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andreiblue.8231

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  1. Dunno if it is related to ToF CM cuz that's where it happened, but the ammo of F1 skill showed 3 while it is actually one and after using it it turned to 0. On a similar note in pvp it happend as chrono to have 2 out of 3 of the pink circles indicating clones be full while I had no clones active. If I created one more then it would show 3, but it stays at 2 after shattering. It reset after leaving the instance.
  2. Mesmers have been shown to have time altering powers with Time Warp and chronomancer specialisation. Maybe the only thing stopping them is not having enough power, so what if they have a big enough source of power like Xera's bloodstones?
  3. The problem are the t3 essences since you cant spend them on anything else besides crafting legendary armor.
  4. Besides that I think the chak gerents should spawn 4 "great" chak caches that can drop the chak infusion after their death. Auric Basin meta has 5 chests that can drop the infusion and this way they would be equal.
  5. Add an "arachnophobia" option in the settings that makes them look silly and not scary. Grounded has it.
  6. I saw some concept art about something like that and I think it would be cool to have a mount that can climb vertical surfaces. We can already climb almost every place with skyscale, but it still needs to land once in a while to fly higher. Maybe we will have a depths of tyria expansion and there we will find huge spiders which can become mounts? What do you think?
  7. Let's break it down: bosses like Dhuum and Qadim give the same amount of gold as wing 1 bosses and their difficulty isn't comparable. Dhuum CM and Qadim CM give the same amount of gold and exotics as KC CM and once again they aren't comparable. KO CM and HT CM are both hard, but HT CM is much harder than KO CM and yet you receive the same amount of gold ( which is, at least, more that AH CM). CO CM is much easier than ToF CM, but once again they give the same amount of rewards. Dungeon paths give different amounts of gold based on how long and difficult a path is, but difficulty is barely taken in account when it comes to raids and strikes. ToF and HT CMs should have better rewards considering they are the hardest content in the game cuz otherwise what's even the point of doing them weekly at this time?
  8. Either increase the rewards (right now I am part of multiple statics because I try to get the purple title, but afterwards I probably wont do even the normal CM in the current state) or nerf the normal CM because it is simply not worth doing weekly and I can't see it appearing on lfg each week cuz even experienced groups who have cleared it need multiple tries to complete it. Also change the 3 greens to not be random and instead be to the 3 players farthest from Cerus or maybe the 3 closest to the Regret aspect.
  9. You change utility skills when you go underwater, why shouldnt you be able to change traits too?
  10. Why? They dont have to make super complex specializations, just give them traits relevant to underwater combat .
  11. I kinda feel like quiting the game after the news tbh
  12. That was the consensus when I suggested colored titles and alacrity for scourge and look where we are now
  13. Either a gobbler or a vendor that lets us turn them into essences of despair. Once you craft all 3 sets of legendary armor they become literally useless.
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