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Meva.8327

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  1. Thank you for the update. I am logging in as I type, I will check the effects as well and add an edit later. EDIT: It seems the update of the Feast fixed the issues and works as intended. The update notes say: "Interacting with a Platter of Delectable Birthday Cakes now correctly applies its nourishment effect to players who are malnourished, and players can refresh the effect's duration by interacting with the platter. Interacting with the platter will not replace any active nourishments, regardless of their remaining duration. " The new feature is underlined: now the Feast will NOT override other food. My tests: 1. When you have another nourishment buff. The feast nourishment boon does not override the previous nourishment boon. 2. When you have the feast nourishment buff. You can refresh the feast nourishment boon to 30 minutes. 3. When you have the Malnourished debuff. The feast overrides the debuff with the nourishment buff.
  2. Two weeks have passed and no solution. If your estimate is correct, we are now sadly aiming for 8+ weeks before a fix.
  3. ANet has a perfect track record of 15-plus years of permanent struggle with updates and balance. Sadly yes. It shows that the priorities are more on moderation than on fixing bugs. EDIT: On 13/Nov/2023 at 22:30 NYC time we still have the Feast bug.
  4. I have not purchased SOTO yet, hence I can say that it is an issue deeper than just SOTO-based.
  5. Hehehe I get your point: losing ascended food for a cake is super sad and painful. But with the current bug, you will need to spend time with the malnourished debuff in PvE or WvW before reappling the nourished boon from the feast. EDIT: I agree with your EDIT above. It would be extremely nice if non-ascended food would not overwrite ascended ones.
  6. EDITS: 1. If you let the malnourished debuff to expire and interact with the feast, the nourished boon applies normally. 2. Before the update you could refresh any time the nourishment boon, but now you can no longer refresh it. The only way to get the nourishment boon now is to let the malnourished debuff expire and then eat a cake. If you want to overwrite an existing food you cannot do it. 3. Birthday Blaster is working as usual. It grants the same bonuses as the Feast but it only lasts 10 minutes. 4. It is not only a SOTO-based issue. Players with SOTO and without SOTO are both having this issue.
  7. Since today´s update, that is 7/Nov/2023, the Feast of Delectable Birthday Cake does not apply the nourishment boon. I can drop the feast and interact with the cakes as usual. Once I click on it, there is a familiar 2-minute cooldown. However, the nourishment boon does not apply. None of my 14+ toons can get the nourishment boon, regardles of the instance and maps in PvE and WvW. It seems to be a global issue: I asked players in different PvE maps and, to my knowledge, every single one had the same issue.
  8. Just like WoW has WoW Classic, where you could experience the original starting point of the game more than 10 years after launch and 3+ expansions, I would love to see the a "classic" version of GW2 where at lauch there were fewer combinations of everything (runes, sigils, classes/professions, armour sets, boons, conditions, etc). It would be interesting to see how this game has degenerated into boon orgies and has spun out of any balance control. Less is more, but ANet seems to think that poor quantity can hide the fact that quality is lacking.
  9. A guildie tested yesterday this broken herald build whilst I took notes and screenshots. Our conclusion (or rather an "educated guess" due to lack of solid data) is that somehow the compounding effect of several sources of damage reduction were wrongly calculated, which meant 90 to 95% of damage reduction depending of the game mode. This is a quick version of our tests yesterday:
  10. Unfortunately, those players are not hacking nor cheating. As shown below, these players are simply using a feature that ANET proudly announced in their June 27th update: It would be hypocrisy to ban players for playing the game exactly as ANet intended. Of course, the fact that ANet failed to test for both IT robustness and gameplay balance just shows the level of competence of their team.
  11. I agree. When I said "quick access" I meant it to be done without any grinding or time gates. I am perfectly fine with INSTANT access: in the end, if you have 6-7 runes you already have access to the second perk of the 6th rune (aka the special effect). If ANet steals that from you that is super bad, Destiny 2 levels of robbery of content. But I am a bit flexible. For example, I would find acceptable a couple hours completing a certain quest to get the Legendary Relic, which could be as a pretext to introduce lore and important NPCs.
  12. ANet could buy time to find a proper fix by temporarily disabling the Herald specialisation: the effect is not only in PvP and WvW, since in PvE heralds are able to solo raids.
  13. Wishful thinking, but I do hope it is the case. IF there is a legendary Relic at lauch AND IF those players who have crafted 6 Legendary Runes have quick access to this Legendary Relic then it is perfectly fine. Very big IFs, I am afraid. But we can dream.
  14. Exactly this. ANet is making a ridicule of themselves with the patch. But they can go deeper in the mud: if they dare to ban players for exploiting the VERY SAME FEATURE THEY PROUDLY IMPLEMENTED then that will definitely be the biggest shame and hypocrisy in video game history. A decent firm (and this happens very frequently in Japan) would call a press conference, say "mea culpa" and apologise.
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