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AlexVoyd.8094

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Everything posted by AlexVoyd.8094

  1. Increasing the range will pseudo-improve visual noise,make ranged specs feel like...well...ranged and open the boss design for more mechanics. Going for trinity right now is impossible, I won't discuss if it would be a good or bad idea,doesn't matter right now, BUT they could fully embrace "roles" like <support-alac>, <support-quick> with fixed specs. Your opinion is that gw2 combat is over-simplified?
  2. Hi! After the recent couple of dev communication, I can't help but feel that we mostly talk about boons regarding this game. And I have this bad feeling that the devs are "wasting" time trying to "fix" how boons, buffs, synergies and in general our classes work. Is adding more boons really the answer? Giving might to everyone, fury to every spec, alacrity and quickness for every wanna-be support class who is waiting in the line for Firebrands to be nerfed while at the same time watching Mechanists skip the queue? Meanwhile, there is no control over boons in game, you don't know if the so-called support in your group has 100% BD or not and without ArcDPS_buffs, good luck trying to figure out if you have a good uptime... pfff even now I'm falling on the same trap the devs have fallen again again the last years! More importantly: IS BOON MANAGEMENT FUN? Any1? Is playing with 5 spirits fun? 5 wells maybe? Is current alacrity tempest fun? Watching the channel bar of your overloads? The warrior mistake says nothing btw, cause the problem lies in the philosophy. A philosophy which tries to homogenise the classes in order for every1 to be viable at the cost of actually creating fun classes with fun rotations. Is any1 enjoying the "blob meta"? Why boons are still 360 (at best)? Why druids are punished for doing mechanics? We need FUN rotations,not stupid mathematics! Plz Anet don't follow blizzard's steps where for 2 expansions their whole focus was on how to balance 3 or 4 systems on top of each other! Keep it simple,stupid! K.I.S.S. My advice? Boons have 2000 radius in pve, quick/alac are behind specific traits that pulse every 3sec while in combat for 1,5sec. Will open up our utility bars, will open up the design for the classes and will lower the skill floor! Thanks,take care every1 ❤️ PS: please make engin rifle FUN!
  3. https://prnt.sc/XNVsBkY09wvt But you are missing the point, which is to keep any new players who will come after steam release I respect that! Regarding my mention of "roles in the LFG", it was just an example of lack of clarity. The point of my thread wasn't to make GW2 like the rest of the MMOs. I, like you, enjoy GW2 for what it is and I like that it doesn't want to be like the other MMOs. That doesn't mean though that "lack of clarity" is a nice goal to have in order to be different. GW2 is already different enough from other MMOs, a clear screen with the in-game rewards of each activity won't make GW2 look like WoW. The clear combat won't make GW2 like FFXIV. Sure, my request for the non-interruption of your auto-attack chain comes from FFXIV. Like in GW2,they used to interrupt your combos if you wanted to use a spell that wasn't supposed to be used in the chain but they realised that this way they punish players for using utilities that are supposed to be used in certain situations (for example:use a CC spell to interrupt or a heal). Other games had mounts and GW2 used to be THE game that doesn't have mounts,cause mounts kill immersion. And what happened in the end? GW2 has THE BEST mount system in the genre. Don't be afraid of change,if it is implimented correctly. Having UI options won't ruin your unique experience. Neither having a seasonal pass will. It will be like an ALL-IN reward track, that will reward your time spend in the game with the unique loot that is now behind real money that you probably wouldn't buy anyway. Thanks for all your kind responces ❤️
  4. Hey! This will be a long post so I start right away! I have created an account on almost any known MMO but I mainly played WoW (1100 days /played),FFXIV (250 days) and GW2 (130 days).I have high hopium for the steam release.Watching some videos from WP or Teapot regarding this subject,I realised I have a unique perspective,having so much playtime in other MMOs but at the same time loving GW2. Coming from other MMOs it's 2 things that really annoy me in GW2. A. - CLARITY & VISUAL NOISE - The game lacks clarity in almost every department.Some examples: -You open LFG, you see the symbols of 3 core guardians in a group.No info of their roles! -You enter a strike and you don't know:"is this daily only?What are the rewards?Can I see them anywhere?" -Bosses are casting abilities noone knows their names. Regarding visual noise: While in a strike or raid, the game "forces" us to be grouped up, while at the same time you can't hide other players' graphics effects, combo fields, infusion glows, huge backpacks dyed in permafrost, twilight's huge graphic after effects, etc while at the same time you try to find an angle to watch your character's auto-attack chain animation so you won't ruin your dps by canceling it. Last but not least, the poor 2010 UI which was designed for simpler times, nowadays just ruins the gameplay instead of embracing the long-gone simplicity of Vanilla GW2. Before talking about solutions (and expectations) I will write about the second problem.It is an MMO after all. EVERYTHING is intertwined. B. - GEMSTORE & IN-GAME REWARDS - I can't stress enough how I prefer subscription based games. Especially FFXIV which has a known patch cycle that I can organise my sub accordingly, play as much as I want and then return when new content arrives. GW2's moneytization starves the actual game from rewards sadly. All cool skins are behind real money. "But you can buy gems with gold" many would answer to this.Yes it's true. Let's analyse where this leads though: Since there is no gear progression in the game, everything comes down to gold per hour. People who don't enjoy fractals are doing them cause they are the best GPH. People asking for 500 LI for Boneskinner, cause it is a waste of time(thus gold) if you wipe.Some maps are dead because their GPH isn't the best. So in the end, EVERY reward in game is related to gold. Which is boring. And makes everything a "rush". Let's talk about solutions and expectations. Many MMO players after character creation will go to "UI settings". -"Oh! There are no UI settings. Ok then, I need to get my ...gwelvui! Oh there are no addons? But I want my HP bar there and the enemy bar there and my spells vertical in the middle of my screen!" That would be a typical first minute experience for many new players. 1.Open up the UI. Allow in-game modification. Add more menus.A separate achievement panel, a separate crafting panel. Options to keybind these. Add more bars. Add ways to check our non-active weapons' cooldowns. Give information.Give the power to the player. 2.Fight design starts with character and UI design! So: Allow mod of SCT that is currently hiding (everything) animations of smaller enemies,add options to hide combo fields,glow effects,spell effects,pets. Make boon applycation and healing be "raid-wide" so players dont have to be blobed in melee. Options to filter boons and conditions. Separate non-essentials buffs from in-combat boons. Add proper casting bars,both for player and the bosses.Let me know if my granade 2 is ready. Dont punish me for interrupting my auto-chain to use CC.You shouldnt punish me for being good.With bad character design and bad UI,developers have less room to make more interesting mechanics.Allowing players to spread throughout the boss arena will open up the design for mechanics like soaks,lines and personal responsibility. 3.Regarding gemstore and rewards: I know this community hates the word "subscription". And tbh adding a sub to gw2 right now after so many years would be weird. But an addition of seasonal pass is easier in my opinion. IF done correctly. So assuming we are having a seasonal pass (that money will only speed things up) will allow you to rework the daily login rewards (which btw should be allowed to stack for at least 3 days).Find your development cycle and fit 2 seasonal passes in-between. Each one with a new BLTC Weapon skin set and new mount skins.Reward some of them through it.Connect the seasonal pass with in-game activities. Allow rework of the daily system which will be connected to the seasonal pass instead. Remove lootboxes!!Allow all these beautiful skins to be given to players by doing "10 strikes" or "5 raids". Yeah,ok,Boneskinner itself wont drop the mount skin,but it will be obtained through the various activities asked from the seasonal pass. Epilogue:In my opinion GW2 right now needs more QoL than new content. New UI, re-imagined rewards structure,allow players to enjoy their ranged builds,give us knowledge of things,what bosses drop,what bosses cast,a better LFG system with matchmaking. Like it or not,you have roles now (alac,quick,heal,dps,tank). Embrace them instead of acting like they don't exist. Thanks for reading if you reached this far! Take care <3 PS:please remove the FOMO from the gemstore too!! :D
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