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Gailena.5021

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Everything posted by Gailena.5021

  1. Yes, if you read my post you know I'm a veteran player and play all of that (1, 5, 15, 25, 50 or so).
  2. People who claim an objective do not have to stay on that map nor in the objective they have claimed. They can deactivate public tactivators and then you can not use the tactivators, only the guild who claimed can. I have requested a guild please come and pull the tactivator for more supply, they got annoyed to continually have to have a guild member come to pull it, and changed it to public. They do not "keep a closer eye so they can pull them," or "change it before you leave." I'm thinking if they forget to pull the supply drop, will they remember to make that public "before they leave?" Most likely not. Where's the problem? That guild who claimed the objective was on in a different time zone. Those guild members are not available to make the tactivators private and to "keep a closer eye" to "pull them when needed." My point is that it's a spy and I do not appreciate that a spy can freely sabotage wvw. In the military if you caught a spy they would be killed, or put away in detainment, in wvw they are rewarded by their server they are causing trouble for, often times being paid gold. I think that is crazy and I would like a way to combat a spy in wvw. I think it would be fun if their character turned red and could be killed when spied out. Now that would be some fun game play in my opinion. I see your point, hopefully you see mine. Announcing a troll would hopefully cause that spy to be flushed out and put a stop to this behavior. If the very least is a reporting of that player as griefing or sabotaging in wvw, I think would be a great new tool. After so many reports that account is not allowed in that world's wvw for a period of time, that day? that week? that match?
  3. For me WvW is about strategy, that’s what I like about it. It appears things are changing, and for me, not in a good way. For others WvW is standing in a field where 2 or 3 blobs attack each other. Perhaps a map is needed for those blobs to go and fight each other, where there are no camps, towers or keeps. Just make terrain and have a go at each other in the fields. Call that special map Guild vs Guild challenge map. Those “fight” guilds don’t defend towers and keeps and they take up room on the map where defenders could be of use. If you defend the camp and the person runs away you don’t get credit for defense? If you defend a tower, destroy the enemy siege, the enemy runs away and then repair the wall you don’t get credit for defense? I love WvW and have had the final rank of 10k for some time now. I have all the WvW achievements completed and am working on the last tier of Avenger 250,000 kills. That tells you how much I play WvW. With that in mind I will sometimes run with a zerg but I prefer havoc or roaming. I am the one that will build siege in the keeps, towers, and camps to defend them. I am the person who will often call out where the enemy is and will likely be the first in a Keep defending and calling out to our team. I will use the siege that I have built and take out the enemy siege, then repair the wall or gate. The interesting thing is that according to your new WvW reward system that is not counted as participation nor as defense of the tower or keep. Why is that? What do I need to do get credit for defense? 1 versus 10 attackers, how many do you think I can kill? You have weakened siege damage. Destroying their siege is the defense. Repairing the wall doesn't give it, killing their siege while they are attacking does not give it . . . Evidently I am not participating in WvW?! What?! Seriously the system is seemingly more and more broken as you decide who is participating and who does not get credit for participating in WvW. I still push yaks into our towers and keeps even though that does not give me credit for participation, you took that away. This is making me seriously question this part of the game. I lose participation while I repair our objectives, I lose participation when I build siege to defend objectives and when I defend our yaks to upgrade our towers and keeps, I do not get participation. Do you know that the yaks must get to the keep or tower to upgrade? Why would getting a yak to a tower or keep not be participating? Those upgrades are very important for our defense, the walls get stronger, we get more defensive siege and finally a waypoint in keeps. What I would like fixed in WvW is a system that calls out who pulled the tactics in a tower or keep. That player then is announced, just like when I claim an objective with my guild is announced. If it is a spy then a vote of the population to kick them for that day or at least an ability to report them as griefing in WvW. We have too many spies from other “worlds” griefing. One match they used all the supply building trebs by the supply huts, that could hit nothing. That problem is more serious to fair play than people actually repairing a wall! I was thrilled when there was credit for repairing given because I would not have to spend 15 or more minutes running to supply camps to repair a tier 3 keep outer and inner while the zerg went off to another objective. Please reconsider your decision, there must be a better solution.
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