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Cegolex.8702

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Everything posted by Cegolex.8702

  1. What about this statement is so garbage? No one in this thread was saying you shouldnt stay in greens. It was always intended by Anet to stay in them. The only reason people at the beginning said you shouldnt was because you could abuse a bug and it got fixed. No one is excluding you or anyone from any meta. Over the weekend I joined up with other people over the lfg to be part of a guild that organizes the metamap a bit (no one checked if i was good or not). We were around 15 people and had no extra planning on who will bring which build. We joined a bit over an hour early before the meta started and accepted EVERYONE into the squad no build requirements or anything asked. We just asked people to join a different subgroup if they were providing quickness or alac so we could do at least some group building(no skill requirement on any personal player required). We explained which buffs to get. We provided food for everyone. And with the all the buffs on almost every player, mechanics explained and markers on the map. We did the meta with over 2 minutes left on the timer even though we had quite bad rng with only 1 breakbar right before phasing and 3 swaps in a row. A single person will never fail the meta when there are 60 on the map. Even 10 people will not make it fail. It is the average of everyone combined that will decide if the meta fill fail or not. So can you explain in what way there is some magical barrier that keeps people from participating? With the big emphasis on PARTICIPATING and try not to be a deadweight to the group. People here in this game are very tolerant and like to help out people if they need help. I have seen almost no toxicity yet in any of my meta maps. What people dont like is others that dont want to at least put in the bare minimum effort into participating in a GROUP event when the things they need to do are so little and the commanders and a lot of people try their best for you. And regards of every skill level, a lot of metas would fail if it would consist of only complete beginners of the game with no gear no idea what to do. So should we nerf all the meta maps even more? I like the idea that an event can fail. No one said it should be so difficult it will always fail even when people are adjusted to the meta. I will do it at least once a day and do my best to help people. On a side note the guild i joined that does some organized runs for everyone just did its second successfull out of 2 total runs with not more than 10-15 people of the guild being there, so another 45 random people of every skill level did it.
  2. Can you elaborate on your measurement on good? I agree with a lot of people that there should be something done about the boss rng since it can really be bad. But what other measurement of good is there if not time? If you die you can teleport right next to the boss. If you unlock the revive on the jade bot right on the platform and even set a personal waypoint there? So it doesnt matter if you survive long there since you are up and fighting again in an instant. Every group is resilient under these conditions unless they decide to leave the map. If they just increase the timer it removes everything difficult from the boss. Because it does not matter what you do because eventually it will die or you will run out of gold for the waypoint cost. And there is nothing more boring than a meta event where the only way to fail is for everyone to go afk with their autoattack disabled. There is only this amount of people that enjoy being afk with their 1 on autoattack.
  3. Can you all stop pretending like it is some super difficult meta. And you dont need 2 hours for it going there 1 to 1.5 hours before is enough. No you dont need to learn difficult rotations etc. just do more dmg than some staff ele on minstrel gear. Dont run some randomized build where you pressed the icon you liked most, try to provide something to the group as well. If you want to press 1111111111 for the entire fight consider Herald as your option. Give the commanders some time to figure out good strategies. Then prepare on the map get all the buffs available. Get familiar with the boss and mechanics. If everyone does this the Meta isnt all that difficult even with not so great RNG. (even though the RNG factor should be limited more in my opinion) You never needed some high end raid setups for this and be at the 1% of benchmarkers to do this meta just apply what arenanet taught you. And eventually when people got better at the meta even some people that run minstrel full signet ele with staff will get carried.
  4. Yesterday i made a Post about my feedback on Catalyst while mostly playing PVE and being very happy how it plays there. Today i tried WVW. And oh boy what a lackluster experience that was^^'. I havent tried it in pvp only wvw with some roaming and zerging. Staff: It feels like i was a bit too enthusiastic about quickness double meteor shower. While it is possible to pull of its more of a gimmic than really good. In my opinion FGS is still equal if not a bit better than a second meteor shower. I think for the catalyst elite to realy outperform FGS in any gamemode it would also need to reset utility skills not only weapon ones. The dmg output is roughly the same as weaver while i believe weaver is still better with the dmg and utility skill wise. Twist of faith is way better than fortified earth. The quickness you can get from the jades spehere only really matters with casting meteor shower. You cannot give any boons for your team because they last to short and the jade sphere is static while in WVW you are constanly moving standing still is more or less rip. And the rest feels like core ele all over again. Hammer: Well not too much to say here besides i was reluctant to even try because i knew what was going to happen. And after testing hammer in wvw im suprised to say its even worse than imagined. Other weapons: Havent tried them yet maybe some fres air build with scepter? I dont know what else but staff could be realistic and not be way worse than weaver while even staff feels worse than weaver. In the end it looks like it will be mostly a PVE spec while weaver and tempest perform way better in competitive game modes. Hope they at least allow catalyst to be meta in pve because otherwise it would feel a bit disappointing.
  5. Thank you for telling me, for some reason before i thought Earth augment i thought it only blocks the next incoming attack and like earth hammer 5 and only if you dont get hit you get some barrier xD. Makes it also quite good in WVW zerg fights then^^. I am looking forward for trying this one next. 😄
  6. Mostly PVE feedback: (some WVW)(and mostly Power) Overall i am having a blast with catalyst :D, allowing for fun times in WVW with staff and PVE in generall. I realy love that they finally made a spec where i go into every attunement and use almost every weapon skill and not just 2 or 3. (I know for the cweaver i also go into every attunement but going into water once for the extended elite does not count for me). It's finally a spec where i dont get punished for going into water for some heals since its basically part of the dmg rotation. Tankyness increased slightly while survivability is way higher than with pweaver since i can access my heals + if i need i can pop down the sphere in earth for protection if i need to. I like the new sphere mechanic so i finally can provide some boons to me and my team and i am not only either a selfish dps or healer and can actually provide some dps and boons like other classes as well. Weapon skills: There are two weapon skill i dont know what to make of tho since i kind of like them but also not: Wind Storm (air hammer 4): It is good cc and i can use it as some movement ability (when used with the turnaround key) but it kind of feels a bit clunky since when i want to do cc bar dmg i dont want to be out of sudden 600 away when a big part of my dmg comes from being close range with my orbs on the other hand using it as a movement ability is also only mediocore (at least make me evade so i dont die from using it through aoes (if its not already didnt test actively)). Hammer 3: I dont know what to say cause on one hand i kind of like the orb idea + the bonuses they provide but on the other hand they are inconsistent when it comes to actuall dps output (talking about around 7k dps difference (on power) compared to when you stay in the hitbox vs outside of it). I dont know maybe making it a ring around you that pulsates helps? Another thing is please add a 0.5 sec delay from activation of orb to using Grand Finale. And some more clear indicator when my orbs run out would also be super nice since it makes it unnecessary hard to keep track of how long they will still last by guessing with the blinking icon in my status bar Slot skills: Heal Skill: I like it keep it :D Utility Skills: I like Relentless Fire (the unblockable quickness meteorshower in wvw is nice :D) and Shattering Ice is a nice alternative to conjured weapons (even though i like my conjures) I dont know too much what to do with the other two they might have some use in PVP but i kind of doubt that, so they kind of seem a bit useless to me in their current state(maybe make the superspeed aoe for the team?). Fortified Earth seems like a worse arcane shield to me but maybe im wrong i dont have pvp nor roaming experience with catalyst yet. And as far as i know for condi catalyst they are all bad. Elite Skill: I think when it comes to the dps golem rotation its not used. But i can see some nice usecases when you sacrifice a bit of dps to be able to use it as some ability to allow more cc from air 5 or maybe (i havent tested yet) as some sort of tool to adapt your rotation when you want to swap your rotation attunement(basically hammer 3) because you need some immobilize early or heals. (ALSO DOUBLE METEOR SHOWER HORAAAAY). Also it somehow doesnt reset Grand Finale no matter what i do. Same with the orb activation. The cd for the orbs starts ticking even when the orb is in upkeep but if i cast my Elite while i have the orb in upkeep it doesn't reset the cd. Traits: I like that i can either go full dmg or get some utility in form of boons out if them. There are some issues dont get me wrong but in generall it can be fixed with some tweaks here and there. For example i kind of have to take Vicios Empowerment when i want to take Empowered Empowerment and Persisting Flames now triggers with the fire Jade sphere but does not increase the duration. But so far i like the traits since in WVW having Staunch Auras realy helps if you dont have a guard in your group, Empowered Empowerment is good stats increase, and Sphere Specialist probably allowes for a good quickness and might support. There are still way more things that should be adressed but i need way more testing for them. And if quickness double meteor shower in wvw is too strong please nerf the elite and not meteor shower since other ele specs want to play staff too. (DON'T RUIN STAFF IN THE LAST GAME MODE WHERE I CAN STILL PLAY STAFF AS A DPS).
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