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pbalint.1607

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  1. Because short bow is a 1 dimensional weapon, with almost no defensive abilities, further pigeonholing any engineer that takes it into doing 1 thing only and poorly...
  2. Engineer *loses a utility slot* for skills of questionable usefulness... Also, there's no thing for engies like the goodies eles get for attunement swapping like boons or healing...
  3. Engineer *loses a utility slot* for skills of questionable usefulness... Also, there's no thing for engies like the goodies eles get for attunement swapping like boons or healing...
  4. I know everyone's been on the toilet expressing their opinions on shortbow, but just as a heads-up: Grenade kit auto coefficient has been nerfed: 0.33->0.25 So if you hit all 3 grenades, the 1.0 coeff went to 0.75... https://wiki.guildwars2.com/wiki/Grenade Another kit down the drain...
  5. This is how the final artwork will look like: https://imgur.com/a/uMZQKnQ The sound effects: https://www.youtube.com/watch?v=KJotmmDJWAg And this joke will be complete!
  6. The changes to rifle are irrelevant, because the weapon itself is bad. Please fix rifle (starting with the auto attack), turrets, kits, also, don't forget that Engie sacrifices a utility slot for taking a kit in the first place... (Or just give it weapon swap already: Engie has to auto attack a lot, because of no weapon swap)
  7. Essentially, the way I see Holo as a class mechanic and Engineer in general is as follows: Engineer is the weakest class, with absolutely trash weapons (that hit like a wet noodle) and even worse kits (what are these skill even??? https://wiki.guildwars2.com/wiki/Smoke_Vent https://wiki.guildwars2.com/wiki/Box_of_Nails). As an alternative to fixing this and not promoting paid-for ESpecs, Holo and Mechanist find other ways to make it viable: -For mech, they have added a new channel where damage is coming from, the mech, complementing the deficiencies of the Engie class. -For Holo, ANet added a quasi-weapon swap (by sacrificing a toolkit slot), which acts as an "I'm powerful now"-button (holo forge) and an ok weapon. The problem is that the "I'm powerful now"-button got nerfed over and over over the years, and is not up to standards anymore: When having less than 50 heat, you're straight-up below average. So if you're smart, you're only using the upper half or 2/3 (with ECSU) of your heat bar. After entering Holo forge, you're supposed to weave in auto attacks, since you run out of skill cds very quickly, and can't swap for some time. So you're on a timer to deliver your promised damage. (Because even if you do nothing, waiting for the nth block/invuln to expire on your opponent, or chasing that elusive opponent with ports or gap openers, or waiting out the 2nd cc thrown at you, you're gaining heat) Crystal Configuration: Eclipse used to enable the delivery of auto attacks (which usually take more time than casting power skills, because you have a chain, and AAs have in general less per-hit damage) by granting stability, but not anymore: lacking stability, you're a sitting duck to any cc (you usually run 1 stun break, have no evade frames, no % damage mitigation (I doubt anyone is running Light Density Amplifier). So you have difficulties delivering damage against a competent opponent. How about survivability? By the time you've recovered any meaningful amount of health from heat therapy, the fight is pretty much over, no evade frames, no % damage mitigation (or outright ignoring damage), so you have to rely on blocks, which is pretty much photon wall in forge, only covering your front... So to recap: On the surface holo does good damage in a vacuum. But in practice, you're locked in to pretty much 1 build in pvp, because even your good traits are 1 dimensional and have been nerfed, so you need to fill out the gaps with skills, to be up to standard with other classes, and can have your window of opportunity. This is why any non-damage buff to holo would be a needed addition, because it's not damage it needs but utility, flexibility and survivability... (If pulling the class out of the selfish, one dimensional glass-cannon pigeonhole is of any consideration) (Of course damage is always fine, but that's not what holo in pvp needs IMHO)
  8. You guys talk about pets dying in pvp as if it were a common thing. Yes I've yet to see a pet die in a 1v1 situation, where any ranger or mechanist goes toe-to-toe. And in team fights, rangers have the luxury of running longbow and staying afar, only going in for kills. (Mechanists are scuffed, when at range, because of no weapon swap they will be always ranged and at a disadvantage)
  9. Well, then: Between grinding, it was refreshing to just chill out and play omok in Maplestory, maybe get to know your guildies better... (You would carry these with you as items, and grind for different tilesets) Maybe have some fun with uno... If ANet ever runs out of ideas, I don't think this would be the worst... (Considering they already have an embedded browser as the TP UI, it could be implemented as an external app, maybe accessible over the main site/phone/whatever...)
  10. Just food for thought, I really liked mini games in a certain korean 2d mmorpg (not sure if it goes against the forum rules to post about other games), they had omok, uno, a memory game, etc... Part of the content of a new expansion could be mini games, in which you can spend time with other people...
  11. Oh wow, we get *at most* 15% extra damage: (apparently, 22.5% with ECSU) https://wiki.guildwars2.com/wiki/Laser's_Edge Untamed gets *constant* 25% (and can also change it to 25% damage reduction (and there's no clause that the damage reduction only works for strike damage), so they get a better version of this: https://wiki.guildwars2.com/wiki/Light_Density_Amplifier) https://wiki.guildwars2.com/wiki/Vow_of_the_Untamed https://wiki.guildwars2.com/wiki/Ferocious_Symbiosis Where's the downside for untamed?
  12. Also, the "launch photon wall"-part should be instant cast, not take 0.5s... (So we can take advantage of the whole duration)
  13. By your logic, we could remove self heals from most builds, because you'll get them from dedicated healers anyway, duh... What a failed logic... The *only* place where I use supply crate in *PVE* is in the Aquatic Ruins fractal, where I play Scrapper instead of Holo, because no other Engineer elite skill has even remotely any utility. Supply crate at least heals a bit... That's how useless it is right now. Also, do you realize it's on 90s in WvW???
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