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Dragon.8762

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Everything posted by Dragon.8762

  1. Vin ain't bad, but in its current implementation is a bit clunky. I think one of its biggest turn offs is when you use an alliance utility, and it switches over to another skill. This can create a lot of annoying gameplay, like when I want to use a damage utility but can't because it's currently on a support utility. To get a damage one, I'm forced to either waste my support utility or press f2 on a 20 second cooldown. My suggestion would be to keep them separate unless you press the f2 ability. So in practice: You have your damage utility skills locked, and your support locked. If you want to switch over to support/damage you have to press f2. This also creates a different kind of consequence where, if you want to switch to support and you did so by pressing f2; you will be locked to it for 20 seconds. Same for damage. So the player will have to think twice before commiting to a legend. Granted, this kinda makes it appear as though Vin can channel 3 legends, which it already can. This change will just make it less clunky where players have to commit to a legend where it can go on the defensive/offensive depending on the situation.
  2. So I've got over 3k plus hours on just Rev alone and play all gamemodes. Rev is in a very solid spot right now, and has been for quite some time. Power rev alacrity build is a must have for any group and does more than enough damage for open world encounters, while also being survivable as all hell. Battle scar life stealing alone is super powerful and most mobs die super fast. You also got a ton of CC. Condi rev damage is super high, and got even higher with the recent patch. I am always top dps in groups, while also having very high survivability.
  3. Just as the title says. I want to play gw2 again on my steam account, but I also wanna take advantage of the current sale. Could I purchase a key now and apply it to my steam account?
  4. Send a link of your build so we can better check it all out. First off, please keybind your skills. I'm sure you already know this, but yeah...I've wondered about a power renegade pvp build for a little while. It could potentially be a decent team fighter on nodes, but mainly against melee. However, Planar Protection is really good against everything but mesmers. I'd recommend running dwarven battle training for the increased damage and weakness application. The fact that this trait has no cooldown makes it quite powerful when you use either darkrazor's daring, temportal rift, jade winds, and staff 5. Lots of ways to apply a lot of weakness.I'd also recommend running steadfast rejuvenation. This trait is really strong, especially when combined with life steal. You can cast impossible odds and get like 6 stacks of it and get like 8 stacks of it when you cast soulcleave's summit, plus the life steal it already provides.You'll still be able to deal good damage, but survive much better.
  5. I know its not real content, but I kinda liked the WvW week long events and hope they continue to do different ones, while we wait for the big WvW update.
  6. I'd way rather see 3v3 instead of 2v2. Most 2v2's match ups are gonna have a firebrand due to their support output which is gonna make most fights kinda predicable.At least with 3v3, you can see a lot more variety.
  7. I agree with the op to an extent. However; leave open world pve as is. That content isn't supposed to be overly hard. Like my ex tried playing gw2 open world and found everything way too difficult which turned her off of the game. If Gw2 wants to keep promoting a causal friendly game (even though, personally I've never heard them say this) Their current balance is good. Now, when it comes to instanced content, thats where I would like to see harder content. I'd love to see more challenge motes be implemented into the game in the form of Raids and Fractals. These should be optional but a bit more rewarding for the players that want to do them. Gw2 has an excellent combat system, however it isn't fully utilized all the time, due to the content not being challenging enough to warrant it all the time. To make a long story short: I say yes to optional harder content for instanced content only.
  8. I also don't mind the time gate. You gotta think; if not time gating, what else could they have done to keep people playing for a while? Grinding for hours, days, weeks? For idk, a currency you have to build up in order to purchase a bunch of parts for the mount? Introduce a RNG based grind? You collect less items, but its RNG based on when and where you could get all the stuff required.Gate it behind a huge paywall?Or time gate it. So you can quickly do the time gated portion, and then leave to go do whatever you want afterwards and come back at your own pace.Granted, I would have also accepted a super long quest time as well. But I'm pretty sure people would still complain about that and call it "busy work."
  9. After about 3k plus hours on just Rev alone, and 6k hours total in the game, I've found Rev to not only be tons of fun, but have tons of personal survivability while also deal tons of damage in both open world and in instanced content. I love to solo dungeons, fractals, and champ mobs, and I've had the most success doing them on Rev, guardian, and necro.On Rev both Herald and renegade specs are more than enough to handle almost all situations. Renegade spec: http://gw2skills.net/editor/?vlAQNAscmnXMvNSum7JRZzVlst5rSY3cWJ4besklNlSNGyhf4fHLyjsNAOgHA-jhSBQBk7IAYSlg4RPTGV+BiDBwg0EAgHUQCV/xYnQBas/w6gBgpU3AzMzMNyMzMzMTA-e Herald spec: http://gw2skills.net/editor/?vlAQNAscmn3guNSuQ7JRboVlsP0rS4IaWJ4EdsklNFSNG54H2/LhPsNAH4BA-jhSBQBg4QAYSlg0Y/hBpJAP6ZI3RAIjK/So6PG7EKAgHUQAgDgzbe3fPw5nf+5nfeXf+5nf+5nf+5nfeA-e You could swap out Retribution for invocation for an increase in damage and the added stun break on swapping legends, which is really useful. However, with the new steadfast rejuvenation trait, the amount of extra healing you get when your channeling skills is huge. Especially when your traited into renegade. The sustain with Soulcleave's summit combined with steadfast rejuvenation is the most op sustain in the game (so long as you have the energy). It also works as a group heal so long as the people in it keep attacking. You summons will also give you life steal with almost every hit. So, when you combine all this sustain, with your evades, and high consistent burst damage, heavy armor, tons of hard cc abilities, and high health, you've got yourself a perfect solo class.
  10. GW1 and GW2 are completely different games at this point.I voted for GW2 because after playing GW1 for 3 years, GW1 had a lot of glaring problems and weird design choices.Despite having 100s of different skills to choose from there were only a few viable builds per class. The game also had a lot of balancing issues. The Paragon for example still being almost completely useless outside of a damage reduction bot/ battery for monks in GvG.Progression wasn't that great either. It was just skins and titles. And map scrapping is NOT fun or interesting gameplay. With that said however, the story in GW1 was a lot easier to follow. The cut scenes gave users enough information to carry on off of. And we're SKIPPABLE! GW1 also had a lot more pvp game modes where as GW2 after all these years still lacks. GW1 also had a hard mode for almost all of its content. GW2 doesn't have a system in place to do this outside of challenge mode for only a specific content that allows it. And so most of the PvE content appears to be far too easy for a lot of players and gives less reason to reply living story content and dungeons. With that all said however, GW2 is still far better. It's just setup in a way where it can always continue to grow and evolve.
  11. Renegade damage is fine, its the utility that needs some buffs and slight energy cost reductions. The summons need stability on cast. This should either be baseline or you trait for it. This alone will go a very long way for renegade. The summons could also use more toughness or health. Either increase is fine. Shortbow is ehh...If I wanted to actually do a lot of condition damage I'd use mace/axe and just keep switching legends, not weapons. Shortbow will only see as much use as hammer in pve. Running backwards and firing as some mob approaches. All in all Renegade is a okay spec. But it doesn't help very much in areas where Rev really needed it. In my opinion, Rev can work in almost all content, but it doesn't really bring anything worth while that other classes can't already bring themselves. Rev needs a proper pvp spec desperately. Renegade is out of the question and herald is so unforgiving that only players with incredible skill should only ever touch this class if they have any hope in progressing in ranked matches. For open world, almost anything can work. Even in fractals or high level fractals. In raids anything can work too. In WvW zergs, anything works so long as other people with better setups can pick up where you lack. For WvW roaming, your going to learn the hard way. For pvp, your going to learn the hard way. (2,355 hours on just Rev alone)
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