Jump to content
  • Sign Up

kokocabana.8153

Members
  • Posts

    66
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

kokocabana.8153's Achievements

  1. What is the value of any item in the game or life in general? It's the amount of time/effort/money/gold you are willing to use to obtain it. If you were willing to accept the original cost, then it is irrelevant whether they changed the amount time/effort/money/gold to obtain it 3 days, 30 days, 300 days later. ANet does not owe you a price match guarantee.
  2. World servers only matter for WvW. For the rest of the game, the only separation is between NA and EU servers. All players on NA servers play together and can't play with EU players and vice versa. So as long as you don't care about WvW gameplay, then your friend can join any NA or EU server depending on which region you are in. On a related note, the devs are planning to change WvW to eliminate the world servers completely down the road with the alliance system which will act like a guild but for WvW purposes so that players on different servers can play together.
  3. I'm actually more willing to join groups that advertise first time or will watch cutscenes because I don't care about speedrunning through it for some arbitrary xp\gold per hour. I always tell the groups I'm in that they should feel free to watch the cutscenes if they want to and not feel pressure to skip. I've never had any group vote out people watching cutscenes. It's usually the impatient ones that just leave because they didn't bother reading the LFG text.
  4. There are many reasons that can keep you in combat such as: -Hitting or getting hit by a mob. If you run away, you have to wait until it stops chasing you and de-aggroes. If someone else starts fighting it after you run away but before it de-aggroes, then you are considered in combat because you will receive xp when it dies. -If you are in a party and then you will go into combat when you attack something, but will stay in combat until everyone in the group leaves combat. The main reasons for this is to stop players from exploiting mobs\bosses in pve or players in pvp by kiting things in circles out of combat for the healing while others attack.
  5. The game is CPU bound so it won't help in situations with lots of players around. I have a 3070 but I have an old i5-6600 CPU. The game runs around 60+ 90% of the time and then drops to 25-30 in meta events like Tequatl or Triple Trouble with zergs. I keep my model limit settings to medium and quality to low.
  6. I have rarely seen players complain about anyone watching cutscenes in dungeons especially if they advertise in LFG saying that they will or running it for the first time. In fact, whenever I join any LFG, I always tell the party to go ahead and watch all the cutscenes and don't feel pressure to skip. The handful of times I have seen complaints is when the dungeon is a daily achievement and a speedrunner who doesn't read the LFG advertisement joins. The OP did not mention of they even tried to form a LFG by advertising they would watch cutscenes or even ask in guild chat for help. There are always players willing to help.
  7. The Unreal engine is only free of you are not using for commercial purposes. When most people think of using a new game engine, all they think about is the graphics and not the backend infrastructure that needs to be created for the engine to support an MMO. You can probably hack together something pretty quickly for a playable single player or even multiplayer game, but MMOs have a lot of special backend stuff to maintain all the persistent game data and networking code to support thousands of players that most games do not require. The devs would be pretty much developing a brand new game from scratch even if they could port over graphics assets.
  8. If you cross the race flag, the blue flag will disappear from your minimap and the next one will show up.
  9. Based on the OP's posting history, they have finished EoD and did not enjoy it. Why do people make posts like "Convince me to play the game I didn't enjoy"? Like the poster above, I left the game in 2013 and came back a few months ago to see all the new changes and it made me want to come back. The OP was away from the game for maybe 3 months and want people to try and get you to return? What drastic changes are you expecting to have occurred? And it's not like the game requires a paid subscription to play so there's nothing stopping you from trying it out for yourself.
  10. I don't know what settings they are using, but I get similar results with Reshade and lose maybe 5 FPS even with all settings maxed out in-game.
  11. I personally use Reshade with Tekkit's presets and it makes everything look sharper. I recommend it if you don't like the "softness" of the graphics. On the technical side, there is not much the devs can do to improve the graphics of the game beyond what they are doing now due to the age of the engine. Remember that GW2's engine is a modified version of GW1 which came out in 2005 so the engine is more than 15 years old. Updating the renderer to DX11 was more about improving the performance of the game than anything graphics related. As mentioned above about tweaking post-processing/shaders, this will have the biggest impact. This would be no different than what Reshade does except it will be done by the devs instead of a 3rd party. When people suggest upgrading graphics such as using newer engines, they don't think about what that actually involves. You can't just port everything over to a new engine. Graphics is just one part of a game engine amongst many and the engine needs to be customized for MMOs which would take years. There are many examples of games going through development hell like EA forcing many of its studios to use the Frostbite engine for Anthem and Mass Effect Andromeda when it was designed for first person Battlefield games. Or Star Citizen using Crytek and then switching over to Amazon Lumberyard which wasted years of development because they used a first person shooter engine for a space sim. For the cost of moving to a new engine, they might as well start making a brand new Guild Wars game instead.
  12. I have a 1080p monitor and use Nvidia DSR to render the games at 1440p or 4k for many of my games. Unfortunately with the way that they implemented dx11, DSR does not really work well.The game doesn't look any different and the UI is smaller which can be enlarged in settings. Cutscenes are messed up because there is no scaling on text. After reading the dev post on dx11 in the forums, it looks like they made both fullscreen and windowed fullscreen settings both act as windowed fullscreen. Nvidia DSR needs exclusive fullscreen mode to render the higher resolutions which it can't do anymore of dx11 is enabled.
  13. I use Reshade with Tekkit's presets and it makes the game look more detailed and much sharper. Whenever I turn off Reshade to compare, it feels that the game's graphics or art style has a "softness" that makes everything look a little blurry at a distance. Note that I don't have depth blur enabled.
  14. Almost anything is better than default. Here are mine. Keeps everything close without having to move my hands away from WASD to reach anything. Weapons skills - Mouse 4 (Mouse thumb button), Mouse 3 (Mousewheel click), Q, E, R Heal - G Utilities - 1, 2, 3 Elite skill - Shift + R Profession skills - Z, X, C, V, T
  15. Let's pretend that the entire Anet marketing department is looking at this thread for ideas on how to make a better trailer. Have you provided them any constructive feedback on how to improve their trailers other than to go watch Destiny/ESO trailers on Youtube? Throwing more money at it? I already discussed the limited budget and audience reach. Create a more narrative style trailer with in-game characters we are familiar with showing up? That's an idea, but you didn't mention that.
×
×
  • Create New...