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Seneca.6319

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  1. Ok, out with it just say which class and spec needs to be where so we can all stop getting pissed off on the nerf patch previews from now on.
  2. Is the OP an ANet employee ? Does he live in the same universe like us all? You were absolutely incompetent at balancing the limited options you had to deal with already, what on earth possessed you to think that you can handle new weapons for different specs ?! Rhetorical question, the two neurons nerf team does not understand the word "balance" so why bother. It was fun reading everyone's reaction, a reaction I deeply resonate with. Btw, ANet, thank you for pushing me to discover Diablo 4. Great story, really enjoying the gameplay and the flexibility they managed to come up with in the skill tree. If it wasn't for you I would have lived in a cave for much much longer but I really owe it all to you. I think you should become an official Blizzard referral since you are already doing a great job at pushing your player base to other games, why don't you capitalize on that?
  3. I'm thinking Greatsword & Sword/Focus as weapons. Would be great to use pistol instead of Focus but with the love ANet has given projectiles it will be suicide. So I'm thinking Greatsword would be the DPS weapon since Split Surge can hit 3 targets. It's enough to have 1-2 clones and already the number of targets would be very big. Thoughts ?
  4. Seneca.6319

    Tf?

    The biggest problem I see here is that they are not testing as they should and only try to figure out things by trying out the changes themselves in their own dev environment. I am not aware of any beta program that involves actual players happening on a constant basis. Theoretically, a good release cycle should follow the principle of testing in a sandbox environment where clients (meaning players) have a chance to try out the upcoming changes and discuss with the devs about what they think. There should be a permanent beta server where beta testers can log in and play the thing. Rather now it's a very autocratic and trial & error kind of thing they are doing. Very amateurish from a dev team. As for the Mesmer changes .. not much to say just that it's in line with what we've been expecting: a list of nerfs to get 1 dodge back to Mirage in competitive mode and clueless devs about what to do with Chronomancer.
  5. Seeing all these comments and complaints but then you still log in to play the game is called "Stockholm syndrome". I've stopped playing the game since the last balance patch. It's frustrating to see how they just destroy the class and there is no vision. So the only thing I can do to show my anger is stop supporting the company and the game. It's actually great! There's life besides this game. So thank you ANet for giving my life back. F U for shitting on my energy, time and money...
  6. Don't know about the Mirage changes if they are too bad, you might need to go full Ritualist to get the same effect. The Stone Heart change is definitely a big nerf 4s when getting into Earth and 1 s when leaving. There's really no reason to even pick Earth traitline. Stone Heart was the only reason why people would pick it up and now that is gone too. Balance Team = Nerf Team. But keep at it ANet! I can see your goal is to end up having a game being played only by your testers and devs :) I think you are definitely improving there!
  7. Not even gonna waste my time with someone who brags about spending so much time perfecting his build :) To us, the players who rotate between classes consistently, developing our own builds and tweaking things to fit our play style it's a no-brainer that it's the most basic thing to do. Yet for you it's a major achievement. Bravo :) baby steps, we've all been there.
  8. Yeah, nobody takes Earth except if you are support Tempest in PvP. There's some stuff with protection there and some damage reduction but meh..not enough to justify an entire traitline usage just for Stone Heart which is really the only thing you want from there.
  9. Stealth is a broken mechanic, everybody hates you in WvW and PvP. The fact that being hit or CC'ed doesn't take you out of stealth is just wrong. The fact that 90% of the time we can't see you or target you doesn't make you a better player.. It makes you a cheesy one abusing a broken mechanic. Even Virtuoso or Guardian with their huge number of Aegis applications are not that broken because they can be targeted or boonripped. But nothing against stealth.
  10. I play 3 classes pretty often: elementalist, mesmer and necro. Changes to elementalist: meh, good they fixed bugs but Tempest could use a rework on the grandmaster traits. Not being able to provide alacrity and heal at the same time is weird, other classes do it so where is the balance? In WvW tempest is mostly a cleanse bot and provides some decent healing but that's it. It would be great if it could compete with Firebrand that way in a group you can either have a Firebrand or a Tempest a.k.a give Tempest the ability to generate more stability and share it with the group. It is pretty much its weak point right now. It could also compensate for the Stone Heart rework. On the Sone Heart grandmaster trait: people take that because a Thief can just one shot you if he attacks from stealth and behind at the same time. Not gonna lie, the fact that you have to camp Earth to not die because of crits from sneaky thieves is a bit of a bummer so I'm curious on the number of seconds you maintain Stone Heart when entering and existing Earth. Changes to Mesmer: great you're fixing bugs but not great you're touching alacrity, again. Good that it is in PvE only since in competitive mode it is literally impossible to maintain 3 clones up so Staff Mirage has literally no play in PvP or WvW. But still, half of the alacrity and being forced to take Ritualist gear...I don't like it. And where are the PvP & WvW changes for Mirage? Where is our 2nd dodge while Daredevil has 3 and perma stealth. How can you say "Thief is in a good spot" ??? Are we playing the same game ?? Thief is like the most toxic and annoying class to play against in competitive mode, yet Staff/Axe Mirage is a big offender. If Mirage would get it's 2nd dodge back it could see some play in WvW Zergs with GS. Right now only Chrono reached meta and that is because of boonrips with Gravity Well and Shield. But it's such a boring build to play. Changes to Reaper: the class just feels clunky with a Greatsword. I don't care about a power coefficient when my attacks are 3/4-1 second spaced out. Greatsword on Reaper feels like a staff only it's melee. There is a total disconnect between changes to Shouts and the use of the GS. Shouts reward you for being in melee range but the spec's weapon punishes you greatly. So most Reapers take Axe/Focus and Staff and avoid using shouts too much because they avoid being in melee range outside of Reaper's Shroud. Closing words: Please play the game yourself in competitive modes and see how each class & spec feel. Focus on competitive mode balances, spare us with the PvE balance patches, who cares we're able to bring down a giant hitbox to 0 that fast. I haven't played a raid or a strike in months because they are that boring. Fractals & dungeons are more fun than raids or strikes but because they reward you better people obviously play those. Once they get their gear they go away because who wants to grind the same raid indefinitely ??? Might as well go hit the Kitty for 10 mins a day if I feel like doing a Raid. Fix the stealth problem with Thief in competitive modes, figure out ways each class can counter it! It is quite funny that a Mesmer (basically the Trickster), an Elementalist (the Mage) and Necromancer (the King of the Undead) have basically no counter play to Thief. These classes should have the most counterplay to stealth because they are squishier and, except for the necro, require a lot of skill to play.
  11. Absolutely fabulous! You sir, take the prize with your comment. Especially since I play mesmer most of the times. Nowadays I mix it up with Elementalist but both suffer from lack of counter to thieves and mesmers are even worse since it' such a reactive class, it needs a target to get up clones, no target, no clones so it's a sitting duck against Thief.
  12. So your advice is to: 1. dodge, evade, block something you can't see or target. 2. stop playing the class you like because Thief is broken. Have you read your advices to yourself? If not, you should...
  13. Honestly, it's not even fun to roam in WvW. It's the same toxic play we see in PvP. At least make it such that if they get hit or have condis on them they cannot get into stealth or take them out of stealth. This way even classes that don't have reveal skills but have AoE damage have a chance.
  14. Hey guys, I'm working on the legendary amulet Prismatic Champions Regalia and I am stuck at Return to Eye of the North. There are 2 achievements that I cannot wrap my head around. Back to the Past: this one requires you play a mission using the Scrying Pool. The only one that I see is Forging Steel and I've played that twice already and this achievement is still not completed. Treasure Hunter: Darkrime Delves: this one requires accessing a mission from Visions of the Past: Steel & Fire. The problem is that I can't access anything except Forging Steel. Even if I try to replay the entire chapter, the Scrying Pool only allows me to access one mission. Can someone help me understand how I should access those maps to finish these 2 achievements? Thank you!
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