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SunsetGuardian.5921

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Everything posted by SunsetGuardian.5921

  1. I've been told by basically everyone that the very first time you transfer worlds, it is free. I have been in the same world since the game was released, yet it still cost me to transfer to another server.
  2. Good to know no one knows how to read more than the very first part of anything that's written. You obviously haven't played too often, or during peak hours, if you honestly think 50 man guild squads don't run private. Go play more WvW then come back. One of my suggestions were geared toward what you just said. Go back and properly read my post. No indication of what I personally have done was given because this is a suggestion post, not a complaint post. Go back and properly read what was written. My post wasn't just complaints, it was suggestions. Again- squads being private just because they think deaf players can't possibly play the game properly is discrimination. Last I checked, discrimination is bad and not something to encourage. Being forced to join a voice chat just to be allowed into a squad is discrimination. I gave a couple suggestions to counter this issue.
  3. Private squads are absolute hell for people who don't have a WvW guild but still want to enjoy the game mode. Many guilds believe they deserve to run private, scorning any and all pugs even when they have a squad full of 50. Other tags run private just because they believe it's impossible for people to play the game without being in a voice chat- which is rather bad discrimination against deaf players. There are some squads that run private because it's just a small group of friends, but that case is beside the point. That said, I believe it would be beneficial to the game mode if squads could only be private when there are 10/15 or fewer players in the squad. This would enable groups of friends to run together privately without making pugs feel left out. Other than that, there could be an actual system for squads; possibly similar to the dungeon/raid LFG que system that other games have. A selectable or pop-up option can be: "Do you want to join a squad?" Click Yes and you're placed into an available squad. To prevent grief from guilds, there can be an option for a guild-only squad where you can not join the squad unless you are in the same guild.
  4. The way you said this sounds like it works fine the next hour. That is very much not the case, for me. I can go a full day not doing anything with the nodes and then the very first character I use has this issue right off. Seriously don't get why ANet doesn't care about this problem.
  5. This has been a problem for a long time now. So far, from what I've seen anyway, there's no response from ANet. It's a very frustrating bug for those of us that farm nodes, as you've noticed yourself.
  6. There are some weapon skills that do not count toward the achievements. So far, I have come across two, both on the Necromancer. The focus skill Soul Grasp is the first of the two that I have found thus far. The second skill that does not count toward kills is the warhorn skill Locust Swarm. There are other options for completing the Focus Master achievement, but the Warhorn Master is severely hindered by this.
  7. Relogged twice, nothing. Cycled through different characters, nothing. Changing maps with the character that did the collection did the trick though, thank you.
  8. First, so people do not misunderstand, I do know that the collections only unlock once the daily reset comes after completing the prior collection. I completed the first collection (Newborn Skyscales) yesterday, approximately 18 hours ago. The daily reset has come and gone, yet the next collection is still locked down, saying that it will be unlocked at the daily reset after completing the prior collection. Is this happening to anyone else, and how do I/we fix it? It's already bad enough that the mount is locked down for several days, but now a bug or something is preventing the collections from properly unlocking.
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