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StickleBrix.1549

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Everything posted by StickleBrix.1549

  1. Nah. Not only do you get more fights, you generally get better fights. Though of course better still is to play neither and play an actual PvP game with a decent population.
  2. It amuses me. And incidentally you get far more fights in PvP than WvW.
  3. Congrats you've summed up WvW. Which is why most players / guilds quit years ago and it is just the hardcore roleplayers who have zero interest in decent PvP still playing.
  4. They lack risk because WvW is a poorly designed, dysfunctional game mode that is also largely at odds with how the combat and classes were designed in this game. High ranged burst is much more balanced in PvP where there is lots of line-of-sight, where at some point you will need to fight on a capture point, etc. WvW is about clowning, PvE and roleplaying. As a PvP game it is a joke, which is why it and every game like it is so unsuccessful. It's a PvP game that mostly provides bad, low skilled PvP. No, not 'nope;'. Downstate favours more experienced, organised, skilled players and it increases the skill cap because it adds extra decision making, teamwork, buildcraft and so on. Which is why if we grab the 5 players who win this months AT and put them against 5 average WvW players, then those AT players will generally handle downstate better. No, its an example of why it is low skilled, uncompetitve trash. If the 5 are significantly better than the 20 they wouldn't face them in a decent, skilled PvP game, but really that is secondary, what is more common is the 5 are on builds that can engage then disengage and there is no trade off to that, because the game mode is a dysfunctional joke.
  5. Any problems high ranged burst highlight are essentially design flaws of WvW, rather than problems with high ranged burst. Which goes for most of the stuff people whine about on this forum - stealth, high mobility, boon spam, projectile hate, etc they are all busted in WvW, because it a completely flawed and dysfunctional game mode. Same with downstate, if you have 3 v 3 then downstate favours the more skilled, experienced, organised players, those who make the best decisions at the time. It only becomes a problem when you are say 5 v 20 and the 20 can mostly just rez their team mates from downstate. But again that is down to the clown game mode WvW is, not downstate.
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