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Everything posted by Durzlla.6295
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My guess is we will throw a dagger at the target, and if it hits we can teleport to the target, kinda like that ele dagger skill.
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May 11 Guild Wars 2 Skills and Balance Update Preview
Durzlla.6295 replied to Fire Attunement.9835's topic in Professions
I think Mantras would be more fun if instead of making them work like every other skill with charges, you make it so that you regain all charges after a duration, that way it kinda keeps with the "charging up" theme without making you hard cast them. -
I tried playing druid and honestly even generating CA is stupid, you are forced into passive ticks of healing to get anything done.forced to get dolyak/regeneration/renewal to actually get it really limits the options I find running any form of AoE regen also fixes the Avatar juice problem, I remember running more into the nerfed CD than anything.
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I’ve been MiA a while but from what I’ve seen it seems more like the other side node classes lost a ton of self sustain, where Druid lost less, which allows them to duke it out and eventually win the fight. Also all the CC and condi cleanse sure as hell doesn’t hurt.
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The OG Druid: The Design that could have been
Durzlla.6295 replied to InsaneQR.7412's topic in Ranger
Personally I love the lore of Druids in GW, they’re based pretty heavily on OG Druid themes and all of that. However the elite spec missed the Mark a lot of the time, but I see where their head was at and like the general “direction” it fell flat in execution. GW2 Druid has a duality thing going on with it that I really wish they would’ve embraced further, all of our Glyphs in normal form are all offensive and aggressive and the animations are tied to terrestrial Magic/elemental magic. EX: Alignment Roots/earth spikes shoot up and CC and damage, Enpowerment I believe is fire/wind swirls around everyone, Tide shoves people back with water etc, but when we go Celestial everything turns supportive and becomes celestial themed, and I personally love that. However where it falls flat imo is the staff weapon, and then not doing anything with the pet, also being a little stingey with some of the glyph animations but w/e it’s fine. The staff instead of being the full on Nature counterpart to Celestial Avatar is some half assed Celestial + terrestrial abomination, imo they should’ve just went full on aggressive ranged CC (maybe some minor healing) weapon that’s all plants and elements (probably plants to not step on elementalist toes) and/or wisps. As for the pet I think they missed an opportunity to go with the easiest and honestly most common route of games where Druids have pets. Druids in most games typically have a SINGLE super powerful pet, Ie buff the pet up and get rid of pet swap, and imo make celestial avatar do stuff with the pet, maybe it originates around them too, maybe it just full heals them idk, work it into the mechanic. Another option for the pet is to go the OTHER common approach of Druids with pets, they don’t have a persistent one, but they summon the whole damn forest to come to their aid, HOWEVER I don’t think this should be done in Gw2 because we already have the avatar state (and imo with how Druids in GW ascend to a spiritual being should KEEP the avatar state), so I don’t think this option should be used for Druid. But you bet your ass I want to see it on like Warden or Bunny Thumper, give me A summoner ranger elite spec. TLDR: Druids in GW2 lore and normal history are really big on both celestial and terrestrial (plants, animals, nature) stuff so they should’ve embraced the duality nature of it instead of doing the half assed met in the middle approach we ended up with. Cool theme, bad execution -
Druids in dungeons, fractals, and open world?
Durzlla.6295 replied to Kichwas.7152's topic in Ranger
I run druid almost exclusively, but that's because the general playstyle is fun, and i find it's better to just pick up the bad players and carry them on my back with heals and buffs, than to try to make up for their damage and support when they die. -
So, the new fractal: Sunqua Peak [Feedback]
Durzlla.6295 replied to hugo.4705's topic in Instanced Group Content
I enjoyed it overall, I’m still not entirely sure how the tidal chain thing is supposed to function, but it’s fun and I really liked the setting and environment of it!!! Just curious though is there a CM for it? I didn’t really look around for one, but noticed it had its own vendor tab? -
Any update on if the voices are in or not? I've been waiting to play through the story until i know they're all in.
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So I heard that some of the later seasons didn't have voice acting due to the Pandemic, but they'd be updated at a later date, and was just wondering if anyone can confirm/deny this? And if it is true, up to what point does the LW have voice acting? I'm kinda holding off on playing until it's all voiced atm, but if that's not going to happen then there's no point in waiting. EDIT: Just realized i posted this in the wrong forum thread.
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Honestly i think it'd be fine if LW2 was tied to the purchase of HoT and LW3 was tied to the purchase of PoF, the other ones can stay as is atm. That way people buying the expansions essentially get the content leading up to the expansion(s). Fortunately the game is so dirt cheap atm that i don't think it's too big of a deal if new players buy the LW updates since they're like, what? $10-20 a season or so? Or like $80 total since Season 1 is still lost to time. which isn't too much of a price for most MMOs, FF14 is $80 + sub, and WoW is like $70 + sub or so? And that's assuming you're not subbing out any of the actual cash price with gold, and if you're buying it all at once instead of as you sorta encounter it, since it'll probably be a decent chunk of time for a new player to go through ALL of the story at once, especially if they're making alts, and doing world exploration etc etc.
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Can't get into other MMOs after GW2
Durzlla.6295 replied to lezbefriends.7516's topic in Guild Wars 2 Discussion
I gotta say, the colossal amount of quality of life in GW2 makes every other MMO feel like a pain in the ass lol. -
I had assumed they would have just tied the LW1 missions straight into the NPC that gives the recap, so new players can at the very least get a short little lore blurb and then do a few missions so they can see where Destiny's Orphans all came from. Hopefully they change it to not be exclusively from the scrying pool.
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Upcoming Changes to Fall Damage and Revival
Durzlla.6295 replied to Robert Gee.9246's topic in Professions
This is basically a nerf for a trait that was already not so good, can't you guys make it works like transfusion and the pet pulls and tries to revive up to 5 downed players? Yeah I was excited to see how our trait got reworked only to see it’s just getting nerfed... -
Chances of Druid pets getting a rework like Chrono did?
Durzlla.6295 replied to Rico.6873's topic in Ranger
The only thing SLB can’t benefit from in beastmode atm is swapping pets, passive buffs to pets affect the Slb, and the traits that trigger on the pets F2 skill trigger on “beast skills” which include Worldly Impact and the rest of those abilities. So no, you’re not sacrificing anything. -
Elite Specializations without an expansion?
Durzlla.6295 replied to Arkham Creed.7358's topic in Guild Wars 2 Discussion
Personally I’d like to see them go through and touch up the existing traitlines to make all of them have their own “feel” or uniqueness kinda like they did with the deathmagic and tactics overhaul. And then once all of those are all functioning to add another elite spec. They claim elite specs don’t need expansions to come out, but we’ve yet to see them do so, and I’m not anticipating new elite specs until at the absolute soonest, the end of this saga. -
I mean sure Aurora May be worth ~1500g, but unless you’re literally not playing the game, a very sizeable amount of that gold cost is going to go away from material drops. And if you ARE a veteran player I’m sure you have a sizeable pile of resources to use on crafting the thing. Most of legendary crafting is just doing a little bit of farming for mats over a few days, you’d be amazed how easy it is to knock out legendaries for “cheap” (low liquid gold price) with a Bit of farming.
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Except a build with axe/warhorn GS will beat the longbow build 100% of the time while doing way better against everything else in general, yet longbow got nerfed lol. LB damage got nerfed because it can do the damage it does at like double the range of anyone else so they can’t exactly “counter” it, and LB also has utility. kitten LB outrangesLiterally every weapon in the game due to how arrow projectiles work, only thing that even rivals it is Deadeye rifle. It only does that damage with a kitten glassbuild anyone with half a brain should be able to beat easilly. A core warrior will close the gap and eviscerate you a new one for 13k. So how was LB better than boonbeast, mirage holo and core war again?Sure a core warrior could close the gap if they survive the burst they very well won’t even see coming. And again, LB doesn’t need to be STRONGER than a full build, it just needs to be less fun to play against for people.
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So are you suggesting the spirits are just like a wisp that floats around you or something until you throw it out as an AoE effect? Because that could be cool too honestly, and if that were the case the ranger should definitely have a cast time of “activating them”. The main problem I have with the current active cast time is both the ranger and the spirit can be interrupted, so it’s too much counterplay for too little reward. The latter one. Something similar to Astral grace. Just that you send out the spirit to a ground targeted position (well telegraphed <-counterplayability). Doing his Area attack (AoE Damage and some short area denial <-forces movement or punishment) and it applies the buff to close allies for a set amount of time. So it is more versatile and capabable of dynamic gameplay).Yes the cast time could be the first indicator, but I think the trail is a better indicator from the start. A floating shining wisp is probably enough visual indication for a reaction.It would also have some nice synergy with druids ranged casting. Ok so you’re saying instead of even summoning a spirit we just kinda summon a spirit to a location (like fire it out from us) and then it creates an effect where it lands and gives the spirit buff? That would be pretty cool honestly, I’d be down for that. reminds me of the herald shield 4 ...shooting a tiny blob thats absolute kitten^^I’m imagining it being the size of ancestral grace and having a color/effect based on the spirit (IE orange and fiery for sun, purple and lightning for storm etc) Which I think would be cool, and would also give rangers support, AoE, and make spirits not boring as shit to play with.
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So are you suggesting the spirits are just like a wisp that floats around you or something until you throw it out as an AoE effect? Because that could be cool too honestly, and if that were the case the ranger should definitely have a cast time of “activating them”. The main problem I have with the current active cast time is both the ranger and the spirit can be interrupted, so it’s too much counterplay for too little reward. The latter one. Something similar to Astral grace. Just that you send out the spirit to a ground targeted position (well telegraphed <-counterplayability). Doing his Area attack (AoE Damage and some short area denial <-forces movement or punishment) and it applies the buff to close allies for a set amount of time. So it is more versatile and capabable of dynamic gameplay).Yes the cast time could be the first indicator, but I think the trail is a better indicator from the start. A floating shining wisp is probably enough visual indication for a reaction.It would also have some nice synergy with druids ranged casting. Ok so you’re saying instead of even summoning a spirit we just kinda summon a spirit to a location (like fire it out from us) and then it creates an effect where it lands and gives the spirit buff? That would be pretty cool honestly, I’d be down for that.
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Except a build with axe/warhorn GS will beat the longbow build 100% of the time while doing way better against everything else in general, yet longbow got nerfed lol. LB damage got nerfed because it can do the damage it does at like double the range of anyone else so they can’t exactly “counter” it, and LB also has utility. Shit LB outrangesLiterally every weapon in the game due to how arrow projectiles work, only thing that even rivals it is Deadeye rifle.
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Chances of Druid pets getting a rework like Chrono did?
Durzlla.6295 replied to Rico.6873's topic in Ranger
I mean it can tank 3 berserker classes for longer than a lot of builds but even then it can’t do it for very long now that they can’t just reset the fight and come back. And even then you’re not going to kill any of them, just distract them and be a nuisance eating up their time. What is is with the ranger forum and attracting troll posters these days? just saying lol (for example raid meta) You say "for example", but raiding is the ONLY thing it's "meta" in at all. And that's not because druid is good, but because core ranger got spirits and spotter, druid only adds some heals and might to it (which other classes can do). If you're gonna talk about how good druid is for raiding, you should know why that is - but you clearly don't. If warrior ever got a heal spec, it would take the druid's role in a second. It's only missing the heals, and a soulbeast or any other ranger spec can grab the missing frost spirit. not really .... frac meta too and pretty good in roaming and warrior got healing now, but its a bad choice to make the bannerslave a healer since it deals tons of damage to the buffs it gives Did you play any fractal in the last half year? Druid is out of the meta. Firebrigade replaced druid/chrono. Soulbeast takes frost spirit.No druid is not pretty good in roaming. The only thing it can actually do is annoy people and bore them to death. It is miles behind core ranger and soulbeast. The only reason druids still exists in raids is because the group damage is really low. Increase it and druid dies. The healing is awful. The spec is just a might and spirit bot right now. They should ditch the current grand masters and add a customisation like the dodge traits for daredevil. Offensive support, defensive support, some kind of damage thingy for solo play.I mean Druid May be out of the “meta” for fractals but no one is going to refuse a Druid in their fractal group as the healer. It does it’s job and provides some nice damage boosts. Granted it still needs some form of buff/rework. -
So are you suggesting the spirits are just like a wisp that floats around you or something until you throw it out as an AoE effect? Because that could be cool too honestly, and if that were the case the ranger should definitely have a cast time of “activating them”. The main problem I have with the current active cast time is both the ranger and the spirit can be interrupted, so it’s too much counterplay for too little reward.
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Chances of Druid pets getting a rework like Chrono did?
Durzlla.6295 replied to Rico.6873's topic in Ranger
Anet has already changed this on many professions, only engi has not yet been modified if I'm not mistaken Im all for the idea to make elite specs have a tradeoff for being an elite spec. If a 20% stat reduction of pets is a good one is very debatable, but at least the intention is good. I dont know that much about other classes, but I wonder what the tradeoffs for soulbeast, firebrand, spellbreaker, mirage, etc. are. Pets are very instrumental for druid and a 20% stat nerf is pretty significant, but druid got nothing in return. Soulbeast currently has no tradeoff. Spellbreaker only has 2 adrenaline bars total (instead of 3), and only gets tier 1 burst skills Ie the weakest one. Firebrand gets Tomes with significantly longer CDs in exchange for low CD instant cast abilities on their F1-F3 (I’d argue that they should also lost the passives, but that’s me), and Mirage loses the mobility from a normal dodge skill in exchange for a stationary dodge that can be done at all times. So all of the ones you listed (minus Soulbeast) have a form of tradeoff. Whether it’s strong enough to warrant what they get in exchange is debatable. But I’d argue that since core warrior and core guardian are still things those professions definitely give up something. Mirage imo probably needs to get some unique shatters like chrono, and SB needs a trade off (probably gonna be just one pet) The idea of tradeoff is to counter the add up of mechanics not adding an arbitrary weakness to an otherwise balanced spec, look at heralds ; all necro and ele elites.Berseker and Scrapper received trade off because they could use both their main mechanic and the elite one at the same time ( berseker was able to use normal burst + zerk burst before the changes and scrapper had still access to all F+ skills ). Ranger effectively lose access to pet mechanics while in beastmode, a tradeoff idea would be valid if the ranger could go mergeform and still use the pet, given how top rangers use core variant ( and personally I use it also ) , it's safe to say that your statement is blatantly wrong , soulbeast is situational and not a must have like holo or mirage. Druid received tradeoff because while using astral form he could still use his pets....if you still insist on your idea of tradeoff for soulbeast then I would expect to see a tradeoff for every single elite traitline in game ...including the herald traitline that the devs stated not requiring a tradeoff Every elite spec SHOULD have a trade off, and the devs think so too which is why they’ve said that and have been adding them into specs that don’t have them. All necro elites have a trade off of their shroud completely changing, scourge for example has a pitifully low amount of survivability compared to either of the other specs because it has an absolute LACK of a shroud in exchange for powerful offense and support via shades. And ele has a trade off with weaver, it has a drawback of having a CD on every attunement when you swap (normal ele and tempest can power swap through all their attunements if they want), and also requires two swaps to get a full attunement. And Soulbeast May lose access to their class mechanic in beast mode in a traditional sense, but they still gain all the benefits their pet would be giving them, both the skills and the buffs. It would be like saying the original berserker had a trade off because they couldn’t use their normal burst skills while they were in their primal rage, which as we can all see was not determined to be an actual trade off. Your post is full of contradictions. The devs stated that herald was in no need for tradeoffs so no...the devs think otherwise, going to ele, weaver has reduced CD on access to attunement but get double CD when trying to full attune, basically weavers can swap attunements faster than core eles so your comment is really wrong. Necro, reaper and scourges still got access to base necro skills and traits if I am not wrong...and they change the way necro is played exactly as soulbeast, about scourges...not only they can receive heals while in shroud mode compared to reapers and core necro but also get access to powerful barrier application, whether they're good in 1v1...it's not really the issue here and totally skill dependant. Already explained why soulbeast is balanced so no need to repeat myself , let's go straight to your "suggestion" ; you should try to explain us what will happen to all "on swap pet" traits and why soulbeast mode should have a CD at all, on top of that the whole traitline should be reworked, let's no forget about all merged skills that now will have to make up for the loss of 2nd pet. They won't just remove our 2nd pet...it wouldn't even be a ranger anymore, the devs will never do that...so pointless to even ask P.S also explain what we're supposed to do with a single pet when not merged, you're removing a core mechanic and completely gut dps/sustain..everyting...what exactly other classes give up while not using elite mechanic?Well herald does have a trade off now, since they no longer gain access to the F2 ability core revenant has now. Since core revenant came out with elite specs and wasn’t designed around core revenant really being a thing. Also do you not understand what a trade off is? It’s not some direct nerf, they give something up in exchange for something else. Weaver gives up being able to power swap, and a very slow full attunement in exchange for a shorter CD on all of its attunements and the whole weaving mechanic. Soulbeast has no trade off currently, it’s traitline sucks sure, and obviously they’d need to rework it, but they need to do that regardless, since no one in their right mind would take the Soulbeast traitline over any other one if they didn’t gain merge skills. And how would removing a second pet make it “not ranger” it’s not meant to be identical to core ranger, it’s meant to be different. In exchange for the second pet you get access to merging. Your singular pet will do exactly what you use it for now when you’re a SB for the 10s Cd Soulbeast already has between merging. And if they remove the second pet they just make pet swap traits trigger on entering/exiting beast mode. -
Chances of Druid pets getting a rework like Chrono did?
Durzlla.6295 replied to Rico.6873's topic in Ranger
Anet has already changed this on many professions, only engi has not yet been modified if I'm not mistaken Im all for the idea to make elite specs have a tradeoff for being an elite spec. If a 20% stat reduction of pets is a good one is very debatable, but at least the intention is good. I dont know that much about other classes, but I wonder what the tradeoffs for soulbeast, firebrand, spellbreaker, mirage, etc. are. Pets are very instrumental for druid and a 20% stat nerf is pretty significant, but druid got nothing in return. Soulbeast currently has no tradeoff. Spellbreaker only has 2 adrenaline bars total (instead of 3), and only gets tier 1 burst skills Ie the weakest one. Firebrand gets Tomes with significantly longer CDs in exchange for low CD instant cast abilities on their F1-F3 (I’d argue that they should also lost the passives, but that’s me), and Mirage loses the mobility from a normal dodge skill in exchange for a stationary dodge that can be done at all times. So all of the ones you listed (minus Soulbeast) have a form of tradeoff. Whether it’s strong enough to warrant what they get in exchange is debatable. But I’d argue that since core warrior and core guardian are still things those professions definitely give up something. Mirage imo probably needs to get some unique shatters like chrono, and SB needs a trade off (probably gonna be just one pet) The idea of tradeoff is to counter the add up of mechanics not adding an arbitrary weakness to an otherwise balanced spec, look at heralds ; all necro and ele elites.Berseker and Scrapper received trade off because they could use both their main mechanic and the elite one at the same time ( berseker was able to use normal burst + zerk burst before the changes and scrapper had still access to all F+ skills ). Ranger effectively lose access to pet mechanics while in beastmode, a tradeoff idea would be valid if the ranger could go mergeform and still use the pet, given how top rangers use core variant ( and personally I use it also ) , it's safe to say that your statement is blatantly wrong , soulbeast is situational and not a must have like holo or mirage. Druid received tradeoff because while using astral form he could still use his pets....if you still insist on your idea of tradeoff for soulbeast then I would expect to see a tradeoff for every single elite traitline in game ...including the herald traitline that the devs stated not requiring a tradeoffEvery elite spec SHOULD have a trade off, and the devs think so too which is why they’ve said that and have been adding them into specs that don’t have them. All necro elites have a trade off of their shroud completely changing, scourge for example has a pitifully low amount of survivability compared to either of the other specs because it has an absolute LACK of a shroud in exchange for powerful offense and support via shades. And ele has a trade off with weaver, it has a drawback of having a CD on every attunement when you swap (normal ele and tempest can power swap through all their attunements if they want), and also requires two swaps to get a full attunement. And Soulbeast May lose access to their class mechanic in beast mode in a traditional sense, but they still gain all the benefits their pet would be giving them, both the skills and the buffs. It would be like saying the original berserker had a trade off because they couldn’t use their normal burst skills while they were in their primal rage, which as we can all see was not determined to be an actual trade off.