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SlayerXX.7138

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Everything posted by SlayerXX.7138

  1. Pretty bold words. I didn't play at the time, but I'm pretty sure GW 2 became Free to play almost instantly after the first expansion dropped. Hell, whoever did manage the gem economy till now is probably the single most valuable employee of the company, by a a lot. People don't appreciate how the restrain with the gem store carried this game for years.
  2. I appreciate the civil respond. Let me take the chance to clarify some things. Yes it one of the easier MMO's to get into, not really games in general. I would guess GW 2 wasn't the first MMO you played. MMO's are getting more niche every year. People like you take breaks, some never return. When i say MMO's don't attract new player I mean it as such. The game genre doesn't attract new players. MMO's just poaching from each other and hoping inactive player getting active again. With online interaction not being as novel as it was at the dawn of MMO I don't see new blood choosing to play MMO's. Why not hop on discord and play minecraft, lol or any other online game you can think of.
  3. Because you didn't ask. You just changed the goalpost and started yelling. I did answer in an Edit because you tent to shift the goalpost per post you write. Seems like that trick of mine didn't workXD. Still costs more then double. Game hours don't equal content. Also quality is important. Also also it is not like Shadow of modor or Dark arisen are small games.
  4. Talk like a civilized Person, clearly and with intent to come to a conclusion. Don't just spew words out like you in a bar with 10 beer in you. The answer is simple. I started not at the beginning but after PoF. So some bucks for PoF+ HoT and Eod. Probably 60 bucks. 100% less then 100 bucks. LW was free.
  5. Ahhh that is what you mean. Thing lose value over time, when technology progresses and it becomes easier and cheaper to make the same or better product. Comparing games Prices from 10 or 5 years ago with today prices is a laughable statement in the gaming scene that progressed by leaps and bounds. I just named example of great games i personally played. If you want an MMO example i can give you Everquest. You only pay for the latest expansion rest is free. I just didn't play that myself so i didn't mention it.
  6. No you don't understand. The game changed so much runecrafter is a obsolete item now. Not for me i bought it quite a while ago. If you don't understand tell me where you struggle and i can explain the math to you. For quite some while now and the foreseeable future runecrafter is an obsolete purchase if you don't own it already. For new players opening greens and salvaging them is an obsolete game mechanic now. If you not already set up with Unlimited extraction contract, Runecrafter, and full enough magic find, the only reason to open greens is to lose money.
  7. Wrong. It has been as the game released:), but i get your point. Matter of perspective. Old expansions should become cheaper anyways. Also untrue if you consider Living world content. If I want to buy a friend all the Content i have i have to pay more then i did myself for my content, because i got LW mostly for free. All true, never said something to the contrary. Yes, but i think the original Skyscale quest should be even shorter. Turtle was actually fine even before the adjustment i think, but i also to strikes so who know. My rationale here is The server shut down eventually. Investing heavily in Skyscale to fly it for 10 years is different then flying it for 6 years. The games has an expiring date, which each passing year any form of quality of life becomes less useful, because it a year less you can get out of it. There is a lot of content in the game probably more then a new player could consume before the server shut down. When stuff got padded to keep the current up to date player busy, that padding should probably get reduced years later when that is no longer needed. Mixed feelings about that. Never needed trains myself, i see them sometimes in HoT. On Occasions some people are left behind because the trains assumed a springer. On a more positive side i'm quite happy that Elite specs are unlocked with Purchase of the expansion and can be unlocked with any Hero Point. True, which is nice. If somebody cares about story they kinda forced to buy LW's. Not a fan of this. Like i said previous the game is actually more expensive for a new player then myself, thanks to LW. Well you can't see player that aren't there now can you:). Obvious there are people who succeed in what they set out to do. There also people who a born in slums becoming millionaires, doesn't mean i throw my kid in the street and hope for the best. There is tons of stuff, but most of it is community driven. There should be some changes to the game. You can tell people gathering 90% of the nodes of the game is not worth the effort, Home nodes are just flavor that lose you money, Dungeon are basically death content or my favorite before they come to there senses an changed mounts: "Do the first mission of PoF to have a mount early". If you ever explained a noob guild mate how to gear their character you know, if you gone one step behind " buy exotic gear it is dirt cheap".
  8. No my point is veteran player don't realize being a new player now is different then being a new player 6+ years ago. The fact that some people still recommend an obsolete gem shop item (runecrafter salvage kit) for new players or old common knowledge no longer being true like "always open your gear" is just one of the more clear examples. Edit for @Sobx.1758: @MoonRaiden.7423 Did say Accumulation of wealth is good for the game, i countered some yes, but we are so past the point of accumulation of Upgrades and wealth that it affects the game itself making it vastly different. I just choose opening green gear because it is a simple thing, that every player deals with. Runecrafter becoming an obsolete purchase is not a critic of the game, just a great example how the game vastly progressed with the flow of time. Other examples of things that changed vastly over time: Gap between good and bad players is ever increasing even with LI builds, making OW a nightmare to balance. When a bad/new/casual player does 3k-10k depending on variance and boons and you average 10 man Strike does 20k per person, tuning OW content becomes harder by the day. Just look at the 100 of pages Eod meta discussion. 90% of Resource Nodes are literally worthless. Removing an MMO stable for GW2. To combat powercreep content gets harder and harder. Raids and Cantha Strikes are not Dynamis Encounters, they are learned Performances to execute. Cool if you do that one content drop at a time. A nuance if you go through the content after the fact. Similar thing with metas, after a couple weeks it is expected that people just know what to do. Interesting metas become math puzzles the community solved ages ago. Again cool if you did a Meta 10-50 times already. A Joyless experience if visit the meta for the first couple of times.
  9. Yes some is healthy. But we are way past that point. Common knowledge is already outdated because how skewed some things are. Look at green unidentified gear. There are so many people with runecrafter and Endless extraction contract, that Runcrafter as a stand alone item is obsolete. Selling unopened gear is more profitable then opening the gear then salvaging. The only way to not lose gold is to Liquidize your luck with relic of firework, something a new player maybe shouldn't do. We have gone from "always opening unidentified gear" to "never open your greens, except when you have runecrafter, a surplus of luck and an armor dicipline at 500. Is runecrafter worth it you ask? Well if you plan to play this game for at least 1000 to 5000 of hours yes otherwise no." And even that hinges on a single item, the relic of fireworks. If for some reason that items loses it ability to convert luck into gold Runecrafter goes back to being obsolete like before the expansion did drop. Edit: For the confused People i can provide an explanation for the part where your can't follow the math of gear economics, when you tell me what you don't understand.
  10. MMO's are failing. It is nearly impossible for newbys to get into a game. Even returning players struggle. Grind become to long and content to hard. I have a theory. MMO attracts and needs "power Gamers" to function. These are very vocal and isolate themselves from other experience, because MMO are a gigantic time commitment to begin with. The Devs themselves are pretty involved in these kind of game and over relay on feedback and design content accordingly pushing Casuals out game in the process. This a feedback loop and the real reason MMO die, only Problem is every relevant Person is to involved to see the forest for the trees, blind to the (to me at least) obvious Problem MMO face. Games like WoW do somewhat avoid these Pitfall with temporary Powers and the gear reset each expansion. Still, even WoW like games grows horizontal. The knowledge and skill of the playerbase dev have to assume is ever increasing.Ability count is still high even with the pruning. I remember years ago playing PvP struggling to perform accordingly, because i have 30+ relevant buttons i need to press. Watching a decent arena player in real life looks like a person playing 2 pianos at once, with one hand and on crack. But low and behold I look at the comments of the recent patch at the time and you have people whining in the comments about the lack of skills."Why are there not more talents that are active, we have so little buttons to press". Even with the ability to solo Raids from two expansion ago and countless catch up mechanics it is clear as day that WoW becomes less casual friendly every expansion. That why numbers only go down. Accumulation of wealth and worthwhile account upgrades is just the visible Problem. The Accumulation of skill and knowledge of the average "relevant" player, and assumed competence, when Devs make new content are much worse. Go PvP where gear doesn't matter. You average low plat(considered barley competent if you ask the forum) probably has a thousand+ training duels in the mist under their belt. Or watch a final of a LoL tournament 3 years after it came out, when everyone was somehow new and then the average gold player in 2023. The thing is Lol is a simple PvP only game with basically a single map and a gigantic Population. Even so, Riot had to make countless concessions in game design to combat the every increasing power level of veterans players. Due to this increase at the upper echelons of player skill, the gap between casual and Veteran is increasing too. Now look at GW 2, where you not only get better as a player in skill and knowledge, but also gather Account updates over the years. Getting into this game is pretty hard. Even with all the soft catch up mechanics getting into the game even as returning is till hard. The vastly different skill and power level is not accounted for in game design. The game is designed with veteran player in mind. The only consideration casual players get is a numbers decrease, with not a single thought wasted on game play consideration. The most egregious example is probably the raid fail buff. It is more then generous, while totally missing the game play issue. The most corporate example is the long Skyscale grind that got "solved" with buying the new expansion. In General game design seems often out of touch with what a "average" player is willing or able to do, if they didn't play this game for 10 years straight. Edit1: In other words MMO Devs and veterans alike don't understand being a new player at the beginning of the game is a vastly different experience then being a new player years later. That's why failed MMO try to give players actually honest to god free loot, thinking this complex problem of catching up in a complex game, is solved by such a misguided attempt to solve a Problem that started the second the game released. Edit2: For the people who think i complain about grind in general; you are wrong. GW 2 has at places on of the best solution to these kind of problems, it just a shame they fumble the ball on other places. The legendary items grind is the most elegant solution an MMO has ever produced. A Worthwhile longtime goal to works towards. While "unobtainable" to the casual player it is also "useless" to the casual player. A longtime goal that only pays dividend if you are hundreds or thousand of hours into the game. Edit3: Clarification: If i say GW 2 is a hard game to get into, i mean in relation to other Games, not other MMO's. Like multiple people mentions Guild wars is on the easier sides to get into if you only look at MMO's. That is why MMO's as a whole struggle.
  11. Player Population is low for a number of reasons. The match maker is very generous to let the remains still play. The opposing team has 5 free spots from 10 to get a player that is a whole division above the average of the match. Your team has 4 free spot from 10 to get an uber player. 60 x 0.4 =24. So that seems about right:). The people who tell you to "get good" are just coping about their rotting game mode. Obviously if you become good enough you can counter act the stacked odds against you. But don't beat yourself up about win loss ratio, it is not your fault. With the matchmaker as it is and the average players having vastly more skill and apm, then restraint or calm game tend to be volatile. Keep calm and consistent, then your win ratio will look better. If you like playing durable stuff try to bring yourself in situations where you are 2 on 1 an keep people busy or hold points 1 on 1. Trust your team to be more or less competent. Despite the Popular opinion on the forum if you are not bronze or low silver, in 99% of cases you have to worry about the mental of your teammates not their skill. People are quite good.
  12. Gz you know how capture the point works. People are way to much into mechanics and their ego to play the game mode proper, when there isn't a bunker meta. I assume you played thief and leveraged your superior mobility to outmatch people would should stomp you. GW 2 is a action MMORPG that means there is a knowledge check, apm check and a teamcomp check, which makes PvP really hard to get into. The people who balance the game are gamers themselves and balance around the higher echelons of skill, which makes the game really unfriendly to casuals. That chokes out new players, therfore outer problems the game mode has get increased by the low player population. All that leads to a death of PvP, which is a real shame. A balanced conquest game in gw2 where everybody does it part "correctly" is probably the peak of competitive online gaming. Movement through the map, out dueling other players on point, picking your fights correctly, holding out against multiple enemies to give your team the room to conquer the map and many other intricacies makes GW2 such a fun game when the stars align.
  13. For being a somewhat casual friendly game, the 10 man group interface is lacking. For how important Strikes are as casual content, organizing pugs is a nightmare and relies on power gamers to be a smooth experience.. That ignore the fact that the tag itself is 14$ dollars to purchase or a lot of hours of farming.
  14. A whole map is to much. Casual have enough troubles. A map with a couple of mini dungeon that act as group activities for casuals and challenges for veterans would be nice. It should be optional Side content. Also +1 to visual clarity.
  15. Decrease the range. Op just provided a psychology focused explanation. If the problem is uneven matches and the range is 1200 the solution is obvious. DuoQ should go too. Correct. Letting that matchmaker reach that hard, just leaks even more players. If you have other realistic simples solutions I'm all ears.
  16. But they do nerf everything anyway? Premeditation just got nerfed. Instead of exposed weakness being capped, iron sight got nerfed too. The high potential of multipliers is the reason for all the nerfs in the last patch.
  17. Yes exactly. Let the Plat players have their fun. Next year they can q against silvers because the gold players left the game.
  18. So you think it is good game design that power thief should only be viable on high condi groups? You do realize not everybody has an army of geared alts? Are you Jonny dps? So it should be a niche pick? If thief is your only main, you are just kittened? Also I don't get what connection you draw between exposed weakness and LI Builds.
  19. Could you explain what you mean high quality group play? Having 12 conditions instead of 8 is no really in your hands if you are not forming the group, so it mostly random. Even then potentially compromising your group for 4k dps seems silly. You could maybe make a case for Premeditation, but that seems kind of a stretch if you are against a cap. Most relevant buffs are on you anyway. If you get free dps because your subgroup just happens to have free buffs thanks to class choice, that are not needed feels kind of cheap. Don't want power thief in a bad spot, because Jonny dps makes sure to over stacks his groups with resistance and resolution on fights without conditions.
  20. There is a easy trick to improve the matchmaker. Decrease the rating range the matchmaker allows. Done by changing one or two numbers in a file. Right now the matchmaker allows for a difference of up to 1200 rating after only 10 minutes. That is the padding added to find games, so people don't have to wait too long. From the wiki: "The first phase, called filtering, gathers players based on their current MMR. The primary purpose of this phase is to both reduce the number of players being considered for a match, and to ensure that the match is appropriate given each player's skill level. Over time, padding is added to your player rating. While this may decrease match quality, it helps ensure that outliers still receive matches." The problem is, on the PvP forum 80% of the People are outliers, so don't expect a good faith discussion.
  21. Don't. I have a bunch and I came to realize I just bought dailies. Very low value dailies. It takes hundreds of collecting session to go even. Even more because you could be doing something else more profitable instead. Start with the IBS Strikes. They are easy to learn, help with getting ascended and are therefore quite popular and run often. If you are at it, dragonstorm is often run alongside the strikes as a pseudo 10 man strike. Dragonstorm is quite the fun encounter, when you run it with a Strike group. Outdated advice. So many people have runecrafter+ unlimited extraction device selling the green directly is often times more profitable. Even with festivals of the four wind pumping up the prices of normal materials, salvaging with rune crafter is barley worth the trouble. Probably not worth buying.
  22. Pick thief. Equip 2 Pistols. While leveling spend points in deception to unlock "hide in shadows" and "blinding powder" which are easy stealth buttons. That is basically a watered down version of deadeye you can unlock before level 15, in maybe an hour or so of leveling. If you like that, keep at it and unlock deadeye at level 80. PoF expansion needed to unlock, but you do not need to play PoF maps to unlock deadeye. Tanking is not a thing and most damage is aoe so being a "tank" doesn't really translate to GW2. If you want to be a player that never dies in Open world Revenant, Herald specifically is an excellent choice. But thanks to how stats and boons work in GW 2, everything can be a tank. Even a thief, can be build to be quite tanky with smart stat and trait choices. Guardian is probably the best healer/support to keep people alive, but I'm personally not a fan of the class. Would be nice to know what game mode you plan to partake in, because that matters a lot.
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