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Everything posted by Belorn.2659
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I should regret saying this (from the perspective of a seller), but those numbers a way off. Buying ingredients and using cooking, the cost is around: 10 exotics: total 6.4 silver 5 rare: total 2.9 silver + 30.8 karma 5 master: total 2.4 silver + 30.8 karma 5 fine: total 0.40 silver 5 piles compost starter: total 7.48 silver Total cost of one Exquisite Extract of Nourishment: 19 silver 58 copper and 61.6 karma Festival food used to be close to 80 copper range so it was fairly similar to crafting your own cheapest exotic food, but it wasn't the only (or cheapest) option.
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Got the same bug, locked out despite having all the achievements, all the weapons, all the armor, and some but importantly not all legendaries that require the gifts. I tested running the story, and one exploreable but with no effect on the vendor. Support just repasted the email that said that people got to rerun the content again, which given 5 explorables would mean 40 runs. Since I also got all the token needed to get enough gifts for the remaining legendaries, tokens would just be a waste, so 40 runs with practically zero rewards beside unlocking something which is blocked by a bug. Sound like fun?
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Dungeon rewards suddenly locked, no warning?
Belorn.2659 replied to Belorn.2659's topic in Instanced Group Content
The hover text say 5 explorable paths to unlock. I already tested to do a story mode and it did nothing. also did a explorable and the hover text still say 5 explorables, but I guess it could just not be tracking runs until 5 are done. -
Dungeon rewards suddenly locked, no warning?
Belorn.2659 replied to Belorn.2659's topic in Instanced Group Content
Got a reply from support. No dice. Got to redo the whole 40 dungeon runs if I want to get back access to the gifts. -
Dungeon rewards suddenly locked, no warning?
Belorn.2659 replied to Belorn.2659's topic in Instanced Group Content
The requirement to unlock the gift is listed on the vendor as 5 completed explorable paths. Story mode would be fine but 5 times, for each 8 dungeon? We are talking many days to just restore access to gifts. -
Logged in and now I can't buy any more gifts from the dungeon reward merchant. Got Dungeoneer, dungeon master, 7x dungeon frequenter, 6k tokerns, multiple legendaries, ascneded and exotics that required gifts, and yet nothing unlocked. How does this make any sense?
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PvE Open World Legendary Armor Proposal (draft)
Belorn.2659 replied to Labjax.2465's topic in Guild Wars 2 Discussion
If we look at each different kind of content we can see that each reward progress towards different form of legendaries. Hearts give progress towards map completions that reward progress towards legendary weapons. PvP provide back piece and armor. WvW same as PvP. Raid towards legendary armor. Open world map meta towards legendary trinkets. Some smaller PvE events also goes towards Legendary weapons, especially the collections for the precursors, and dungeons are also connected to legendary weapons. Jumping puzzles exist as requirements for both weapons and trinkets. The content that primarily do not provide any progress towards a legendary item are the story journal, fishing and strikes. The new strike CM's are also lacking good rewards. -
You are describing the fake legendaries and not the real one. The real one is to achieve all the fake ones you listed, and all the other fakes ones like fishing and weapons, insignias and runes. The thread is called "a real legendary armor", so just adding an other fake one won't do. Otherwise it just an other Time/material-sink rewards for engaging with a narrow part of the game. If that what people want then people should explicitly ask for that. If they were to add just an other fake legendary set, I would vote for a legendary fishing armor themed for underwater combat. Especially if anet created underwater spearfishing mechanics.
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How can anyone call themselves a real legend in this game if they just play a small portion of the actually game? A real legend would be one that has all the existing legendary armors, got all the legendary weapons, got all the legendary fish, and naturally all the legendary trinkets. A true legend is not just one that is good at a single small thing in the game. ANet will never create a reward for such real legends since only a very tiny portion of the players are such real legends in the game, and really, using developers for this would be a bit of waste. Much better to just have a title for real legends.
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Guild Wars 2 API temporarily disabled
Belorn.2659 replied to Tometheus.4857's topic in API Development
Anet is now a teapot, how delicious. (For those who wonder, the return code is 418) -
I used about 70 stacks of 250, or about 18k in total. I also just opened them directly with no magic find boosters (a bit of mistake but w/e).Outcome was 3 exotic backpack, and 2 of the Golden Ox Figurine, and zero Ornamental Golden Trophy. It was 100% worth it over droobert!
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Thank you for justifying our hording all those years.
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Since no one else has suggested it, here is a legit guide to farming a Gift of Battle without having to do any real wvw. Step 1: Setup. set the reward track to Gift of Battle Item Reward Track. Pick a character you are familiar with and feel skilled enough to kill npc's without much problem. Pick skills and traits that give you survivability and aoe damage (aoe blinds helps). Click on WvW and enter any zone.Step 2: Look for camps that is next to one of the starting waypoints of the 3 maps marked as borderlands. You want to find a camp that is of an other color as the zone around the waypoint, as that mark it as belonging to the enemy.Step 3: Go there. If there is a enemy player near it, run back and select a new camp. Enemy players are likely geared and build to kill other players so just keep your distance and find a camp without enemy players in it.Step 4: Once you find a camp with just 5 npcs and no enemy players, kill them all and stay in the circle until capped.Step 5: Once you have taken down a camp, look at the progression tab above the map. It is likely going to say something like +60 participation and have a timer that is ticking down. You want to repeat step 2-4 until it says +195. In raising this number you can also take down guards that is marked by a flag.Step 6: Now you should have +195, and if you reached this point by taking down a camp the timer should say something like 9m 50s. At this point waypoint back into the starting area and leave the game alone for 9m. Read a book, watch a youtube video, catch up with work.Step 7: Once the timer get below 2m it will start to turn yellow. This is the game telling you you need to grab a new camp following step 2-4. Once you done that the timer should again be at 9m and you can go back to your book/video/work. if it goes into red you will start to loose participation, which is fine as long you don't let it drain to much. Killing anything hostile as soon you can and it will stop going down. This method allow you to get your gift with you only killing npc's and waiting. It work best on time zones where there is few players online, and on computers with dual screens so you can keep tabs on the timer. It is also likely boring to most people, so if bored you might want to look for a tag and just follow them and see what happens.
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Now That There's a Repair Anvil in EoTN
Belorn.2659 replied to Digger.8659's topic in Guild Wars 2 Discussion
I would assume the cost of building your own EOTN is about the same or higher than a perm pass, and you don't get the unique style that the more exotic passes has. -
"Ensolyss of the Endless Torment's defiance bar can no longer be broken twice in a row during phase transitions." The way anet implemented this is that if you break the second break bar still pops up but breaking it has no effect on the boss. While I understand the intention behind the nerf, having a second "fake" break bar will now be something which not just old players need to learn to ignore, but new players need to be told that it just a fake one and to avoid wasting skills on it.
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Is toxicity in Fractals and Raids even worst now ?
Belorn.2659 replied to kaidort.6947's topic in Instanced Group Content
I have never seen that kind of behavior in a training raid, and I have join quite a few in order to help (and train rotation). That should be a very unlucky event for groups marked training in the party search. CM (non-training) Fractals it is a bit different story, especially when there are 100-200 KP requirements. A smooth run should only take about an hour or less depending on the daily rotation. Retrying multiple times, failing mechanics, all those make it feel like wasted time for what is essentially a farm when you done the fractal several hundred if not thousands of times. Carrying people is also very tiresome in having to pick up mechanics that outside ones own role. With those kind of KP requirement there is also a somewhat expectation to skip mechanics through dps, and if dps or support fail in their roles, the work needed to get through the daily farm goes up. The result is a higher level of frustration and lower tolerance of failure. For regular raid clears, the normal behavior I see in groups is that people simply get silently kicked out if they fail mechanics or do not fulfill their role to a point where others have to step in and do it for them. No drama, no insults, just instant kick. With higher KP requirement I see a more strict enforcement of those rules. Some groups will even state a one-fail-instant-kick policy in the squad message, which I think is pretty fair. Some raid mechanics also gets on peoples nerve, like people who step in Deimos black circles and causing party wipes. Failing that mechanic carries a risk of being put on people block lists as a reference for future runs. That said, people who go around threatening people or suggesting that players should commit suicide should be banned. That kind of behavior is not acceptable. Report, take screenshot, and send in a ticket directly to anet support team. -
I am not too disappointed.1) For the 200g, ie around 500 gems, you get 10 scraps, a key, a mount skin, and a bunch of minor black lion stuff. Its not a great value but it is not a big deal.2) The balance change... let see what the new meta brings. It looks bad but you got to be optimistic that the community will find a interesting meta.3) the armor box is anets way to provide new wvw rewards every 6 months that takes about 6 months to fully complete. This one is trying to both encourage veterans to continue (those that are completionists will have to continue playing wvw for 18 more months), and it gives new players a early reward each week. It also enable people to work on skins that you get from skirmish tickets at the same time as the new armor.4) queues happens at every wvw update. At least we get 100% wxp bonus and 25% reward bonus.
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I just realized, were there not talk/leaks earlier about new elite specializations? Before each expansion there were similar heavy handed nerfs in order to highlight the benefit of the new content, so is this just the same stuff as last time?
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Is WvW Roaming dead with new balance patch?
Belorn.2659 replied to SehferViega.8725's topic in World vs. World
I play on dead man's hours and going to continue to get in my dimond rank. Unless the map has more players then I will by definition be roaming. -
Decreasing power will indirectly buff siege.
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AFK'ers in the Celestial Challenge
Belorn.2659 replied to Avenrise.3592's topic in Guild Wars 2 Discussion
Then, mark people as unable to open the chest if they are in the area when a round starts but fail to get bronze or higher. -
AFK'ers in the Celestial Challenge
Belorn.2659 replied to Avenrise.3592's topic in Guild Wars 2 Discussion
There is a very simple fix. Remove all stacks of lucky aura if you do not participate in a round. No need for banning. -
High KP groups (100+ kp) expects so much more than just skills. A experienced player need to know hidden mechanics which new raiders perceive as random but in practice can be controlled.They need to know where the group is going to be before the group goes there. No follow tag.They need to know what roles and builds is effective for every boss, and have enough characters geared so they can swap between bosses.They need to know what mechanics can be skipped through dps, and know how to handle the mechanic if the dps check fails.They need to know how to do other roles mechanics when someone responsible for it dies unexpected. On top of that they need to know their own role without having things called out, handle mechanics, not die and do rotation. If you can check all those boxes then go ahead and fake KP, but experience tell me that will happen in reality is that you will mess up and the leader of the group will block you, name you something like "KP faker", and then instant kick you if they ever see you join their squad again. Skill is not a substitute for experience.