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Supes.7831

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Everything posted by Supes.7831

  1. Enjoy ya'll. https://clips.twitch.tv/PlumpEntertainingWallabyDuDudu-io9VML9LUKnBS4n2
  2. I would say while WB has better condition-clears and stability, it's sticking power and reliable dmg are worse than herald. Compare the two: Herald: Unblockables, Super-speed, quickness, more vitality, Solid forms of both Soft and Hard-cc, incredible sticking power with easier-to-land front-loaded damage. Willbender: Group-stability and condition clear. Almost no soft-cc and no hard-cc, no quickness, no unblockables, no super-speed, less health. It can do more damage than herald but it's much harder to land by comparison without super-speed, quickness or the cc's(soft and hard) necessary to stick. Also, the animations and cast-times for damage are much longer. Compare Death Strike to Executioner's Calling: One is an instant port with fury to high damage with a 1/2 cast-time. Executioner's is pure melee with it taking 1 1/2 seconds to land ALL the hits since it's a 2-part attack.
  3. The biggest issue is sticking power. Unless you're playing dh, you don't have solid access to soft-cc/superspeed/ect to keep on your enemy. Willbender doesn't shore that up much.
  4. No disagreement on the Flames suggestion but I think Quickness would put WB over the top. I think what it needs more than anything is better sticking power. It needs Superspeed.
  5. Agreed mostly with @Arken.3725 My spvp perspective: Core Guardian issue's play a big role into WB effectiveness. Poorly tracking skills, horrendous healing abilities and sticking power keep WB from filling it's true potential. Reversal of Fortune feels weaker than the already weak healing skills Guardian has access to. While having more ports, the issue of sticking power still remains. WB still has very little soft-cc and no Superspeed to keep up. And certainly no Hard-cc to speak of that's worth taking. So how does a WB keep someone close? Sustain is a tad better but still rough given how many hits you need to trigger virtue's. This becomes even more problematic when you realize your sticking power isn't that great for the reasons I've stated above. I'm sure there's more but while this patch was a good one, it needs more.
  6. It's better just not there(spvp speaking) -Still have mostly bad physical skills outside of Whirling Light(which is still bugged not to hit behind you) -Executioner's Calling is still REALLY hard to land -Sustain is still an issue given how many hits needed to trigger virtue's is still too high -Lack of sticking power. You can port to a player but sticking is near-impossible due to a lack of soft/hard-cc, superspeed and quickness
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