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Halcyon.7352

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Everything posted by Halcyon.7352

  1. I've seen other hero points also tell me the same message (You've gained all you can, come back tomorrow). *even on a character that has never done the hero point* (Vet necromancer purist in Kaineng, the Tengu in Arborstone to name a few) Strangely, I've also seen other people start the hero point spawn just fine, and if I participate, I receive credit just fine.
  2. These are still very buggy. For the Lighting the Way map long puzzle, at least two of the mirrors eventually reset when you leave them alone. The lights stop coming altogether at some point, though I'm not sure if this is because a mirror earlier in the chain resets or what. Edit: I was able to complete it by NOT setting a mirror. When I arrived it was already reflecting light correctly, even though it was not set at the correct angle. I did not interact and continued the puzzle, and everything else worked correctly.
  3. The lighting is definitely different. Many maps and areas are much darker. Tangled Depths actually looks foreboding now. The Applied Development Lab is much darker. It's a welcome change for me personally, things pop out with much more detail, and honestly, GW2's environments are far too bright even during the night.
  4. This has always happened to Charr players since day 1, 2012. Probably happened in the beta - I wasn't around then. If it's not a bug that was fixed for charr since launch, why would it be considered a bug for any other race?
  5. Also on the actual topic: I abhor the change. I get that it was meant to cater to those using Photonic Blasting Module, but it really makes the rotation for those that don't use the trait awkward. Engineer feels much more clunky and less mobile, and I have to stand around and cool down rather than bursting straight into photon forge mode - which not only drastically affects my DPS, but also my sustain with Heat Therapy. Guess it's time to re-spec.
  6. The ability for necromancers to preserve their minions after dismounting was temporarily disabled earlier this month. I haven't checked to see if the patch today brought it back.
  7. It's definitely the lynx looking face. My lynx girl has the same gaps on either side of the neck no matter which body type I preview at an aesthetician. Can also confirm that it definitely wasn't always around. I'm just glad she currently uses a look that doesn't show her shoulders and neck, so I at least am not aware of it most of the time.
  8. It's been prone to stalling like this literally since the game launched. But yeah, I've seen the event break here as well. Your best bet Ather is right after a patch, as you'll wind up on a fresh instance after the update.
  9. After you open the portal and finally enter the cave, there's this grinding noise that plays throughout the entire instance. It's incredibly distracting from both the serious moment in the flashback, and the actual fight. It appears to be a sound that is playing on loop without a source entity, as it is continuous and equal in volume no matter where you go in the instance. Adjusting environmental volume mutes it, but it also removes a bunch of environmental cues. I noticed this on a playthrough of S2 a couple years ago with a friend. Everyone I've asked has also noted it. I was hoping this would be fixed now that the episode has been revisited...
  10. You can very much stun alligators with the boomerang. You just have to move your character lower. Which sometimes isn't possible in certain spots. For whatever reason, the alligator's hitbox sits lower than the visual model; if you're able to move lower on the Z axis, you'll be able to hit it. You'll notice the same behavior from the slingshot, since both it and the boomerang travel in a straight line - right over the hitbox and not connecting most of the time. That being said, this is the main reason I've stopped using the boomerang and switched back to the whip.
  11. https://imgur.com/a/UzABL3E (some images) I believe it was the Champions: Balance update that broke the iboga's Crippling Anguish projectile effect, or at least there-abouts. It stands out very noticeably. Have run -repair in-case it was local file corruption, does not seem to be the case. I can list hardware specs, but I don't think it matters, everyone I've asked can see it too. The player merged soulbeast version of the skill seems to be working normally still. Similarly, it looks normal for wild iboga mobs. It's only the ranger pet version.
  12. Another year of SAB, another year of the Adventuring daily still being terribly inconsistent. Just ran it with a friend, I got credit, he did not. Both in the instance from start to finish In previous years I've also run it solo and not got credit. I do not leave the instance and wait for the counter, still sometimes fails. What gives?
  13. The new AoE visual effects are really, really stupid. PLEASE change it back. It's not even an exaggeration to say that they take up literally the entire screen.
  14. It's not really "happened again" just now by chance. It is 100% reproducible and happens every single time. If you buy anything with a waystation while your special action key is already up, you will get 0 charges. Every single time. It's incredibly annoying.
  15. what does EMP have to do with it? You can't do any damage to the Frost Legion Phalanxes until one of their CC bars is broken. EMP is the only thing that can hurt them at this point. In a full map, it's quite likely that they'll hit the loot credit cap this way before becoming vulnerable.
  16. You don't have to glide at all. One of the NPC's provides an immunity bubble. (Though this may depend on your choices of who take take into the instance?). I just ran through story again last week and didn't bother gliding. Not sure if the protection bubble is there in challenge mode for Migraine though
  17. It's just RNG. I did north meta 14 times before a phalanx dropped it's intel. And yes, I was using EMP. On my other account, I had to kill the tank 11 times before I got the intel.
  18. Are you sure you're equipping the right item? The effects come from an enrichment, not an infusion. The amulet is just an amulet with no effects. It's the enrichment which you can slot into any ascended amulet that causes the draw effects
  19. I've noticed the second item since No Quarter came out. It's extremely annoying to waste war supplies like this.
  20. Not sure how recently this disappeared - most likely with yesterday's big patch. But tonight I noticed that I am no longer able to get my legendary auras on my mounts anymore. It used to be 100% reproducible: Draw weapons, then mount. Enjoy legendary auras/enrichments etc while mounted. Didn't work with every legendary though - I seem to recall being disappointed that I got no awesome green glow with Xiuquatl. Frostfang, Claw of the Khan-Ur, and Howler no longer work while mounted. People with other legendaries, have you noticed other legendaries affected? To be honest, it was probably a bug to begin with, but I did consider posting this thread in the bugs section. Do you all think this is an intentional change?
  21. Bumping because this is still bugged. Unable to finish Roots of Terror because I can't interact with Braham after defeating the chak at the end, at the "Talk to Braham" step. The wiki suggests that if you die during the fight, it may bug. I didn't die, and it still bugged. I let Braham finish talking, and it still bugged. I ran this story a few months ago with a friend, and it also halted at the same spot. Had to restart it.
  22. Year 3 of Festival of the Four Wind's return. Year 3 of Ellen Kiel at the Sky Docks destroying my ears because her voice lines appear to ignore ingame audio settings. We ever gonna see a fix for this?
  23. If you get detected and successfully talk your way out of combat, and then get detected again and are forced to clear the beach, the story stalls. You're left with "Secure the area before continuing: " bar progress, even after clearing the area around that cache. Presumably this is because of the first dominion soldier you convince. You can complete the step: "Plant Dominion charges on the ammo supplies x/3" by repeatedly planting charges at the first cannon. ...Really? The "Qualify for Genuine Imposter" tracker has a blank space where the number required for the achievement should be.
  24. Can also confirm that it's not working: Have played through three times now: Two on my own accounts, and once helping a friend. The achievement failed in all three cases, including for my friend in the latter. I see no particular rhyme or reason to it, but the achievement fails when going up the steps, I believe before Balthazar appears.
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