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KrakenAZ.9367

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Everything posted by KrakenAZ.9367

  1. I was thinking about doing celestial (charged) trinkets. I figure they will be flexible for any build I try, letting me focus on more specific armor/weapon sets. Open to any other thoughts.
  2. Hello all. I'm a very casual mostly solo player. My preferred build is dual dagger / dual pistol conditions. Not looking for full build advice, there's plenty of guides out there for that. Just wondering what kind of stats I can get away with in a general sense to stay alive if I dip my toes into group content. I'll still mostly be a solo player, but want to try out other things as well, and not be a detriment to the group. Do I need to get some tough/vit? I do a fair amount of self-healing from poisons and crits, but I don't want to go down like a wet noodle if I take one big hit. I just crafted a full viper's set, so that is taken care of, but what should I do with the other slots?
  3. Disclaimer: I'm a returning player who almost exclusively solos. I have no frame of reference on how poisons work in group content. I'm a casual scrub who plays for fun before optimality. My chosen build is dagger/dagger focusing on poison. Spider venom is a large portion of my damage, particularly on hard targets. Losing 25% of my base duration feels like it will be a huge nerf, one not made up by the extra condition damage on deadly ambition. This works against the stated goal of making conditions more prevalent in solo play.
  4. One of these things is not like the other.
  5. This statement right here concerns me, as I already focus on poisons as a solo playeer. Seems antithetical to the stated goal of increasing condition damage in solo open world play. Spider venom is a large portion of my damage, particularly against hard targets. Reducing its effectiveness by 25% feels like a big ol' miss to me.
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