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Miannei.5072

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  1. Ye game has allot of issues, and one of the biggest issues are population. There are several reasons for this and there are even more solutions. The solution I suggested i think would be easy to implement to start getting more ppl active and maybe Arena Net could build from there? -------------------- From the start GW2 wanted to be an Esport - with a competitive scene. It dint happen, maybe its time to let go of that narrative a bit and open up the scene to more casual players to get in to the game mode and maybe build a base from that?
  2. So for the tryharding, with this system you dont need to try hard in that sense. You dont get penalty for not being on-top of your game, and others dont get a punishment either (if you dont count the 10 mins of time the game takes) Well I would not say it an antipod, look at any sports competition around the world, do they get minus when loosing? or do they get points and climb only? Most sport I know of only get points for wining (or draws) and 0 when losing. SO you can still keep a competitive environment like this. Ofc there are details to sort out, how much points/how large ranking should be/length of season/ points gain compared to skill lvl and much more. But defiantly doable. On the number 6: It was set as optional, as Im not 100 on this, yes it would divide player base a bit more so not sure this is a good option. But I also seen a request from many ppl of this game mode. If possible to not divide to much maybe implement it but the other suggestion 1-4 are the important to start with.
  3. I would prefer your solution, if possible and it would work with the population. Mine was more of a quick fix if they dont do anything els, at least what i suggested would help a bit 😃
  4. These ides are awesome, that would be great to have with a larger population. What I think if we do this we will spread the smal population to much. I really like this and would love to have it in game but dont think gw2 pcp community could support it. We would need to grow first - hence the suggestion I made to just make more ppl play. We talk allot about rewards, but there is also the satisfaction of climbing (without risk of loosing). This will bring more ppl in it dosent matter if their gains are low, as long as they dont loose progression ppl wants to join now and then = increasing the amount of player + brining in friends that bring in friends and it keeps growing. Maybe when the community is larger spread out to more game modes would be great to increase the interest even more 😃 and retaining players
  5. Yes its not perfect - but my hope is that with enough reward for those playing higher ranked games gaining allot more! then someone winning a game vs low ranked players, will balance this out a bit. There is an issue that if you play allot of hours, you will eventually climb, but at some point that player will reach a block where the person will have harder time wining games/or gain as much points. While someone skilled will keep climbing faster as they win harder games. On that note we should also throw away the understanding we have of the rating atm, and we would need to all start from the beginning and climb from there. There more you win the faster you climb - the more points you will get because harder opponents. The ladder might need to be larger but its numbers that would need to be sorted out after time. Well it is kind of dead yes, but allot of ppl i speak to do enjoy PVP now and then - they play unranked but dont dare touch ranked - because toxicity/flaming/ risk of loosing points. This also goes for ppl playing ranked normally - they would play more "ranked" if not for the losses they risk. ------------------------------------ This is not a perfect solution but a way to grow the community/activity 🙂 And sometimes we all just need a hug from carebears
  6. I just want to say that there is probably no perfect system, and what Im about to suggest might not suit everyone. But what I want to accomplice with this suggestion is a healthier pvp population. Suggestions are always welcome. Step 1: Remove Unranked and create just 1 pool of conquest - Brings ppl from both Ranked and unranked in to 1 pool of players. Step 2: Remove penalty from loosing a game - Keeps players more motivated to actually join games, reduce toxicity. This also removes the issue of good players making second/third/forth accounts to smurf with. It also keeps the Rating easier to help balance in matchmaking. Step 3: Make playing skilled players worth more - ex. if your team fight higher ranking players and win you get more points then if you won over players with lower rating. This number should grow exponential with the rank of members in your opponents team compared to your own in a higher degree then today to make an insensitive to fight, even wen the competition is hard. Step 4: Matchmaking should be made to always true to make 2 even teams from the top of the pool queening, and then go down the list like that. Step 5: (Optional) Prevent character change / skill change - Make ppl choose their role on queue. Step 6: (Optional) Permanent 2vs2 or 3vs3 (or any vs mode), For those who like this (here you can keep current system or adapt the one i suggested above) ------------------------- Some critics I can see coming from this: 1. What prevents ppl from afk throwing games - Well... ppl do that already 😛 and this will make it less punishing to the ones that tries. 2. Where is the competition? - I understand that this will bring down that element a bit - but we have to make this sacrifice to bring more ppl in to pvp - and there is still a competitive element as you will keep climbing as you win - and the amount of point you get should be increase allot the harder your competition is to keep the good players on-top. 3. How does this make more ppl play? - 1, less toxicity 2, 1 pool of players 3, no queue dodging by high rankers (they actually want to fight each others more in this system) 4, easier matchmaking Well that's my ides, not that its going to happen but wanted to put it out there - Now feel free to flame - again this comes from the normal middle of the pack player - trying to get a healthier pvp community.
  7. Played a bunch of unranked with the following build: Air: 2-1-3 Water: 2-1-1 Arcane: 3-3-1 Sage amulet/ rune of divinity Glyph(heal)/mistform/lesser ele/lightning flash/elit elementals Either staff or dagger/dagger Was nice survival and support. Lacking a bit of damage but could still win some duels The elite gives you allot of survival and is really nice to play around
  8. Did wing 1-4 yesterday as the core ele version and keeping up with all others
  9. Haha ye that the thing mash no rotation needed
  10. I made a core ele build that on golem does 29 k. Have tried it in a ankla cm. Managed 21 k first phase (sadly i died in second phase so no good reading on how well it perform full fight). Will be testing it a bit more this weekend. It seems to have acceptable viability, not the best but if you fore once want to play core for a boss or two i think it's fine
  11. The what is that you can use the same gear and almost same build for core/tempest/weaver/catalyst and you perform okish. This is not ment to show the best build - but maybe more a shocase of easyer rotations/gearing option Performing over 29 k on a core ele I think is decent and the especc just increas the dps a bit if you want to play them with this gear/traits Ala temp/condi weaver/catlyst - that currently resides on pages like snowcrows or hardstuck are ofc better in pure output, when handled right. This is not competing with them, this is just me showing a nice find 😃
  12. There builds sorted, I really should have been more attentive and meticulous
  13. You are correct! I made a misstake and have now corrected my build to use arcane power instead of Signet of fire. I dont know why i missclicked it like that but thanks for poinint it out! 💕ðŸĪŠ On the catalyst - The Empowered Empowerments will not be able to give you 20 % boost sadly (10 stack wont be reached). Picking one of the other traits would be totaly viable as this wont chnage the dps much. I just took it out of habit. Changing the catalyst one to take Staunch Auras in the build - stab is good ðŸĪĪ
  14. One Build to rule them all, One Build to find them, One Build to bring them all and in the darkness bind them Same Gear - Same Top 2 Trait lines and Trait - Same Utility skills Almost identical rotation camping fire (except weaver that dips in to earth quick and back) Lowest DpS 29 k ish Higest dps 33 k ish Easy to use no need to change gear/runes/sigil - only minor adjustment to traits (Disclaimer - I have not grinded these out, if you find improvments Im happy to hear about them) ----------------------------- Core Ele - Air http://gw2skills.net/editor/?PGgAs2lNwSYVsJGJOqKXrWA-zRRYfRDXoZQelRuJQHFgDHERYDIEQ0d/a2xZFA-e Tempest http://gw2skills.net/editor/?PGgAs2lNwSYVsJGJOqWttNA-zRRYfRDXoZQelRuJQHFgDHERYDIEQ0d/a2xZFA-e Catalyst http://gw2skills.net/editor/?PGgAs2lNwSYVsJGJOqWtRLA-zRRYfRDXoZQelRuJQHFgDHERYDIEQ0d/a2xZFA-e Weaver http://gw2skills.net/editor/?PGgAs2lNwSYVsJGJOqWtvKA-zRRYfRDXoZQelRuJQHFgDHERYDIEQ0d/a2xZFA-e
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