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Sent.8501

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  1. Elite Shout: "Coward!" CD: 24 seconds Max Range: 1500 When used on a target greater than 300 range, that target is knocked down, this ignores stability if it interrupts the targets action. When used on a target within 300 range, that target is both dazed and crippled for 2 seconds. Unblockable.
  2. Little bit of good, little bit of bad. Faster charge was always needed, glad they listened. OH Pistol is NEVER going to compete with shield in pvp/wvw, nor axe in pve. Put it on main hand already. Furthermore, I'm not sure why the range of the pistol is STILL so low either. 240 range? Really? Other professions have a pistol range of at least 900, what's up with the double standard. Lush Forest got nerfed, as expected. Maybe increase how much time it reduces by an extra second or two? It has very limited use now, it wont do anything at the start of a fight when you have no cooldowns, and you're not going to have anything max ammo in the middle of a fight, or going from point to point. Flow Stabilizer - We already have For Great Justice, which also has synergy with traits and runes. The stability should have been left as it was. The bonus needs to go, and the flow gain should be a baseline 12 or something, why the extra hoop to jump through. Dragon Slash-Boost - Unless the skill is glitching people into walls, the speed needs to stay, there is already enough opportunity for counterplay us, it should be our reward for making ourselves a "Nuke here" target. Break Step - Why the speed change on a skill all about repositioning to move to your target. Fierce as Fire - They should've said how much of an increase. Coefficients were nerfed hard, making this the obvious PvE choice. Daring Dragon - Depending on the new Dragonscale Defense this can be either ok, or meh. Was really hoping for a change to Guns and Glory. It's just a boring stat increase. Didn't get any love to the utilities either, which is a shame, they're all pretty underwhelming now.
  3. 1.Not much reason Fast Hands shouldn't be baseline, at this point honestly. A serious majority of Warrior's adaptability comes from being able to get to your other weapon set depending on the situation. DPS, gap closing, defense, these are the tools warrior needs, and on demand. If this game were only just the Core classes I'd argue no, but with all the stuff warrior has to compete against now, especially being 130 range, it's definitely time. 2&3. It's just old design. Warrior needs to be brought into the current generation of this game. 4. It's clunky design. Everything warrior has doesn't need an exaggerated animation or lengthy cast times. That goes for a majority of warrior's design. 5. It was part of Berserker's redesign. Stronger primal bursts (Arc Divider and Decapitate mainly) in exchange for trade-offs. Then it got knee-jerk nerfed into oblivion in pvp/wvw. There is A LOT wrong with Berserker's design right now. 6. CC is running rampant everywhere tbh. Professions that didn't need it, got it in the form of wells and/or the safety of range. CC used to be a risk/reward for having to put yourself out there to make it work. Now Warrior has to pay for it with zero damage.
  4. I feel like they missed the potential of utilizing rage skills for extending berserker duration. Like I think, using headbutt into outrage as a stunbreak would allow a stack of seven, translating into an extra seven seconds of berserk when you actually use it. You'd probably have to nerf smash brawler, but I feel like the traits should be reworked to incentivise rage skill use anyways. Boons/barrier or something.
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