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XenesisII.1540

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  1. The week that had the wvw rush bonus? 🤔 ☕
  2. That doesn't necessarily mean they oppose new maps, they just hated how desert turned out. Anet caught heat for desert because they barely listened to beta feedback, did a poor job on optimization, waited until wvw was dying before bothering to swap/fix the map. Also Desert was an odd/poor theme to go with, considering HoT was about jungles and the jungle dragon, would have made more sense if it was released for PoF. Bet if they had bothered to ask players about themes before making the map, desert wouldn't have been the top pick. 🤷‍♂️
  3. Yeah because objectives only have one way to get in....
  4. I was talking in regards to feedback on the wvw game mode not whatever else in the game. HoT started off a mess balance wise when they decided to make condition builds just as viable as power, including the burst, there were other messed up condition builds around during that time.
  5. Also the only era of the game where they actually looked like they were up for taking feedback with polls and actually discussing ideas around the mode in the forums. Which is why I keep putting up polls to try and keep discussions going, and also gauge what people think about certain things, even though the wvw forum has shrunk to like a dozen at most these days, I know in the end that's all useless but whatever. While also getting accused of being a loud mouth minority disrupting discussions, that somehow magically only influences all the bad changes. 😏 We could have civil, focused, and organized discussion about wvw topics, if we really wanted to, but there's no reason to when the other side is obviously not listening, little chance for any changes, and if they do come it'll take years to happen. I still remember the one dude that got asked to put together a document on mesmer suggestions after the mirage dodge nerf, and he gathered up all the suggestions and sent it in, and not a word was given after, that's how they operate. Why would anyone put in the effort when it's not returned. I do remember rumors of another version of alliances being thrown around before 2015, but it didn't receive positive feedback so it was put on the back burner, but yeah mostly the guilds were privy to this I think. It's obvious why wvw has taken the direction it has the past couple years, it certainly wasn't from these forums, but whatever. 🤷‍♂️ ☕
  6. They don't listen to this forum anyways. And if they should only listen to people who left the game or haven't even played it, then there's no point to these forums. Also there's probably many people posting here who have already left, or who have left for long periods, or are on the verge of leaving, everyone's feedback regardless is valuable to look at. But more importantly they should be taking feedback from the people actually playing still, these are the people who have already tried the game, are playing the game, and want to keep playing the game and are more and more finding not finding the satisfaction for whatever reason and feel the need to express that here. And while there may be a lot of garbage tier feedback (part of that is they don't listen so why bother going into details anyways), there's also a general consensus that eventually forms, like willbender has too much mobility while also having a lot of defense and burst access, or a thief has too much stealth spamming, you know it's the same thing they did with mirage, well it's dodge gave it too much defense, or rangers with rapid fire with one wolf pack was a bit much. The biggest failure here is the developer does not want a discussion on the feedback they receive anyways. See the balance patches, they run a stream, put out notes, leave the notes for two weeks and never respond, then patch day arrives and they may or may not make changes, but they never discussed it with anyone but themselves and their secret discord. People eventually get frustrated of talking to brick walls.
  7. If they're going to add lopsided time zone scoring again that is weighed to whatever time zone has the most on, then they might as well get rid of skirmish mode entirely and just do total warscore like the old days, it's practically the same thing, whomever has the most on will be scoring the most though ppt/ppk/captures, because more people are on, therefore more things happen to generate points. Glicko wouldn't work now because worlds are entirely reformed every 4 weeks, how do you measure the glicko rating of an entirely new world? they would all restart at a baseline glicko every time. WvW is no longer a competition, it barely ever was from the beginning, let alone anything even close to "fair" with it's mechanics and rules, which is required for a competition in the first place. 2v1 bang on weakest still exist, mismatched stacking still exist, the "globetrotters raiding the kids basketball court for easy dunks" still exist, for examples. ☕
  8. Why even buy a character boost if you mainly play wvw anyways, you get flooded with tomes of knowledge for easy levels and you can buy exotics and ascended that give you any stat combination, and yes, exotics are still viable and cheap. Celestial has bloated stats that never should have gotten concentration and expertise for "free". If you can't function without celestial, it's time to look at your game play, the game existed almost a decade before that change was made in the first place... 🤷‍♂️☕
  9. Yes a catch up mechanic would have to run an entire day before, not just a couple hours before reset, so that everyone could participate in it. This is why my original message I stated in the last day or two, no need to move reset.
  10. Pay has nothing to do with this. Anet operates around teams of designers, those teams are dedicated to their specific areas. They have an expansion team that designs content for the new expansion content(this alone usually half their entire team especially since it's moved to yearly), they have the balance team that works on class balance and implementing new things related to combat, they have living story teams, they have wvw team, they have spvp team, etc. Then they have a team of general programmers who go around and implement the changes for each team, this obviously has a priority list, and wvw and spvp are usually on the bottom of it. You can say well let's just take some of the balance team members off since they shouldn't be balancing for quarterly updates and instead do six month updates, but that doesn't mean they would be sent to the wvw team and somehow speed up content creation for it. We apparently have a wvw focused qol patch coming up, and probably only because the expansion just released so they have time to implement some changes, same goes for the new spvp push mode, they got some free time for the programmers to implement the changes, before they get pushed back to working on pve, namely the main patch #2 of this expansion. Btw we have quarterly balance updates because the players screamed for it for years. I don't even disagree that maybe the balance team needs to lay off cause they only seem to be hurting the game more anyways, see latest necro change, see pushing more and more stacking boon balling, and also ignore some obviously overperforming specs due to favoritism.
  11. If you're gonna ask for nerfs or changes for something, it's best you don't exaggerate the numbers. There's obviously some stuff that need tuning, but you won't convince anyone to take it seriously, let alone the devs, if you inflate the numbers or situations. 🤷‍♂️
  12. The balance and content creation teams are different teams.... The balance team also isn't working on just quarterly balances all year round, especially if the expansion is going to introduce new elite specs, or weapon sets, or new mechanic like relics... Scaling back teams doesn't mean wvw team would get more people, pve is always priority #1 for the game...
  13. We can't even get them to patch out exploit areas on the old maps, even as simple as adding an invisible wall...
  14. You state this like it's something impossible to do. Hardened gates only reduces player damage by 50%, so it's still possible for a blob to take down gates with just player damage. Boon blobs have enough support to power through multiple siege damage and knockbacks, it's not a hack, it's not impossible, there are other groups who does this every once in a while for years now, especially those looking to draw more to farm because no group wants to face them. It takes a long time to break though gates with just player damage. If your side didn't come to defend, then it does not matter, your siege does not matter, you need players to defend. The reality is anet no longer wants you to delay fights, does not want you to defend without the same amount of players, you cannot over rely on siege to defend outnumbered situations for you, so don't let it stress you. If you don't have the players, shrug and move on, the only way to beat those blobs then is to ignore them and just wait until they're bored and move on. Anet does not give a kitten about defending, they only care that their blob friends are having fun running over players for the bags.
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