Very happy to see that some lower level details are being explained for these settings!
Thanks for this!
I have some questions about the new gamma and fullscreen though.
Now that you are taking away the exclusive fullscreen for DirectX 11, how does the game interact with the Windows gamma correction? I believe the Color Management profile affects all windowed applications, so Guild Wars 2 will receive two passes of gamma correction now that the slider is available in windowed fullscreen.
What is the "correct" setting for this slider so that the game is not being double gamma-corrected by both the post-processing shader and the Windows Color Management profile?
Is there any way to restore the ability for a windowed fullscreen application to be ignored by Windows color management? This is a capability that we are now losing by no longer having exclusive fullscreen. I have noticed that exclusive fullscreen applications will bypass the Windows Color Management and that made the in-game gamma slider completely authoritative over the gamma correction.