Jump to content
  • Sign Up

yavi.3105

Members
  • Posts

    29
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

yavi.3105's Achievements

  1. Well I would like balance changes to nerf the thieves and harbringer, possibly also SB, I also would like ele to be back as meta dps and some of DH/Herald nerfs reversed. I also would like the warrior to not be able to solo kill 5 ppl in 3 seconds. Everyone has a wishlist u know 🙂
  2. Well, yes, while I carry them. It is a team thing u know? Must be a sad life to be such a tryhard. That is a problem i can see and agree with. But changing WvW into sPVP but large is not the answer to anything.
  3. Then you are probably not member of a group of people thats sitting on spawn camps for hours waiting for single players to come to them which were the target of my comment 🙂
  4. Please, try not to be hostile? If you are ganking a spawn-camp with several people you are mostly killing pve players who are trying to get their GoB cause anet forced them to, or some peeps who have no time to actively play atm but wanna do some participation (Thank u, stupid weekly caps). I don't much like it, thats it. Also I don't know why you thing blobs run down roamers. Every roaming class can run away from a blob very easily. And 30+ ppl usually won't even chase 1 person.
  5. But of course, in this thread arguing that my way is bad, encouraging players to play something useful in a group setting is "toxic entitelment" and generally saying that roaming is somehow better than and more whortwile zerg. I have mostly nothing against roamers i just ignore you (hey, you get a lootbag out of it!), have your fun your way. Unless its 5 disgusting stealthers ganking 1 person, then well, i feel like watching a school bully a bit. And check if they still have fun if run over by 50-person blob. I guess they like it that way? But - I just expressed my hope that anet doesn't change the current course of balancing towards large blobs. And I mostly see map-hopping due to lack of fights or vast difference in numbers. Difference of numbers is not fault of "blob meta1111", but lack of any solution to server bandwagoning, anet relinking, etc. With roughly equal numbers blobs will fight blobs, roamers will fight roamers and all should be good i hope. Try to kill 30 lords every 5-10 minutes then 😛
  6. It is pure masochism at this point, anet obviously wants you to give up finally 🙂
  7. Yes, and that is ok, its just way better to flip+flip than to defend, that is why people get triggered. Reward structure is bad. Forcing PvE players (and also players who like large scale) to do camp flipping for stuff is also a major factor that makes it bad. I personally just find the idea of ganking camp flippers a bit "bullying"-ish and unfun. But i don't trigger, i just die peacefully and go elswhere.
  8. As long as you need group synergy, support, reliance on teammates and coordination to accomplish anything i'm ok either way. I can't imagine how cloud vs cloud would do that. Well if winning PPT had some rewards with it then probably people would care and fight for objectives more. You can also PPT quite effectively as a blob, and a lot of blobs do that. Also, don't know if you played when merry-go-round was the meta and everyone just turned around at the sight of enemy - its way, way better now than then, at least people want to fight.
  9. Why would I ever want to 1v1 someone in this large scale gamemode? I hope they continue balancing it towards mass content (BvB, maybe GvG), not "2 dudes flipping camps". If you wanna fight 1v1 i just /sit and then find something else to do, i don't play sPvP for a reason.
  10. Why would every class need to do everything? Just choose the right tool for the job, you can have more than 1 character. I dislike roaming very much, but I also think there is value in it IF you like small scale fighting.
  11. Your group is supposed to do damage to the other group. It is a large scale combat mode. If you want to do 1v1s there is another game mode for that.
  12. tl;dr - Warframe was at its absolutely best when you could speedclear, its not worth playing if you can't. Farmable content is a chore to do, not a fun challenge - the faster you get it the better. If it slowed down I just wouldn't bother with it, i'm there to make my gold asap not to have "fun" doing the same fractal for 89347234732480 time (or farming my 100+th forma in WF 😛 ) Run with 4 or 3 ppl if you wanna a slower experience. Its not speed that is weird, its your self-nerfing that is.
  13. Absolutely agree - but here people don't want something, they want everything and they want content that is unappealing to them to not be created. This is where the word fits in my opinion, they are entitled. As told before, no, EoD strikes are not introduction to anything. You are confused 🙂 Mage Tower in WoW. Any of the legendary gen2 journeys in GW2. Most achievements. This is just plainly false, not everything needs to be farm. Nice way to say "nerfed to the ground to the point of being semi-afk" 😉
  14. That is content that makes games exceptional. Lack of fear to create something unique that few people will enjoy. Be it a complex open world achievement (gen 2 leggies ftw), a title for extreme dedication (max WvW rank) or very hard instanced content it gives the rest goals to strive for. Making everything available for everyone and giving in to "i'm entitled to do everything" crowd createst forgettable, lackluster experience. But the second there is one (!) truly difficult encounter in the game already people start moaning as if it took from the things they enjoy and was forbidden to cater to that group of players. Noone "focused" on that content. You are getting s1 and got eod maps/aurene leggies for OW, pvp is dead, and wvw is a separate topic. The OP boils down to 'how dare they make something i don't enjoy' imho.
×
×
  • Create New...