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Romen.4560

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  1. I can also confirm that the game crashes as soon as you turn the Shadows setting back to Ultra while in-game. And on top of that, Discord crashes with it! This crash on Ultra Shadows might be corrupting other programs using the GPU so it might be a good idea to reboot your computer to avoid unexpected weirdness in other programs if you've seen this crash.
  2. I have noticed that dragging the window to another monitor then clicking the Maximize button causes the game to change to fullscreen borderless on that monitor. It's a lot of actions to get there but that already seems to be fully working. I would love to see this setting too but you're not completely out of luck right now.
  3. From testing this right now in the DX11 beta, selecting a "Full Screen" resolution that is lower than your monitor's native resolution will actually render the game at that lower resolution and reduce the number of pixels the GPU has to render. The framebuffer is being sized to what you pick in the resolution dropdown. But it is being stretched to fill your desktop afterwards. The blurriness comes from that stretching. It is kind of disappointing. Before when you did have real exclusive fullscreen it was your monitor's built in scaler hardware that was doing a better job at upscaling the lower resolution to your monitor's native pixels. There probably is a noticeable difference that will vary depending on the monitor model. There is also the "Render Sampling" option. That will allow the game window to be rendered as desktop resolution and keeps the UI sharp. But the in-world graphics will be rendered to a smaller intermediate framebuffer that is some percentage smaller than the selected resolution. It looks like it might be around ~80%?
  4. Very happy to see that some lower level details are being explained for these settings! Thanks for this! I have some questions about the new gamma and fullscreen though. Now that you are taking away the exclusive fullscreen for DirectX 11, how does the game interact with the Windows gamma correction? I believe the Color Management profile affects all windowed applications, so Guild Wars 2 will receive two passes of gamma correction now that the slider is available in windowed fullscreen. What is the "correct" setting for this slider so that the game is not being double gamma-corrected by both the post-processing shader and the Windows Color Management profile? Is there any way to restore the ability for a windowed fullscreen application to be ignored by Windows color management? This is a capability that we are now losing by no longer having exclusive fullscreen. I have noticed that exclusive fullscreen applications will bypass the Windows Color Management and that made the in-game gamma slider completely authoritative over the gamma correction.
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