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One more for the road.8950

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  1. Lost logic about offensive and defensive game play, skill issues and Dunning-Kruger effect aside... You can tout that they need to balance the game for some kind of utopian scenario where the servers have equal population and coverage, but the real deal is that they don't. We have dead servers, almost dead servers, average servers, good servers and monster servers. There is no blob inside. Or any blob to come to the rescue. And who meets who is a lottery. When the people on the servers that is currently having problems with population and coverage log in to find everything taken, and almost impossible to get as much as a camp back, they log back out. When the servers that has been capping and killing everything doesn't have any more to cap or kill, they log out. Then you can talk about how it's "fair" or "unfair" as much as you want, because the game mode is dead. And we were heading there BEFORE this patch. We need WR sooner rather than later, and if not, something else. Because this isn't working.
  2. That's not GvG. That's the same people, alright, but being in some type of squad, whatever it might be. GvG has timers, rules, etc, and every now and then there's a tournament, draft or guild based. Even though, some of the GvG'ers can't be arsed to WvW.
  3. GvG'ers already have their own playground, and it's not on any of the BL's or inside any structures. It has a different meta, even. Think you are confusing GvG with zergs, blobs, open voice tags and open field.
  4. What do you mean changing WV rewards from WvW to PvE? WvW is turning into PvE, didn't you get the memo?
  5. It's dawning on me that some think successful cap should be the default, not successful defense. If you call defending "winning" the logic is lost already. Equal chance to win dueling, BvB or whatever OUTSIDE an actual main and last resort fortification like your EBG keep or HBL garri, sure. If you're not able to take these two with a squad when you are the one deciding when to hit, where to hit, with who to hit, how to hit and how much warning the enemy are gonna get without gutting what was the current rules of defense, it's time to look at yourself in the mirror. There's been a lot of dumbing down lately, but this is just ridiculous. Learn some strategies.
  6. I am questioning your reading comprehension.
  7. These are not the same. There were a very small number of people with that reaction, they just happened to be very loud, and people everywhere were laughing at them (including making memes and videos) because overall people really like the inspect feature. The general sentiment has been "nice" for that in every environment I am in. With these changes it's the opposite, there's a few loud people in the forum that like the changes, other than that the general sentiment has been "wtf" in every environment I am in. Including the "boonballers" so many seems to have such a deep hatred for, as it's ripping content away for them too when things are even easier to take than it was before.
  8. With "free wins" you mean "successfully defend"? I think you might be confusing who should need to "win" if an object is attacked.
  9. + 1 on this. Somewhat If you have a highly skilled enemy blob in your main keep or garri, it's because they went to your keep or garri to get any kind of content. It's not that they want your keep or garri. It's for content or kills. Be it fort farms or just that you want any content that's not PPT. If you have TWO enemy blobs or zergs in your main keep or garri, it's because one is probably higher skilled than the other and it's the only way the other enemy is going to get any kills or not-PPT content without instant wipe or that they're somewhat average but isn't the "agree to meet at the open field" type of people or just drummed up an impulsive voice tag - that might later talk to enemy tag about fights somewhere else. But since the servers are like they are at the moment, even agreed upon open field content and EotM or OS fights can be ruined by randoms from either your own or the enemy server intervening in the fights and one side throwing pepehands before leaving. Yes, the "monster" servers are so stacked they will ruin their own servers content. If you're a guild that want more than PPT stuck on a borderland without content and not able to get into EBG if it's a MU where that's the only content, you go garri to get any kind of content after taking bay or hills or both or you log out. Or you take bay and/or hills and garri without opposition and log out.
  10. You play in a place where all servers are highly populated in prime time? Happy for you. Meanwhile, the last three weeks BEFORE patch I would occasionally log on prime time on different accounts to either to find basicly dead server so no content, a server that killed enemies and capped so fast I didn't get there in time so no content or a server that was an average server but really just one opponent who was so stacked and bored that it was barely possible to get a camp as all of them would hang around waiting. If I didn't, it was good, but I am not gonna play when I either have to hang at camps or one of three spawn exits to get kills or participation or run at five different camps before getting participation. Running sneakily across half a map just to see a camp getting 5 min RI before you get there is not content. If an enemy hits your main keep they should by default already be stronger than you in one way or another (skill, numbers, coverage, organisation, whatever) or do a gamble of not losing their own stuff while getting it. Higher risk, better rewards.
  11. You're talking like fort farms by a 20-30 man group inside someone else's keep against much larger numbers defending hasn't been a thing for ages by now already.
  12. ... obviously. It's why you would have castles and keeps to begin with, as said earlier by someone else. I think what you are totally not able to take in here is that the population differences sometimes (now often) make defending your keep the only content. And we were already at a place where people weren't able to do that pre-patch. And then there is no content. At all. But either way defensive and offensive game play should be different. Offensive game play should be a gamble but better preparation give better rewards if successful. And to be totally honest, if you weren't able to grab a keep already with a squad of 30-40 players, not to mention 50, against a gaggle of pugs and randoms trying to defend before this update, it was probably not your keep to take. Because then it was a skill issue.
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