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inbadplace.7329

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  1. What about people playing on high resolution screens like 3840x2160 or even more than that? Without exclusive full screen mode that let us play at lower resolutions than native one we are pretty much screwed. There is no hardware available that would let me play GW2 at anything close to 60fps when I run game at my screen's native resolution - even with DX11 performance boost compared to DX9. If you don't want to implement it please at least let game render game at non-native display resolution with DX11 enabled. Right now it doesn't matter if I select Fullscreen [1920x1080] or [2560x1440] - game will still render game at full native resolution with entire GUI being blurry as hell instead of scaled up: https://imgur.com/I5Rqaw2
  2. From that page: "With the release of Windows 10, we added Fullscreen Optimizations – which takes full screen exclusive games and runs them instead in a highly optimized borderless windowed format that takes up the entire screen." Later they give solution how to disable it for specific game but in case of GW2 it doesn't fix the issue. Even with “Disable Fullscreen Optimizations" option turned on in Compatibility tab - game still runs in windowed borderless instead of true full screen. Again - this is not the issue with DX9 renderer - that's why I put post about it here in beta graphics issue thread. If I select "Full Screen - 2560x1080" in DX9 mode - game is running at that exact resolution with crisp UI. I'm pretty sure it's GW2 issue with how they implemented fullscreen things on their end because I'm not having this issue in any other game like Cyberpunk 2077 and Pathfinder Wrath I'm playing right now. It really does suck since I read that with DX11 there is nice overall boost to fps and even with my GTX 2080ti it often drops to as low as 15-20fps in cities, wvw or big meta events - even with character model limit set to low 😞
  3. The "Full Screen" option doesn't work at all when I'm running game in DX11 mode - instead game is permanently stuck in "Windowed Fullscreen" which means whenever I switch to resolution lower than my computer screen entire screen becomes blurry and unreadable. Here's short gif showing the problem when I switch from native display resolution to 1/4th of it (5120x2160 -> 2560x1080). https://i.imgur.com/I5Rqaw2.gif EDIT. Added imgur album with two screenshots taken in DX9 and DX11 modes. In both I have Full Screen 2560x1080 enabled - the only difference is new DX11 renderer not enforcing game to run in true fullscreen mode and running in borderless windowed at my native monitor resolution. https://imgur.com/a/CQ1VoMV
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