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Hida Oni.7652

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Everything posted by Hida Oni.7652

  1. same as everyone, come to place and there everything empty and dozens of people. Obviously nothing spawns, and just doing 2 puzzles doing nothing. Dear Arena, have you do at least MINIMAL TESTING for content you add or no? Because this f.up looks like you do not. This event and single daily chest from it was obviously bugged, and was in that state since probably release of EoD. And you added it to a new daily system? System where you have to do ALL parts to get chest, and have no options there to skip one or two ?? I kinda feel sorry for money spent on this.
  2. overall its same, yes. but.. you are being "forced" to spend less, but much more often. like most of crappy f2p games do, come here kid, just for 15$ you get 800% of that price!!!, you buy this and that and then few more, and boom, you already spent more then some standalone b2p AAA titles cost. also like i said, you not getting new stuff? you are out. out of new zones (its easy to force people spend most of their time only there, just with new items or currency or whatelse), out of raids (hey this expansion have XXX mastery\prof, you dont have it? get the hell out of this raid)
  3. most of the time people running meta events now, or raids.. and raids are locked behind paid expansion, and most of that meta events behind expansions or living story (which if you not present when it was released, also paid content)
  4. 1) its only what you assume, not what told or set in stone, this can be half year, one year or more. 2) who are you to decide who are target audience in this game or no?
  5. and its not, even if its 15$, because living story was free, and expansions came once per few years, and now calc how often you would need to pay that 15$ for less content to me this seems like a cash grab, mostly same as in eso, where they do quarterly updates that you obligated to buy, if you dont want to be left in old empty zones.
  6. you not obligated to buy expansions as well, but if you dont - who are you gonna play with? Without all that new classes masteries zones and activities?
  7. Am i read that right? ANet nerf Mirage because he high performing? Did you see a lot of staff mirage in raids? Because i not seen them since like winter or so. Same for axes, since winter i seen maybe ONE axe mirage in raid, and you telling me that they are high performing? ok, found video and post on page 23 that they removing nerfs... at least player voices done their work.
  8. How can game director confuse "ugly bad changes" for "lack of info and description"? No matter how much description you put out there, or even if you wrote a whole book about "why THIS changes where made", it will not change fact that you failed, and failed badly, and not with words or description, you failed as a team that must do balance changes. First of all, like many many people said, making changes for class based only on 0.01% of TOP players who always milk everything in raids, are DUMBEST idea, especially when majority can't do even 2/3 of same output. But changing it because of few people, and making class bad while not in raids? Did you forget that your game have not only Raids? Its also have open world, fractals, dungeons? Then changes to traitlines to streamline and make them "universal" - another crappy idea, i had seen same in wow, when they decided "oh yeah, lets give bloodlust to EVERY class" - and that was when decline started. I have better idea for you devs! Its even a lot simpler to do! Just remove all skills, and give all classes ability to use any armor and weapons, and make skills linked to weapons, not classes, and voila, you will get your "UNI" skills.
  9. aand, i didn't mention ham as well, because this two are garbage (i mean this two are already mandatory and required by everyone in raids) and didnt get weaker, only stronger while already being on top.
  10. i always feel frustrated, when devs instead of buffing weak skills and classes (to make everyone ~at same level), just nerf the crap out of everyone who doing ok, making everyone derpy kitten in term of efficiency
  11. Its funny, how they tell one thing, and doing something quite opposite. Lets give dps classes group buffs (which already normally provided in groups by dedicated SUPPORT), and cut them by 50% uptime, so when people not in group, they will be poop. and what reason in giving 5% more crit, when with same changes you like loose half of the time you have that said buff, its not buffing by 5% crit, its like having only 50% to your time ANY crit buff, so even if you made it +1000000% crit, it will not matter.
  12. did you thought that cut to 50% uptime from 100% uptime, was wat???
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