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Carbonatom.7934

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  1. I have heard of this explanation before, and I agreed at the time. But later when I found out they started nerfying coffee and jewelries, which were not cheap, and not trash, I was confused. So I thought, let say, ANet sells research note at 50C each, then all the trash items/ wasted resources below 50C (which they often are), would still be salavaged by players that are constantly looking to beat this price bar of 50C. When the cost is above 50C, players would naturally stop. This way, players would still be researching for cheaper options, while keeping Devs' idea of resource sink. Nerfing crafted items such as coffee really makes no sense to me. Players just have no ways of knowing the rules behind research notes. There are no indications that tell players 1 whether or not they would get research notes, 2 if yes, how many? Setting an official price for the research notes just eases Devs' workload, not having to manipulate the market by nerfing random(seemed to players) items. I just hate the ambiguity, confusion, and uncertainty behind research notes. Best,
  2. The introduction of Research Note has broken the game economy to a certain extent. New patches have either removed or nerfed a bunch of cheap items to prevent players from getting cheap research notes for many times, and all of these changes came without clear guidelines/rules/indications of what gives research notes and what does not. So often when we salavage garbage cheap items, it disappears and gives nothing back. We don't even know if it gives anything at all. When you removed bread off the list, I got it, it made sense. When you removed other dirt cheap potions or whatnot, I got it too. But when you nerfed coffee, and other jewelries, WHY? They were hand-crafted, They were not cheap. If seems like you want to control the price within a certain range. How about, instead of having to remove cheap items to adjust the costs for Research Notes, YOU JUST SELL IT AT A CERTAIN PRICE, and the market will adjust accordingly. The ambiguity really hurts the fun of this idea of research note; and information gap really hurts the general player population. Thank you. I love jade bots.
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