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SuavePuppy.2809

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  1. It's incredible how one could read what I've written and call it a temper tantrum.
  2. One of these requires time, effort, maybe a bit of research, and does not provide a list of dyes. The other is an instant 1:1. If someone wants to put in the work, you're right, we can't stop them, but at least they had to try. Just for context, there are people who will take others looks, and show up to community fashion contests with prizes, claiming the look as their own - sometimes with the person they stole it from being at the same show. It would feel wrong to reward/praise someone for something they put no effort into.
  3. It's a compliment if someone actually gives a compliment. If someone likes it and asks for the pieces, I'll generally tell them. But straight up ripping it with dyes 1:1 with no effort to try to recreate it themselves can really feel invalidating to the work put in.
  4. I think the feature is nice, but an opt-out would be nice too. I don't really want people to take looks I've spent hours on and slap them on like outfits with no effort on their end. I know it sounds silly, but getting good at fashion means something to us - we value not just the looks themselves but the work that went into them.
  5. I used to Comm for Silverwastes a lot, and I agree we're at the point where the legendaries and the bosses are too fragile. Legendaries go down like veterans and mastery hunters spend hours waiting for one to spawn, let alone be quick enough to tag one for the achievement. The final bosses don't even get to the part of the fight where the achievement can be obtained. You can ask people to slowly tag things, but it almost never happens. I've seen a lot of frustrated players over the years and the bosses are only getting easier. I don't see an issue with them perhaps raising the scaling on these enemies so that large groups can't delete them in a matter of seconds.
  6. The one and only thing that would have me advocate for GW3 would be that they get the opportunity to start the coding clean from the ground up and it might actually see some optimization
  7. I don't want GW2 to be like Palworld. I can already just go play Palworld.
  8. I don't want to derail and make the whole thread about it, but I'll just try to touch on pMech. I think it got nerfed more than it needed to be. I have no problem with LI builds - I'm a Condi Shortbeast enjoyer when I'm feeling lazy. But it was simply performing much better than it should have been based on the effort required and how safely it did it's damage. It wasn't outperforming other classes, but it was so over centralizing that seeing a squad with 8 mechs was common, if not expected. One of the issues with this for me is the amount of visual noise that it added to squads - up to 8 extra big green guys just taking up space. Virtuoso has many of the same problems in my opinion, and should've been taken down a notch a while ago. I think there should be tradeoffs for DPS classes. In my opinion, highly volatile, risky, and complex classes should have a higher ceiling than relatively safe and easy classes like pMech, Scourge, or Virtuoso. It gives people an extra incentive to actually invest time into those classes instead of autopiloting towards the path of least resistance. I've asked myself many times why I bother even trying to play my Weaver when other classes perform just as well with much less risk. Again though, I think pMech was hit too hard, but I feel some of the complaints were valid.
  9. Dominion points = most things? Most of this game, objectively, does not need a flying mount
  10. "Now let me whine about the game not holding my hand through everything" Yes, because the wiki has never been incomplete or even sometimes non-existent for new content. Projection is a hell of a drug. And we've arrived in bait territory. We know there are problems with the game, but please take your conspiracy theories back over to ESO.
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