Hello players. Here are some suggestions for Willbender that I would like to share with you. My English is bad, but I hope you can understand. The goals here are to open up a variety of builds for Willbender, including:
Improving PVE support with an easy way to share alac, migth and fury.
Provide Willbender with access to more sustain buildings to help in long fights/duels via BARRIER, BLOCKs and CC's.
Improving the high mobility burst assassin role with SUPERSPEED and CC's.
LIST OF WILLBENDER TRAITS
(Minor Adept) Willbender Training: The guardian's Virtues are now movement based, giving them a swift advantage in combat. Gain access to the Physical skill type. WILLBENDER GAIN ALACRITY WHEN ACTIVATE A VIRTUE.
(Major Adept) Searing Pact: Gain condition damage. Willbender Flames now inflict burning on foes they strike.
(Major Adept) Power for Power: Gain increased power. Willbender Flames deal increased damage to foes they strike.
(Major Adept) Conceited Curate: Gain increased healing power. WILLBENDER FLAMES NOW GRANTS BARRIER TO NEARBY ALLIES when they strike an enemy.
(Minor Master) Righteous Sprint: Gain increased movement speed. Gain swiftness when you activate a virtue.
(Major Master) Restorative Virtues: Triggered virtue effects reduce the cooldown of active weapon abilities. ALACRITY IS REMOVED.
(Major Master) Holy Reckoning: Triggered virtue effects now GRANT MIGHT TO NEARBY ALLIES. GRANT FURY WHEN ACTIVATING RUSHING JUSTICE.
(Major Master) Vanguard Tactics: Activating Courage grants resistance. Shadowstepping grants resolution and protection.
(Minor Grandmaster) Lethal Tempo: Each time you activate a virtue or your virtue's passives are triggered, gain a damage bonus. Gaining stacks of this boon refreshes other stacks.
(Major Grandmaster) Phoenix Protocol: Gain alacrity and regeneration when resolve's effect triggers. WHEN YOU APPLY ALACRITY TO YOURSELF, GRANT ALACRITY TO ALL NEARBY ALLIES. RESOLVE HEAL IS TRANSFERED TO ALLIES. Resolve has a modified duration. (With this change we could share alac and heal allies)
(Major Grandmaster) Tyrant's Momentum: Lethal Tempo grants increased damage, but has reduced duration. Justice's duration is modified. GAIN SUPERSPEED WHEN YOU ACTIVATE A VIRTUE.
(Major Grandmaster) Deathless Courage: Courage initial duration is reduced. Killing a foe extends the duration of Courage up to the maximum duration. AEGIS GRANTS BARRIER WHEN BLOCKS AN ATTACK.
VIRTUES
ACTIVATING A WILLBENDER FLAMES NO LONGER DESTROYS OTHER ACTIVE WILLBENDER FLAMES EFFECTS.
Rushing Justice. Rush toward your target and then SHADOWSTEP to gain Justice delivering a strike and emanating Willbender Flames. (Similar to sword 5).
Flowing Resolve: Remove conditions and gain Flowing Resolve. Rush forward and evade attacks while leaving Willbender Flames in your wake. DISTANCE TRAVELED: 600.
Crashing Courage: Shadowstep a short distance while gaining boons and emanating Willbender Flames from your location. Gain Courage. RANGE: 800.
SWORD
Executioner's Calling: STUN your foe with rending force. Follow up this attack with a dual strike that deals increased damage against foes you struck with the first.
Advancing Strike: Quickly dash toward your foe and then shadowstep to deliver a debilitating attack that first slows and then immobilizes your enemies.
HEAL, UTILITY AND ELITE
Reversal of Fortune: same effects but with no animation. (The idea is that Willbender will continue to be aggressive and attack enemies even using the healing ability, similar to herald).
Flash Combo: SHADOWSTEP TO YOUR TARGET AND PERFORM A QUICK HEEL STRIKE THAT STUNS YOUR TARGET. Gain access to Repose if you interrupt your target. (The idea is to merge heel crack and flash combo in a single skill). HEEL CRACK IS REMOVED.
Whirling Light: Lunge forward and perform a whirlwind kick, weakening and burning any foes left in your wake.
Roiling Light: Break stun and dodge backward, blinding foes and gaining swiftness. Then, gain access to Quick Retribution. Quick Retribution: Lunge forward and unleash a disorienting strike at your foe, dazing them. RANGE: 450. (I don’t know what’s wrong with this skill but some times is just impossible to land if your target just walk. Maybe with more range it could work)
NEW UTILITY: PROTECT YOURSELF TO BLOCK INCOMING ATTACKS FOR A SHORT DURATION. IF AN ATTACK IS BLOCKED, GAIN ACCESS TO A GROUND TARGET TELEPORT. RANGE 600.
Heaven's Palm: Shadowstep and slam the ground, knocking down your targeted foe. Foes that aren't targeted are knocked back instead. GAIN EVADE (1 ¼ s). THIS SKILL NOW ATTACHES TO THE TARGET (similar to Elementalist scepter skill 2 rework)
POSSIBLE BUILDS: PvP and WvW
High mobility burst assassin: 2-3-2.
Bruiser/tank: 2-3-3 or 3-3-3
Support: 3-2-3
POSSIBLE BUILDS: PVE
DPS: 2-1-2
AlacDPS: 2-2-1
Heal Alac: 3-2-1