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solvemprobler.4295

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  1. Without quoting the first set of messages you've written, I just want to say I respect the way you play the game and I strive to see content the same way, I'm just quite absorbed by the purple gear grind right now 🙂 I am referring to that, yes, specifically to the way I see achievements which is both ways: for instance I will get Rockstar for both the completionist aspect of seeing a fully lit up Ember Bay achievement tab, but also to ping it to a friend in guild and talk about how crazy of an achievement it is.
  2. I see where you're coming from. I also agree with most of it, especially regarding demystifying raiding as this elitist activity. The Emboldened boon will hopefully work towards that goal. That said, I'm still convinced that in the way I've been extensively been mentioning, it's been poorly designed. While the raiding community, by the numbers we've been given, is a meager 5% of the entire player base, I just can't wrap my head around why we couldn't have a separation between people's efforts with and without the boon. It creates more content for 0 effort on their side, too, so I see it as a win for everyone- but I think this is where we respectfully disagree.
  3. also, I'm not offended at players, I'm annoyed at Anet for not thinking of most players. For making newer players' life easier, and invalidating the time of players like me in the process...it's not a zero sum game, there are ways to make both parties involved happy, far more elegant than a new achievement. I'd love to see more people raiding
  4. Then I guess we can agree it is prestige, but not the kind to belittle other players. Need I remind you, it's raids we're talking about. Some of the hardest content in the game, designed to be hard. I can already hear people think I'm elitist but that's just what raids are. The mindset prioritizing prestige at the cost of a more cohesive community would be something along the lines of "I don't want new players to get LI easier than I have earned it". This is nowhere close. I endorse the boon, but I think achievements are there to be cleared in normal mode. As a side note, prestige can be an important part of this game for a lot of people. There's prestige in expensive dyes, expensive minis...the fact that there's a few super toxic ones telling you playing for anything but prestige is stupid are giving prestige a bad rep. It's an mmo, if it isn't pvp, then there'll be a different kind of competing. I'm not much that kind of player though, just making a point 🙂
  5. I'm just being realistic: if you raised enough of a fuss, it would've been possible for Anet to pick up on it and perhaps change things. As I said before and as you decided to ignore, it's not what I'm trying to do, but I can see how that makes me look like I'm here to make a fuss in hopes to be heard, so I guess it's on me for having derailed the conversation that way. I think I have a good justification: the boon gives LI, gold and achievements for 50% the effort. I think achievements ON is too much, but I'm not here screaming bloody murder, as I'm just one guy and Anet can very easily ignore that. What I think is a fair suggestion is adding an achievement so that there's fair play between players who do Emboldened runs and players that don't...as of now, there isn't. - solves the above mentioned issue - players usually doing Emboldened might feel enticed by the achievement and take the training wheels off - it's not stepping on anyone's toes I am genuinely surprised at the amount of explaining I've been compelled to do in this thread
  6. I see what you're saying, though the gaming community has gotten a lot more competitive over the years. I'm not that kind of player, and GW2 doesn't attract those kinds of people, if we disregard spvp 🙂 Tearing down BS to strengthen the community...well I could argue I'm here doing the same thing. This isn't at all about making sure others don't get what I have. I'm not asking to be the only guy with the achievement 🙂 put it out there, I'm sure a lot of people will take off their training wheels and try to get it with newfound confidence after Emboldened runs. I'm not here saying the boon needs to go, I'm here saying "achievements stay ON" is a lack of respect for my time and efforts, from an MMO that's usually very, very good at doing that. I don't think Anet quest for accessibility invalidating some crucial raiding achievements is good design. It doesn't have to be a zero sum game. While we should keep in mind that prestige is a core aspect of an MMO, I'm not here trying to enforce that. I'm not that kind of player, I don't chase title, it's a personal thing, just not so personal I'm ok with just "knowing I've done it", and that's just the way I am.
  7. I don't think it's fair to compare the developing meta of an MMO through the years indirectly changing the way raids are run...to an official decision ANET has taken, to devalue achievements originally intended to be cleared without a 50% damage, health, and healing power increase. Let me make this extremely clear. I think people should play/try normal mode because I'm convinced it'll be more fun than training wheel mode, but that's just the way I enjoy the game, so I'm not here to tell people how to play. I care about other players getting the same achievements for less work, because that invalidates my efforts towards said achievements. Now, if Anet is willing to throw achievements that have been around for 7 years under the bus, there's nothing neither you nor me can do about it. My only question is, does it have to be that way? Can't Emboldened runs help players get their LI/gold/knowledge of mechs, and that's it? Achievements seem caught in the crosshairs of accessibility, at older players' expense. It's not about getting others to grind as much as I did (in fact, if they picked the easy way only, they'd have to grind way more). It's about ANET throwing me a bone and giving me a simple badge (that new players can get as well, and might be a nudge to take the training wheels off!) that says I cleared stuff without Emboldened runs.
  8. Let's be honest, how vocal people are about it is a determining factor. If people get annoyed at something loud/long enough, it will be addressed one way or the other. Now I'm not saying I'm aiming to raise a big cloud of dust for an achievement, but I am definitely saying it's an effortless way for Anet to avoid invalidating the time and effort players like me have put into raiding, without making Emboldened runs any different for newer raiders.
  9. Yes, in a way I'm saying you're right. I'm annoyed that the achievement is easier, but since being annoyed isn't going to change a thing, I'm suggesting an achievement to show myself on my achievement tab that I've killed all raid bosses before the game would introduce a boon to do just that with a 50% damage increase. Let's try with an example: let's pretend that on the 28th, the Treasure Hunter achievement doesn't require you to try your luck at specific champions across Tyria (or spending 300g on TP to buy a wooden rabbit), but instead needs you to go around Tyria and buy 3k karma worth of trinkets from Heart vendors, much like the Koutaophile achievement. Anyone that has done it before will get no recognition for having cleared it the normal way. Wouldn't you agree that more than some of those people would be annoyed at the news? Now, you could say the Treasure Hunter achievement doesn't come close to awarding the same amount of QoL and riches as a chest in your home instance, but I'm hoping you can see beside this to understand what I'm trying to say.
  10. Yes...and no. I am upset that the achievements I've been through will be easier as of the 28th of this month. I have a feeling you said it with negative undertones, which simply shows we see it differently, and that's fine. For the love of all that is holy, and hopefully I'll have to explain this for the last time, I am not talking about how quickly or slowly LI will be given out. At all. It's never been mentioned. 4 out of 5 people in this comment section write their answers convinced that I want people to take as long as I have to grind leggy armor, and I'm honestly fed up with it. Would I encourage people do normal mode? Yes, I believe normal mode will be more engaging than playing with training wheels...but I don't think that should be enforced. Moving on. I have nothing against you and the fact that you've amassed a very large amount of LI, and most of all that you don't feel like your time/effort won't be devalued by the update, but "you shouldn't feel that way because I don't feel that way" is a very poor argument. I am compelled to underline that if specific achievements stay ON during an Emboldened Boon run, that will devalue the Envoy/Coalescence achievements, as they will be easier to go through. You don't need to agree with this, because it's a fact. 50% more damage, health and healing power make raids easier, period. It's a great thing for people to learn raid mechanics, but not so great when it leads to the same results as all the people that have been raiding for the last 7 years. "Yeah but it takes longer"...that's a fact as well, but beside the point. I too am happy more people will try raids.
  11. I meant my original post. I've never talked about CMs. I have never done CMs, and regardless of that, as you said above, ANET has separated CMs from the Emboldened system, so since they're not hit in the slightest by the boon, I fail to understand how it's a relevant topic of discussion.
  12. I strongly disagree. Players could be attracted to raids for a variety of different reasons. To give you a personal example, I was initially attracted by the raw 2g and I still am (am poor as heck). Some could want in because their friends do it, and they want to be part of the group. Some could want to try to feel like they've tapped into every aspect of this game, or every major game mode this mmo has to offer, or that they've cleared every boss the game has thrown at us these years. I could go on for ages. Training wheels should be just that..for training. Take them off, and go get some leggy armor. Before you tell me it already takes ages for Emboldened runs to give you the required amount of LI for a set, yes, that's factually correct and entirely beside the point, as I've never mentioned people will or should stick to Emboldened runs forever, or that Emboldened runs will make LI worthless, or any of that nonsense. "Cannot be done" is a very big statement with no foundation IMO. ANET is a bunch of people (and shareholders, it's fair to say) like you and me, sitting at a table making entirely arbitrary decisions. It cannot be done, until they go ahead and do it.
  13. As I've had to underline for countless times, I'm not crying bloody murder because "now people will get LI fast and easy". I couldn't care less how fast people get their leggy armor, as some have pointed out, raids being sold muddies the waters already. I am surprised at the fact that you mention a 50% buff to health, dps and healing power isn't something you can exploit. Yes, obviously, you can't straight up ignore 1 shot mechanics. It's so obvious it isn't worth talking about. Some mechanics are already out-dps'd in raids, I would argue a 50% damage increase could make people capitalize on that trend. Your last paragraph is probably the most fair. Yes, Guild Wars 2 isn't the kind of game that's willing to throw you a bone if it means keeping content rewarding only for a niche part of the community.
  14. Unless they omitted listing every single achievement that's off limits to Emboldened runs to avoid making the post too long, which is possible...there's quite a bunch of achievements, at least one per raid boss give or take, that would be easier to get. Take Sabetha's "Last Cannon", which is about leaving 1 cannon up for the whole fight, and then clear. I imagine it'd be easy peasy with a 50% damage increase.
  15. Genuinely happy to see someone gets what I'm trying to say. The vast majority seem convinced I'm against Emboldened runs, or new players trying raids, or raids getting easier.
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