Little bit of good, little bit of bad.
Faster charge was always needed, glad they listened.
OH Pistol is NEVER going to compete with shield in pvp/wvw, nor axe in pve. Put it on main hand already. Furthermore, I'm not sure why the range of the pistol is STILL so low either. 240 range? Really? Other professions have a pistol range of at least 900, what's up with the double standard.
Lush Forest got nerfed, as expected. Maybe increase how much time it reduces by an extra second or two? It has very limited use now, it wont do anything at the start of a fight when you have no cooldowns, and you're not going to have anything max ammo in the middle of a fight, or going from point to point.
Flow Stabilizer - We already have For Great Justice, which also has synergy with traits and runes. The stability should have been left as it was. The bonus needs to go, and the flow gain should be a baseline 12 or something, why the extra hoop to jump through.
Dragon Slash-Boost - Unless the skill is glitching people into walls, the speed needs to stay, there is already enough opportunity for counterplay us, it should be our reward for making ourselves a "Nuke here" target.
Break Step - Why the speed change on a skill all about repositioning to move to your target.
Fierce as Fire - They should've said how much of an increase. Coefficients were nerfed hard, making this the obvious PvE choice.
Daring Dragon - Depending on the new Dragonscale Defense this can be either ok, or meh.
Was really hoping for a change to Guns and Glory. It's just a boring stat increase.
Didn't get any love to the utilities either, which is a shame, they're all pretty underwhelming now.