud no longer naturally mitigate damage by 50%, you need to to take Death magic for that.Putrid defense now reduce damage taken by 1% per different condition on the attacker.Armored shroud now also grant 90 point of toughness while out of
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